#include <bits/stdc++.h>
using namespace std;
int main() {
  int x_a, y_a, x_b, y_b, x_c, y_c;
  scanf("%d", &x_a);
  scanf("%d", &y_a);
  scanf("%d", &x_b);
  scanf("%d", &y_b);
  scanf("%d", &x_c);
  scanf("%d", &y_c);
  int slope_ab;
  if (x_b == x_a) {
    if (y_b > y_a) {
      if (x_c == x_b)
        cout << "TOWARDS" << endl;
      else if (x_c > x_b)
        cout << "RIGHT" << endl;
      else
        cout << "LEFT" << endl;
    }
    if (y_b < y_a) {
      if (x_c == x_b)
        cout << "TOWARDS" << endl;
      else if (x_c > x_b)
        cout << "LEFT" << endl;
      else
        cout << "RIGHT" << endl;
    }
  } else if (y_a == y_b) {
    if (x_b < x_a) {
      if (y_c == y_b)
        cout << "TOWARDS" << endl;
      else if (y_c > y_b)
        cout << "RIGHT" << endl;
      else
        cout << "LEFT" << endl;
    } else if (x_b > x_a) {
      if (y_c == y_b)
        cout << "TOWARDS" << endl;
      else if (y_c > y_b)
        cout << "LEFT" << endl;
      else
        cout << "RIGHT" << endl;
    }
  } else {
    double slope_ab = (double)(y_b - y_a) / (double)(x_b - x_a);
    if (slope_ab >= 0) {
      if (x_b > x_a && y_b > y_a) {
        if (y_c > y_b && x_c > x_b)
          cout << "TOWARDS" << endl;
        else if (y_c < y_b && x_c > x_b)
          cout << "RIGHT" << endl;
        else
          cout << "LEFT" << endl;
      } else {
        if (y_c < y_b && x_c < x_b)
          cout << "TOWARDS" << endl;
        else if (y_c < y_b && x_c > x_b)
          cout << "LEFT" << endl;
        else
          cout << "RIGHT" << endl;
      }
    } else {
      if (x_b < x_a && y_b > y_a) {
        if (y_c > y_b && x_c < x_b)
          cout << "TOWARDS" << endl;
        else if (y_c > y_b && x_c > x_b)
          cout << "RIGHT" << endl;
        else
          cout << "LEFT" << endl;
      } else {
        if (y_c < y_b && x_c > x_b)
          cout << "TOWARDS" << endl;
        else if (y_c > y_b && x_c > x_b)
          cout << "LEFT" << endl;
        else
          cout << "RIGHT" << endl;
      }
    }
  }
  return 0;
}
