#include <bits/stdc++.h>
using namespace std;
struct Point {
  int x;
  int y;
};
bool onSegment(Point p, Point q, Point r) {
  if (q.x <= max(p.x, r.x) && q.x >= min(p.x, r.x) && q.y <= max(p.y, r.y) &&
      q.y >= min(p.y, r.y))
    return true;
  return false;
}
int orientation(Point p, Point q, Point r) {
  long long val =
      (long long)(q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);
  if (val == 0) return 0;
  return (val > 0) ? 1 : 2;
}
bool doIntersect(Point p1, Point q1, Point p2, Point q2) {
  int o1 = orientation(p1, q1, p2);
  int o2 = orientation(p1, q1, q2);
  int o3 = orientation(p2, q2, p1);
  int o4 = orientation(p2, q2, q1);
  if (o1 != o2 && o3 != o4) return true;
  if (o1 == 0 && onSegment(p1, p2, q1)) return true;
  if (o2 == 0 && onSegment(p1, q2, q1)) return true;
  if (o3 == 0 && onSegment(p2, p1, q2)) return true;
  if (o4 == 0 && onSegment(p2, q1, q2)) return true;
  return false;
}
int special(Point a, Point b) {
  if (a.y > b.y)
    return -1;
  else if (a.y < b.y)
    return 1;
  else {
    if (a.x > b.x)
      return 1;
    else
      return -1;
  }
}
int main() {
  ios_base::sync_with_stdio(false);
  cin.tie(0);
  cout.tie(0);
  int r, b;
  cin >> r >> b;
  if (r != b) {
    cout << "No\n";
    return 0;
  }
  cout << "Yes\n";
  return 0;
}
