#include <bits/stdc++.h>
using namespace std;
typedef int (*uniopi)(int);
typedef long long (*uniopl)(long long);
typedef int (*binopi)(int, int);
typedef long long (*binopl)(long long, long long);
typedef int (*tupopi)(int, int, int);
typedef long long (*tupopl)(long long, long long, long long);
const long double PI = acos(0) * 2;
const int INF = 0x3f2f1f0f;
const long long LINF = 1ll * INF * INF;
int X4[] = {-1, 0, 1, 0}, Y4[] = {0, -1, 0, 1};
int X8[] = {-1, -1, -1, 0, 1, 1, 1, 0}, Y8[] = {-1, 0, 1, 1, 1, 0, -1, -1};
template <typename T>
inline bool uax(T& a, T b) {
  return a < b ? (a = b, 1) : 0;
}
template <typename T>
inline bool uin(T& a, T b) {
  return a > b ? (a = b, 1) : 0;
}
template <typename T1, typename T2>
istream& operator>>(istream& is, pair<T1, T2>& p) {
  return is >> p.first >> p.second;
}
template <typename T1, typename T2>
ostream& operator<<(ostream& os, const pair<T1, T2>& p) {
  return os << '(' << p.first << ", " << p.second << ")";
}
template <typename T>
ostream& operator<<(ostream& os, const vector<T>& v) {
  for (int i = 0; i < (int)v.size(); i++) {
    os << v[i];
    if (i + 1 < (int)v.size()) os << ' ';
  }
  return os;
}
int main() {
  ios::sync_with_stdio(0);
  cin.tie(nullptr);
  cout << std::setprecision(10);
  cout << fixed;
  int n, m;
  cin >> n >> m;
  vector<int> a(n);
  for (int i = 0; i < (n); i++) cin >> a[i];
  vector<pair<int, int> > q(m);
  vector<vector<int> > pr(n);
  for (int i = 0; i < (m); i++) cin >> q[i];
  int ans = 0, ansi = 0;
  for (int i = 0; i < (n); i++) {
    vector<int> b = a;
    for (int j = 0; j < (m); j++) {
      int l, r;
      tie(l, r) = q[j];
      --l, --r;
      if (l <= i && i <= r) continue;
      for (int k = (l); k < (r + 1); k++) b[k]--;
      pr[i].push_back(j + 1);
    }
    int d = a[i] - *min_element((b).begin(), (b).end());
    if (ans < d) {
      ans = d;
      ansi = i;
    }
  }
  cout << ans << endl << ((int)(pr[ansi]).size()) << endl << pr[ansi] << endl;
  return 0;
}
