#include <bits/stdc++.h>
using namespace std;
struct debugger {
  template <typename T>
  debugger& operator,(const T& v) {
    cerr << v << " ";
    return *this;
  }
} dbg;
inline long long gcd(long long a, long long b) {
  a = ((a) < 0 ? -(a) : (a));
  b = ((b) < 0 ? -(b) : (b));
  while (b) {
    a = a % b;
    swap(a, b);
  }
  return a;
}
long long ext_gcd(long long A, long long B, long long* X, long long* Y) {
  long long x2, y2, x1, y1, x, y, r2, r1, q, r;
  x2 = 1;
  y2 = 0;
  x1 = 0;
  y1 = 1;
  for (r2 = A, r1 = B; r1 != 0;
       r2 = r1, r1 = r, x2 = x1, y2 = y1, x1 = x, y1 = y) {
    q = r2 / r1;
    r = r2 % r1;
    x = x2 - (q * x1);
    y = y2 - (q * y1);
  }
  *X = x2;
  *Y = y2;
  return r2;
}
inline long long modInv(long long a, long long m) {
  long long x, y;
  ext_gcd(a, m, &x, &y);
  x %= m;
  if (x < 0) x += m;
  return x;
}
inline long long bigmod(long long a, long long p, long long m) {
  long long res = 1 % m, x = a % m;
  while (p) {
    if (p & 1) res = (res * x) % m;
    x = (x * x) % m;
    p >>= 1;
  }
  return res;
}
const long long inf = 2147383647;
const long long mod = 1000000007;
const double pi = 2 * acos(0.0);
const double eps = 1e-11;
bool flag1, flag2, flag3, flag4;
int xL, xR, yL, yR;
int main() {
  ios_base::sync_with_stdio(false);
  cin.tie(NULL);
  int tc;
  cin >> tc;
  for (int ks = 1; ks <= tc; ks++) {
    flag1 = false;
    flag2 = false;
    flag3 = false;
    flag4 = false;
    xL = -1000000000;
    xR = 1000000000;
    yL = -1000000000;
    yR = 1000000000;
    int n;
    cin >> n;
    for (int i = 0; i < n; i++) {
      int x, y, f1, f2, f3, f4;
      cin >> x >> y >> f1 >> f2 >> f3 >> f4;
      if (!f1) {
        if (!flag1) flag1 = true;
        xL = max(xL, x);
      }
      if (!f2) {
        if (!flag2) flag2 = true;
        yR = min(yR, y);
      }
      if (!f3) {
        if (!flag3) flag3 = true;
        xR = min(xR, x);
      }
      if (!f4) {
        if (!flag4) flag4 = true;
        yL = max(yL, y);
      }
    }
    if (flag1 && flag3) {
      if (xL <= xR) {
        if (flag2 && flag4) {
          if (yL <= yR) {
            cout << "1 " << xL << " " << yL << "\n";
            continue;
          } else {
            cout << "0\n";
            continue;
          }
        } else if (!flag2 && flag4) {
          cout << "1 " << xL << " " << yL << "\n";
          continue;
        } else if (flag2 && !flag4) {
          cout << "1 " << xL << " " << yR << "\n";
          continue;
        } else if (!flag2 && !flag4) {
          cout << "1 " << xL << " " << -100000 << "\n";
          continue;
        }
      } else {
        cout << "0\n";
        continue;
      }
    } else if (!flag1 && flag3) {
      if (flag2 && flag4) {
        if (yL <= yR) {
          cout << "1 " << xR << " " << yL << "\n";
          continue;
        } else {
          cout << "0\n";
          continue;
        }
      } else if (!flag2 && flag4) {
        cout << "1 " << xR << " " << yL << "\n";
        continue;
      } else if (flag2 && !flag4) {
        cout << "1 " << xR << " " << yR << "\n";
        continue;
      } else if (!flag2 && !flag4) {
        cout << "1 " << xR << " " << -100000 << "\n";
        continue;
      }
    } else if (flag1 && !flag3) {
      if (flag2 && flag4) {
        if (yL <= yR) {
          cout << "1 " << xL << " " << yL << "\n";
          continue;
        } else {
          cout << "0\n";
          continue;
        }
      } else if (!flag2 && flag4) {
        cout << "1 " << xL << " " << yL << "\n";
        continue;
      } else if (flag2 && !flag4) {
        cout << "1 " << xL << " " << yR << "\n";
        continue;
      } else if (!flag2 && !flag4) {
        cout << "1 " << xL << " " << -100000 << "\n";
        continue;
      }
    } else if (!flag1 && !flag3) {
      if (flag2 && flag4) {
        if (yL <= yR) {
          cout << "1 " << -100000 << " " << yL << "\n";
          continue;
        } else {
          cout << "0\n";
          continue;
        }
      } else if (!flag2 && flag4) {
        cout << "1 " << -100000 << " " << yL << "\n";
        continue;
      } else if (flag2 && !flag4) {
        cout << "1 " << -100000 << " " << yR << "\n";
        continue;
      } else if (!flag2 && !flag4) {
        cout << "1 " << -100000 << " " << -100000 << "\n";
        continue;
      }
    }
  }
  return 0;
}
