#include <bits/stdc++.h>
using namespace std;
template <typename T0, typename T1>
std::ostream& operator<<(std::ostream& os, const map<T0, T1>& v) {
  for (typename map<T0, T1>::const_iterator p = v.begin(); p != v.end(); p++) {
    os << p->first << ": " << p->second << " ";
  }
  return os;
}
template <typename T0, typename T1>
std::ostream& operator<<(std::ostream& os, const pair<T0, T1>& v) {
  os << v.first << ": " << v.second << " ";
  return os;
}
template <typename T>
std::ostream& operator<<(std::ostream& os, const vector<T>& v) {
  for (int i = 0; i < (int)v.size(); i++) {
    os << v[i] << " ";
  }
  return os;
}
template <typename T>
std::ostream& operator<<(std::ostream& os, const vector<vector<T> >& v) {
  for (int i = 0; i < (int)v.size(); i++) {
    os << v[i] << endl;
  }
  return os;
}
template <typename T>
std::ostream& operator<<(std::ostream& os, const set<T>& v) {
  vector<T> tmp(v.begin(), v.end());
  os << tmp;
  return os;
}
template <typename T>
std::ostream& operator<<(std::ostream& os, const deque<T>& v) {
  vector<T> tmp(v.begin(), v.end());
  os << tmp;
  return os;
}
int main() {
  long long N, W, H;
  while (cin >> H >> W) {
    vector<string> w(H);
    for (int y = 0, _n = (H); (y) < (int)_n; ++y) cin >> w[y];
    vector<vector<long long> > tb(H, vector<long long>(W));
    vector<vector<long long> > tbX(H, vector<long long>(W));
    vector<vector<long long> > tbY(H, vector<long long>(W));
    for (int y = 0, _n = (H); (y) < (int)_n; ++y)
      for (int x = 0, _n = (W); (x) < (int)_n; ++x) {
        {
          long long v = 0;
          if (0 <= y - 1) v += tb[y - 1][x];
          if (0 <= y - 1 && w[y - 1][x] == '.' && w[y][x] == '.') v++;
          if (0 <= x - 1) v += tb[y][x - 1];
          if (0 <= x - 1 && w[y][x - 1] == '.' && w[y][x] == '.') v++;
          if (0 <= x - 1 && 0 <= y - 1) v -= tb[y - 1][x - 1];
          tb[y][x] = v;
        }
        {
          long long v = 0;
          if (0 <= x - 1) v += tbY[y][x - 1];
          if (0 <= y - 1 && w[y - 1][x] == '.' && w[y][x] == '.') v++;
          tbY[y][x] = v;
        }
        {
          long long v = 0;
          if (0 <= y - 1) v += tbX[y - 1][x];
          if (0 <= x - 1 && w[y][x - 1] == '.' && w[y][x] == '.') v++;
          tbX[y][x] = v;
        }
      }
    cin >> N;
    for (int i = 0, _n = (N); (i) < (int)_n; ++i) {
      long long y1, x1, y2, x2;
      cin >> y1 >> x1 >> y2 >> x2;
      y1--;
      x1--;
      y2--;
      x2--;
      long long v = tb[y2][x2];
      if (0 <= y1 - 1) v -= tb[y1 - 1][x2];
      {
        long long vv = tbY[y1][x2];
        if (0 <= x1 - 1) vv -= tbY[y1][x1 - 1];
        v -= vv;
      }
      if (0 <= x1 - 1) v -= tb[y2][x1 - 1];
      {
        long long vv = tbX[y2][x1];
        if (0 <= y1 - 1) vv -= tbX[y1 - 1][x1];
        v -= vv;
      }
      if (0 <= x1 - 1 && 0 <= y1 - 1) v += tb[y1 - 1][x1 - 1];
      cout << v << endl;
    }
  }
  return 0;
}
