#include <bits/stdc++.h>
int dx[8] = {0, 1, 0, -1, 1, 1, -1, -1};
int dy[8] = {1, 0, -1, 0, -1, 1, 1, -1};
using namespace std;
class pa3 {
 public:
  int x;
  int y, z;
  pa3(int x = 0, int y = 0, int z = 0) : x(x), y(y), z(z) {}
  bool operator<(const pa3 &p) const {
    if (x != p.x) return x < p.x;
    if (y != p.y) return y < p.y;
    return z < p.z;
  }
  bool operator>(const pa3 &p) const {
    if (x != p.x) return x > p.x;
    if (y != p.y) return y > p.y;
    return z > p.z;
  }
  bool operator==(const pa3 &p) const {
    return x == p.x && y == p.y && z == p.z;
  }
  bool operator!=(const pa3 &p) const {
    return !(x == p.x && y == p.y && z == p.z);
  }
};
class pa4 {
 public:
  int x;
  int y, z, w;
  pa4(int x = 0, int y = 0, int z = 0, int w = 0) : x(x), y(y), z(z), w(w) {}
  bool operator<(const pa4 &p) const {
    if (x != p.x) return x < p.x;
    if (y != p.y) return y < p.y;
    if (z != p.z) return z < p.z;
    return w < p.w;
  }
  bool operator>(const pa4 &p) const {
    if (x != p.x) return x > p.x;
    if (y != p.y) return y > p.y;
    if (z != p.z) return z > p.z;
    return w > p.w;
  }
  bool operator==(const pa4 &p) const {
    return x == p.x && y == p.y && z == p.z && w == p.w;
  }
};
class pa2 {
 public:
  int x, y;
  pa2(int x = 0, int y = 0) : x(x), y(y) {}
  pa2 operator+(pa2 p) { return pa2(x + p.x, y + p.y); }
  pa2 operator-(pa2 p) { return pa2(x - p.x, y - p.y); }
  bool operator<(const pa2 &p) const { return y != p.y ? y < p.y : x < p.x; }
  bool operator>(const pa2 &p) const { return x != p.x ? x < p.x : y < p.y; }
  bool operator==(const pa2 &p) const {
    return abs(x - p.x) == 0 && abs(y - p.y) == 0;
  }
  bool operator!=(const pa2 &p) const {
    return !(abs(x - p.x) == 0 && abs(y - p.y) == 0);
  }
};
string itos(int i) {
  ostringstream s;
  s << i;
  return s.str();
}
int gcd(int v, int b) {
  if (v == 0) return b;
  if (b == 0) return v;
  if (v > b) return gcd(b, v);
  if (v == b) return b;
  if (b % v == 0) return v;
  return gcd(v, b % v);
}
int mod;
int extgcd(int a, int b, int &x, int &y) {
  if (b == 0) {
    x = 1;
    y = 0;
    return a;
  }
  int d = extgcd(b, a % b, y, x);
  y -= a / b * x;
  return d;
}
pair<int, int> operator+(const pair<int, int> &l, const pair<int, int> &r) {
  return {l.first + r.first, l.second + r.second};
}
pair<int, int> operator-(const pair<int, int> &l, const pair<int, int> &r) {
  return {l.first - r.first, l.second - r.second};
}
int pr[10000100];
int inv[10000010];
int beki(int wa, int rr, int warukazu) {
  if (rr == 0) return 1 % warukazu;
  if (rr == 1) return wa % warukazu;
  wa %= warukazu;
  if (rr % 2 == 1)
    return ((long long)beki(wa, rr - 1, warukazu) * (long long)wa) % warukazu;
  long long zx = beki(wa, rr / 2, warukazu);
  return (zx * zx) % warukazu;
}
int comb(int nn, int rr) {
  if (rr < 0 || rr > nn || nn < 0) return 0;
  int r = pr[nn] * inv[rr];
  r %= mod;
  r *= inv[nn - rr];
  r %= mod;
  return r;
}
void gya(int ert) {
  pr[0] = 1;
  for (int i = 1; i <= ert; i++) {
    pr[i] = ((long long)pr[i - 1] * i) % mod;
  }
  inv[ert] = beki(pr[ert], mod - 2, mod);
  for (int i = ert - 1; i >= 0; i--) {
    inv[i] = (long long)inv[i + 1] * (i + 1) % mod;
  }
}
signed main() {
  cin.tie(0);
  ios::sync_with_stdio(false);
  int n;
  cin >> n;
  vector<pair<int, int> > ve(n);
  for (int i = 0; i < n; i++) cin >> ve[i].first >> ve[i].second;
  while (1) {
    int g[2] = {};
    for (int i = 0; i < n; i++) {
      g[(ve[i].first + ve[i].second + 1000000007) % 2]++;
    }
    if (g[0] != 0 && g[0] != n) {
      cout << g[0] << endl;
      for (int i = 0; i < n; i++) {
        if ((ve[i].first + ve[i].second + 1000000007) % 2 == 0) {
          cout << i + 1 << " ";
        }
      }
      cout << endl;
      return 0;
    }
    if ((ve[0].first + ve[0].second) % 2) {
      for (auto &v : ve) v.second++;
    }
    for (int i = 0; i < n; i++) {
      int x = ve[i].first, y = ve[i].second;
      ve[i] = make_pair((x + y) / 2, (x - y) / 2);
    }
  }
  return 0;
}
