#include <bits/stdc++.h>
using namespace std;
int main() {
  int xA, yA, xB, yB, xC, yC, x1, y1, x2, y2;
  float mAC, mBC;
  cin >> xA >> yA;
  cin >> xB >> yB;
  cin >> xC >> yC;
  x1 = xB - xA;
  y1 = yB - yA;
  x2 = xC - xB;
  y2 = yC - yB;
  if (x1 == 0) {
    if (x2 == 0)
      cout << "TOWARDS";
    else {
      if (yA < yB) {
        if (xB < xC)
          cout << "RIGHT";
        else
          cout << "LEFT";
      } else {
        if (xB < xC)
          cout << "LEFT";
        else
          cout << "RIGHT";
      }
    }
  } else if (x2 == 0) {
    if (x1 == 0)
      cout << "TOWARDS";
    else {
      if (xB < xA) {
        if (yB > yC)
          cout << "LEFT";
        else
          cout << "RIGHT";
      } else {
        if (yB > yC)
          cout << "RIGHT";
        else
          cout << "LEFT";
      }
    }
  } else {
    mAC = y1 / x1;
    mBC = y2 / x2;
    if ((mAC > mBC) || (mAC < mBC)) {
      if (yB > yA) {
        if (xB > xC)
          cout << "LEFT";
        else
          cout << "RIGHT";
      } else {
        if (xB > xC)
          cout << "RIGHT";
        else
          cout << "LEFT";
      }
    } else
      cout << "TOWARDS";
  }
  return 0;
}
