#include <bits/stdc++.h>
using namespace std;
long long INF = 1LL << 60;
long long MOD = 1e9 + 7;
namespace output {
void pr(short x) { cout << x; }
void pr(signed x) { cout << x; }
void pr(long x) { cout << x; }
void pr(long long x) { cout << x; }
void pr(unsigned short x) { cout << x; }
void pr(unsigned x) { cout << x; }
void pr(unsigned long x) { cout << x; }
void pr(unsigned long long x) { cout << x; }
void pr(float x) { cout << x; }
void pr(double x) { cout << x; }
void pr(long double x) { cout << x; }
void pr(char x) { cout << x; }
void pr(const char* x) { cout << x; }
void pr(const string& x) { cout << x; }
void pr(bool x) { cout << x; }
template <size_t sz>
void pr(const bitset<sz>& x) {
  cout << x;
}
template <class T>
void pr(const complex<T>& x) {
  cout << x;
}
template <class T1, class T2>
void pr(const pair<T1, T2>& x);
template <class T1, class T2, class T3>
void pr(const tuple<T1, T2, T3>& x);
template <class T>
void pr(const T& x);
template <class T, class... Ts>
void pr(const T& t, const Ts&... ts) {
  pr(t);
  pr(ts...);
}
template <class T1, class T2>
void pr(const pair<T1, T2>& x) {
  pr("(", x.first, ", ", x.second, ")");
}
template <class T1, class T2, class T3>
void pr(const tuple<T1, T2, T3>& x) {
  pr("(", get<0>(x), ", ", get<1>(x), ", ", get<2>(x), ")");
}
template <class T>
void pr(const T& x) {
  pr("[");
  bool fst = 1;
  for (const auto& a : x) pr(!fst ? ", " : "", a), fst = 0;
  pr("]");
}
void print() { pr("\n"); }
template <class T, class... Ts>
void print(const T& t, const Ts&... ts) {
  pr(t);
  if (sizeof...(ts)) pr(" ");
  print(ts...);
}
}  // namespace output
using namespace output;
template <class T1, class T2>
istream& operator>>(istream& is, pair<T1, T2>& x) {
  is >> x.first >> x.second;
  return is;
}
template <class T1, class T2, class T3>
istream& operator>>(istream& is, tuple<T1, T2, T3>& x) {
  is >> get<0>(x) >> get<1>(x) >> get<2>(x);
  return is;
}
template <class T>
istream& operator>>(istream& is, vector<T>& v) {
  for (auto& x : v) is >> x;
  return is;
}
long long powa(long long base, long long exp) {
  long long res = 1;
  while (exp) {
    if (exp & 1) res = res * base % MOD;
    base = base * base % MOD;
    exp >>= 1;
  }
  return res;
}
bool mini(long long& a, long long b) { return b < a ? a = b, 1 : 0; }
bool maxi(long long& a, long long b) { return b > a ? a = b, 1 : 0; }
signed main() {
  ios::sync_with_stdio(0), cin.tie(0);
  vector<vector<long long> > silly = {{1, 2, 4}, {5, 3, 8}, {9, 6, 7}};
  long long n;
  cin >> n;
  if (n <= 2)
    print(-1);
  else {
    vector<vector<long long> > grid(n, vector<long long>(n));
    long long cnt = 1;
    bool vert = false;
    for (long long(i) = (n - 1); (i) > (2); --(i)) {
      if (!vert) {
        for (long long(j) = (0); (j) < (i + 1); ++(j)) grid[i][j] = cnt++;
        for (long long(j) = (i - 1); (j) > (-1); --(j)) grid[j][i] = cnt++;
      } else {
        for (long long(j) = (0); (j) < (i + 1); ++(j)) grid[j][i] = cnt++;
        for (long long(j) = (i - 1); (j) > (-1); --(j)) grid[i][j] = cnt++;
      }
      vert = !vert;
    }
    for (long long(i) = (0); (i) < (3); ++(i))
      for (long long(j) = (0); (j) < (3); ++(j))
        grid[i][j] = silly[i][j] + cnt - 1;
    for (long long(i) = (0); (i) < (n); ++(i)) {
      for (long long(j) = (0); (j) < (n); ++(j)) cout << grid[i][j] << ' ';
      cout << '\n';
    }
  }
}
