#include <bits/stdc++.h>
using namespace std;
template <typename T, typename U>
std::istream& operator>>(std::istream& i, pair<T, U>& p) {
  i >> p.first >> p.second;
  return i;
}
template <typename T>
std::istream& operator>>(std::istream& i, vector<T>& t) {
  for (auto& v : t) {
    i >> v;
  }
  return i;
}
template <typename T, typename U>
std::ostream& operator<<(std::ostream& o, const pair<T, U>& p) {
  o << p.first << ' ' << p.second;
  return o;
}
template <typename T>
std::ostream& operator<<(std::ostream& o, const vector<T>& t) {
  if (t.empty()) o << '\n';
  for (size_t i = 0; i < t.size(); ++i) {
    o << t[i] << " \n"[i == t.size() - 1];
  }
  return o;
}
template <typename T>
using minheap = priority_queue<T, vector<T>, greater<T>>;
template <typename T>
using maxheap = priority_queue<T, vector<T>, less<T>>;
template <typename T>
bool in(T a, T b, T c) {
  return a <= b && b < c;
}
unsigned int logceil(int first) {
  return 8 * sizeof(int) - __builtin_clz(first);
}
namespace std {
template <typename T, typename U>
struct hash<pair<T, U>> {
  hash<T> t;
  hash<U> u;
  size_t operator()(const pair<T, U>& p) const {
    return t(p.first) ^ (u(p.second) << 7);
  }
};
}  // namespace std
template <typename T, typename F>
T bsh(T l, T h, const F& f) {
  T r = -1, m;
  while (l <= h) {
    m = (l + h) / 2;
    if (f(m)) {
      l = m + 1;
      r = m;
    } else {
      h = m - 1;
    }
  }
  return r;
}
template <typename F>
double bshd(double l, double h, const F& f, double p = 1e-9) {
  unsigned int r = 3 + (unsigned int)log2((h - l) / p);
  while (r--) {
    double m = (l + h) / 2;
    if (f(m)) {
      l = m;
    } else {
      h = m;
    }
  }
  return (l + h) / 2;
}
template <typename T, typename F>
T bsl(T l, T h, const F& f) {
  T r = -1, m;
  while (l <= h) {
    m = (l + h) / 2;
    if (f(m)) {
      h = m - 1;
      r = m;
    } else {
      l = m + 1;
    }
  }
  return r;
}
template <typename F>
double bsld(double l, double h, const F& f, double p = 1e-9) {
  unsigned int r = 3 + (unsigned int)log2((h - l) / p);
  while (r--) {
    double m = (l + h) / 2;
    if (f(m)) {
      h = m;
    } else {
      l = m;
    }
  }
  return (l + h) / 2;
}
template <typename T>
T gcd(T a, T b) {
  if (a < b) swap(a, b);
  return b ? gcd(b, a % b) : a;
}
template <typename T>
class vector2 : public vector<vector<T>> {
 public:
  vector2() {}
  vector2(size_t a, size_t b, T t = T())
      : vector<vector<T>>(a, vector<T>(b, t)) {}
};
template <typename T>
class vector3 : public vector<vector2<T>> {
 public:
  vector3() {}
  vector3(size_t a, size_t b, size_t c, T t = T())
      : vector<vector2<T>>(a, vector2<T>(b, c, t)) {}
};
template <typename T>
class vector4 : public vector<vector3<T>> {
 public:
  vector4() {}
  vector4(size_t a, size_t b, size_t c, size_t d, T t = T())
      : vector<vector3<T>>(a, vector3<T>(b, c, d, t)) {}
};
template <typename T>
class vector5 : public vector<vector4<T>> {
 public:
  vector5() {}
  vector5(size_t a, size_t b, size_t c, size_t d, size_t e, T t = T())
      : vector<vector4<T>>(a, vector4<T>(b, c, d, e, t)) {}
};
template <typename F>
struct NoOp {
  void setup(unsigned int) {}
  void op(F& p, F n, unsigned int, unsigned int) { p = n; }
  void down(F&, F&, F&, unsigned int, unsigned int) {}
};
template <typename F, typename SetOp, typename PowerOp>
struct Lazy {
  void setup(unsigned int s) {
    this->s = s;
    L = new F[s]();
  }
  void down(F& u, F& l, F& r, unsigned int i, unsigned int s) {
    op(l, L[i], i << 1, s >> 1);
    op(r, L[i], i << 1 | 1, s >> 1);
    L[i] = 0;
  }
  void op(F& p, F n, unsigned int i, unsigned int s) {
    p = sop(p, pop(n, s));
    if (i < this->s) this->L[i] = sop(this->L[i], n);
  }
  SetOp sop;
  PowerOp pop;
  F* L;
  unsigned int s;
};
template <typename F, typename CombineOp, typename ModifyOp = NoOp<F>>
struct SegTree {
  void setup(unsigned int s, F def) {
    n = 1 << logceil(s);
    T = vector<F>(2 * n, def);
    for (unsigned int i = n - 1; i > 0; i--)
      T[i] = cop(T[i << 1], T[i << 1 | 1]);
    mop.setup(2 * n);
  }
  void setup(vector<F>& data, F def = F()) {
    n = 1 << logceil(data.size());
    T = vector<F>(2 * n, def);
    copy(data.begin(), data.end(), T.begin() + n);
    for (unsigned int i = n - 1; i > 0; i--)
      T[i] = cop(T[i << 1], T[i << 1 | 1]);
    mop.setup(2 * n);
  }
  inline void put(unsigned int first, F n) { put(first, first, n); }
  inline void put(unsigned int from, unsigned int to, F v) {
    put2(from, to + 1, v, 1, n);
  }
  inline F get(unsigned int first) { return get(first, first); }
  inline F get(unsigned int from, unsigned int to) {
    return get2(from, to + 1, 1, n);
  }
  void put2(unsigned int from, unsigned int to, F v, unsigned int i,
            unsigned int s) {
    if (from == 0 && to == s) {
      mop.op(T[i], v, i, s);
      return;
    }
    mop.down(T[i], T[i << 1], T[i << 1 | 1], i, s);
    s >>= 1;
    i <<= 1;
    if (to <= s) {
      put2(from, to, v, i, s);
    } else if (from >= s) {
      put2(from - s, to - s, v, i | 1, s);
    } else {
      put2(from, s, v, i, s);
      put2(0, to - s, v, i | 1, s);
    }
    T[i >> 1] = cop(T[i], T[i | 1]);
  }
  F get2(unsigned int from, unsigned int to, unsigned int i, unsigned int s) {
    while (true) {
      if (from == 0 && to == s) return T[i];
      mop.down(T[i], T[i << 1], T[i << 1 | 1], i, s);
      s >>= 1;
      i <<= 1;
      if (to > s) {
        to -= s;
        if (from >= s) {
          from -= s;
          i |= 1;
        } else
          return cop(get2(from, s, i, s), get2(0, to, i | 1, s));
      }
    }
  }
  unsigned int n;
  vector<F> T;
  CombineOp cop;
  ModifyOp mop;
};
template <typename F>
struct AddOp {
  F operator()(F a, F b) { return a + b; }
};
template <typename F>
struct MinOp {
  F operator()(F a, F b) { return std::min(a, b); }
};
template <typename F>
struct MaxOp {
  F operator()(F a, F b) { return std::max(a, b); }
};
template <typename F>
struct MultiplyOp {
  F operator()(F a, F b) { return a * b; }
};
template <typename F>
struct MultOp {
  F operator()(F a, unsigned int b) { return a * b; }
};
template <typename F>
struct IdempOp {
  F operator()(F a, unsigned int b) { return a; }
};
template <typename F>
struct InverseOp {
  F operator()(F a, F b) { return b ? b - a : a; }
};
template <typename T>
using AddSumTree = SegTree<T, AddOp<T>, Lazy<T, AddOp<T>, MultOp<T>>>;
template <typename T>
using AddMaxTree = SegTree<T, MaxOp<T>, Lazy<T, AddOp<T>, IdempOp<T>>>;
template <typename T>
using AddMinTree = SegTree<T, MinOp<T>, Lazy<T, AddOp<T>, IdempOp<T>>>;
template <typename T>
using AssignMinTree = SegTree<T, MinOp<T>, Lazy<T, MinOp<T>, IdempOp<T>>>;
template <typename T>
using AssignMaxTree = SegTree<T, MaxOp<T>, Lazy<T, MaxOp<T>, IdempOp<T>>>;
template <typename T>
using XorTree = SegTree<T, AddOp<T>, Lazy<T, InverseOp<T>, MultOp<T>>>;
template <typename T>
using SetMinTree = SegTree<T, MinOp<T>>;
template <typename T>
using SetMaxTree = SegTree<T, MaxOp<T>>;
template <typename T>
using SetMulTree = SegTree<T, MultiplyOp<T>>;
class developinggame {
 public:
  void solve(istream& cin, ostream& cout) {
    int N;
    cin >> N;
    vector<pair<int, std::pair<int, int>>> P(N);
    cin >> P;
    vector<vector<int>> In(3e5 + 1), Out(3e5 + 1);
    for (int i = 0; i < N; ++i) {
      In[P[i].first].push_back(i);
      Out[P[i].second.first].push_back(i);
    }
    AddMaxTree<int> A;
    A.setup(3e5 + 1, 0);
    std::pair<int, int> best{-1, 0};
    for (int i = 1; i <= 3e5; ++i) {
      for (int j : In[i]) A.put(P[j].second.first, P[j].second.second, 1);
      int g = A.get(0, 3e5);
      best = max(best, {g, i});
      for (int j : Out[i]) A.put(P[j].second.first, P[j].second.second, -1);
    }
    int l = best.second;
    vector<int> X(3e5 + 2, 0);
    for (auto& p : P) {
      if (p.first <= l && p.second.first >= l) {
        X[p.second.first]++;
        X[p.second.second + 1]--;
      }
    }
    std::pair<int, int> ans{-1, 0};
    for (int i = 1; i <= 3e5; ++i) {
      X[i] += X[i - 1];
      ans = max(ans, {X[i], i});
    }
    int first = ans.second;
    vector<int> Ans;
    for (int i = 0; i < N; ++i) {
      auto& p = P[i];
      if (p.first <= l && p.second.first >= l && p.second.first <= first &&
          p.second.second >= first) {
        Ans.push_back(i + 1);
      }
    }
    cout << best.first << '\n' << Ans;
  }
};
int main() {
  ios_base::sync_with_stdio(false);
  cin.tie(nullptr);
  cout.tie(nullptr);
  developinggame solver;
  std::istream& in(std::cin);
  std::ostream& out(std::cout);
  solver.solve(in, out);
  return 0;
}
