#include <bits/stdc++.h>
#pragma GCC optimize("O3")
#pragma GCC target("sse4")
using namespace std;
template <class T>
using pq = priority_queue<T>;
template <class T>
using pqg = priority_queue<T, vector<T>, greater<T>>;
template <class T>
bool ckmin(T& a, const T& b) {
  return b < a ? a = b, 1 : 0;
}
template <class T>
bool ckmax(T& a, const T& b) {
  return a < b ? a = b, 1 : 0;
}
mt19937 rng(chrono::steady_clock::now().time_since_epoch().count());
void __print(int x) { cerr << x; }
void __print(long x) { cerr << x; }
void __print(long long x) { cerr << x; }
void __print(unsigned x) { cerr << x; }
void __print(unsigned long x) { cerr << x; }
void __print(unsigned long long x) { cerr << x; }
void __print(float x) { cerr << x; }
void __print(double x) { cerr << x; }
void __print(long double x) { cerr << x; }
void __print(char x) { cerr << '\'' << x << '\''; }
void __print(const char* x) { cerr << '\"' << x << '\"'; }
void __print(const string& x) { cerr << '\"' << x << '\"'; }
void __print(bool x) { cerr << (x ? "true" : "false"); }
template <typename T, typename V>
void __print(const pair<T, V>& x) {
  cerr << '{';
  __print(x.first);
  cerr << ", ";
  __print(x.second);
  cerr << '}';
}
template <typename T>
void __print(const T& x) {
  int first = 0;
  cerr << '{';
  for (auto& i : x) cerr << (first++ ? ", " : ""), __print(i);
  cerr << "}";
}
void _print() { cerr << "]\n"; }
template <typename T, typename... V>
void _print(T t, V... v) {
  __print(t);
  if (sizeof...(v)) cerr << ", ";
  _print(v...);
}
void solve() {
  int n, m;
  cin >> n >> m;
  vector<long long> dp(n + 1);
  long long sdp = 0;
  for (int k = n; k >= 1; k--) {
    if (k == n)
      dp[k] = 1;
    else
      dp[k] = (dp[k] + sdp) % m;
    for (int i = 2, j; i <= k; i = j) {
      int q = k / i;
      j = k / q + 1;
      int x = j - i;
      dp[q] = (dp[q] + dp[k] % m * x % m) % m;
    }
    sdp = (sdp + dp[k]) % m;
  }
  cout << dp[1];
}
int main() {
  ios_base::sync_with_stdio(0);
  cin.tie(0);
  int t = 1;
  while (t--) {
    solve();
  }
  return 0;
}
