#include <bits/stdc++.h>
using namespace std;
using ll = long long;
using ld = long double;
using P = pair<int, int>;
using vi = vector<int>;
using vvi = vector<vector<int>>;
using vll = vector<ll>;
using vvll = vector<vector<ll>>;
const double eps = 1e-10;
const int mod = 1000000007;
const int INF = 1000000000;
const ll LINF = 1ll << 50;
template <typename T>
void printv(const vector<T> &s) {
  for (int i = 0; i < (int)(s.size()); ++i) {
    cout << s[i];
    if (i == (int)(s.size()) - 1)
      cout << endl;
    else
      cout << " ";
  }
}
template <int mod>
struct ModInt {
  int x;
  ModInt() : x(0) {}
  ModInt(int64_t y) : x(y >= 0 ? y % mod : (mod - (-y) % mod) % mod) {}
  ModInt &operator+=(const ModInt &p) {
    if ((x += p.x) >= mod) x -= mod;
    return *this;
  }
  ModInt &operator-=(const ModInt &p) {
    if ((x += mod - p.x) >= mod) x -= mod;
    return *this;
  }
  ModInt &operator*=(const ModInt &p) {
    x = (int)(1LL * x * p.x % mod);
    return *this;
  }
  ModInt &operator/=(const ModInt &p) {
    *this *= p.inverse();
    return *this;
  }
  ModInt operator-() const { return ModInt(-x); }
  ModInt operator+(const ModInt &p) const { return ModInt(*this) += p; }
  ModInt operator-(const ModInt &p) const { return ModInt(*this) -= p; }
  ModInt operator*(const ModInt &p) const { return ModInt(*this) *= p; }
  ModInt operator/(const ModInt &p) const { return ModInt(*this) /= p; }
  bool operator==(const ModInt &p) const { return x == p.x; }
  bool operator!=(const ModInt &p) const { return x != p.x; }
  ModInt inverse() const {
    int a = x, b = mod, u = 1, v = 0, t;
    while (b > 0) {
      t = a / b;
      swap(a -= t * b, b);
      swap(u -= t * v, v);
    }
    return ModInt(u);
  }
  ModInt pow(int64_t n) const {
    ModInt ret(1), mul(x);
    while (n > 0) {
      if (n & 1) ret *= mul;
      mul *= mul;
      n >>= 1;
    }
    return ret;
  }
  friend ostream &operator<<(ostream &os, const ModInt &p) { return os << p.x; }
  friend istream &operator>>(istream &is, ModInt &a) {
    int64_t t;
    is >> t;
    a = ModInt<mod>(t);
    return (is);
  }
  static int get_mod() { return mod; }
};
using modint = ModInt<mod>;
template <typename T>
struct Combination {
  vector<T> _fact, _rfact, _inv;
  Combination(int sz) : _fact(sz + 1), _rfact(sz + 1), _inv(sz + 1) {
    _fact[0] = _rfact[sz] = _inv[0] = 1;
    for (int i = 1; i <= sz; i++) _fact[i] = _fact[i - 1] * i;
    _rfact[sz] /= _fact[sz];
    for (int i = sz - 1; i >= 0; i--) _rfact[i] = _rfact[i + 1] * (i + 1);
    for (int i = 1; i <= sz; i++) _inv[i] = _rfact[i] * _fact[i - 1];
  }
  inline T fact(int k) const { return _fact[k]; }
  inline T rfact(int k) const { return _rfact[k]; }
  inline T inv(int k) const { return _inv[k]; }
  T P(int n, int r) const {
    if (r < 0 || n < r) return 0;
    return fact(n) * rfact(n - r);
  }
  T C(int p, int q) const {
    if (q < 0 || p < q) return 0;
    return fact(p) * rfact(q) * rfact(p - q);
  }
  T H(int n, int r) const {
    if (n < 0 || r < 0) return (0);
    return r == 0 ? 1 : C(n + r - 1, r);
  }
};
template <typename T>
T bell_number(int n, int k) {
  if (n == 0) return 1;
  k = min(k, n);
  Combination<T> uku(k);
  T ret = 0;
  vector<T> pref(k + 1);
  pref[0] = 1;
  for (int i = 1; i <= k; i++) {
    if (i & 1)
      pref[i] = pref[i - 1] - uku.rfact(i);
    else
      pref[i] = pref[i - 1] + uku.rfact(i);
  }
  for (int i = 1; i <= k; i++) {
    ret += T(i).pow(n) * uku.rfact(i) * pref[k - i];
  }
  return ret;
}
int main() {
  cin.tie(0);
  ios::sync_with_stdio(false);
  cout << fixed << setprecision(10);
  int64_t n;
  cin >> n;
  cout << bell_number<ModInt<mod>>(n + 1, n + 1) -
              bell_number<ModInt<mod>>(n, n)
       << endl;
}
