#include <bits/stdc++.h>
using namespace std;
const int c = 2002;
bool v[c][c];
int n, db[c], db2[c], db3[c], ans;
bool jo() {
  bool baj = 0;
  long long sum = 0, cnt = 0;
  for (int i = 0; i <= n; i++) {
    cnt += db3[i];
    sum += db3[i] * i;
    db3[i] = 0;
    if (cnt > 0 && cnt < n && sum == cnt * (cnt - 1) / 2) {
      baj = 1;
    }
  }
  return !baj;
}
int main() {
  ios_base::sync_with_stdio(false);
  cin >> n;
  for (int i = 1; i <= n; i++) {
    for (int j = 1; j <= n; j++) {
      char c;
      cin >> c;
      if (c == '1') {
        v[i][j] = 1;
        db[i]++;
      }
    }
  }
  if (n <= 8) {
    int mini = c;
    for (int mask = 0; mask < (1 << n); mask++) {
      for (int i = 1; i <= n; i++) {
        db2[i] = db[i];
      }
      for (int i = 1; i <= n; i++) {
        for (int j = 1; j <= n; j++) {
          if ((bool)(mask & (1 << (i - 1))) != (bool)(mask & (1 << (j - 1)))) {
            db2[i] += 1 - 2 * v[i][j];
          }
        }
      }
      for (int i = 1; i <= n; i++) {
        db3[db2[i]]++;
      }
      if (jo()) {
        int db = __builtin_popcount(mask);
        if (db < mini) {
          mini = db;
          ans = 0;
        }
        if (db == mini) {
          ans++;
        }
      }
    }
    if (mini == c) {
      cout << -1 << "\n";
    } else {
      for (int i = 1; i <= mini; i++) {
        ans *= i;
      }
      cout << mini << " " << ans << "\n";
    }
  } else {
    for (int i = 1; i <= n; i++) {
      db3[db[i]]++;
    }
    if (jo()) {
      cout << 0 << " " << 1 << "\n";
      return 0;
    } else {
      for (int i = 1; i <= n; i++) {
        for (int j = 1; j <= n; j++) {
          db2[j] = db[j];
        }
        for (int j = 1; j <= n; j++) {
          if (i == j) {
            db2[j] = n - 1 - db2[j];
          } else {
            db2[j] += 1 - 2 * v[j][i];
          }
        }
        for (int j = 1; j <= n; j++) {
          db3[db2[j]]++;
        }
        if (jo()) {
          ans++;
        }
      }
      cout << 1 << " " << ans << "\n";
    }
  }
  return 0;
}
