#include <bits/stdc++.h>
using namespace std;
template <typename A, typename B, typename C>
struct triple {
  A X;
  B Y;
  C Z;
  triple(A a = 0, B b = 0, C c = 0) : X(a), Y(b), Z(c) {}
};
template <typename A, typename B, typename C>
triple<A, B, C> make_triple(A a = 0, B b = 0, C c = 0) {
  return triple<A, B, C>(a, b, c);
}
template <typename A, typename B, typename C>
bool operator<(const triple<A, B, C>& a, const triple<A, B, C>& b) {
  if (a.X != b.X) return a.X < b.X;
  if (a.Y != b.Y) return a.Y < b.Y;
  return a.Z < b.Z;
}
template <typename T, typename SS>
ostream& operator<<(ostream& ofs, const pair<T, SS>& p) {
  ofs << "( " << p.first << " , " << p.second << " )";
  return ofs;
}
template <typename T>
void print(T a) {
  for (auto i : a) cout << i << ' ';
  cout << '\n';
}
template <typename T>
T max(T a, T b, T c) {
  return max(a, max(b, c));
}
template <typename T>
T min(T a, T b, T c) {
  return min(a, max(b, c));
}
signed main() {
  srand(time(NULL));
  cin.tie(0);
  cout.tie(0);
  ios_base::sync_with_stdio(false);
  long long n;
  cin >> n;
  cout << "YES\n";
  for (long long _ = 0; _ < (n); _++) {
    long long a, b, x, y;
    cin >> a >> b >> x >> y;
    cout << ((12 + 2 * (a % 2) + b % 2) % 4) + 1 << '\n';
  }
}
