#include <bits/stdc++.h>
using namespace std;
namespace fft {
struct num {
  double x, y;
  num() { x = y = 0; }
  num(double x, double y) : x(x), y(y) {}
};
inline num operator+(num a, num b) { return num(a.x + b.x, a.y + b.y); }
inline num operator-(num a, num b) { return num(a.x - b.x, a.y - b.y); }
inline num operator*(num a, num b) {
  return num(a.x * b.x - a.y * b.y, a.x * b.y + a.y * b.x);
}
inline num conj(num a) { return num(a.x, -a.y); }
int base = 1;
vector<num> roots = {{0, 0}, {1, 0}};
vector<int> rev = {0, 1};
const double PI = acosl(-1.0);
void ensure_base(int nbase) {
  if (nbase <= base) return;
  rev.resize(1 << nbase);
  for (int i = 0; i < (1 << nbase); i++)
    rev[i] = (rev[i >> 1] >> 1) + ((i & 1) << (nbase - 1));
  roots.resize(1 << nbase);
  while (base < nbase) {
    double angle = 2 * PI / (1 << (base + 1));
    for (int i = 1 << (base - 1); i < (1 << base); i++) {
      roots[i << 1] = roots[i];
      double angle_i = angle * (2 * i + 1 - (1 << base));
      roots[(i << 1) + 1] = num(cos(angle_i), sin(angle_i));
    }
    base++;
  }
}
void fft(vector<num> &a, int n = -1) {
  if (n == -1) n = a.size();
  assert((n & (n - 1)) == 0);
  int zeros = __builtin_ctz(n);
  ensure_base(zeros);
  int shift = base - zeros;
  for (int i = 0; i < n; i++)
    if (i < (rev[i] >> shift)) swap(a[i], a[rev[i] >> shift]);
  for (int k = 1; k < n; k <<= 1) {
    for (int i = 0; i < n; i += 2 * k) {
      for (int j = 0; j < k; j++) {
        num z = a[i + j + k] * roots[j + k];
        a[i + j + k] = a[i + j] - z;
        a[i + j] = a[i + j] + z;
      }
    }
  }
}
vector<num> fa, fb;
vector<int> multiply(vector<int> &a, vector<int> &b) {
  int need = a.size() + b.size() - 1;
  int nbase = 0;
  while ((1 << nbase) < need) nbase++;
  ensure_base(nbase);
  int sz = 1 << nbase;
  if (sz > (int)fa.size()) fa.resize(sz);
  for (int i = 0; i < sz; i++) {
    int x = (i < (int)a.size() ? a[i] : 0);
    int y = (i < (int)b.size() ? b[i] : 0);
    fa[i] = num(x, y);
  }
  fft(fa, sz);
  num r(0, -0.25 / sz);
  for (int i = 0; i <= (sz >> 1); i++) {
    int j = (sz - i) & (sz - 1);
    num z = (fa[j] * fa[j] - conj(fa[i] * fa[i])) * r;
    if (i != j) fa[j] = (fa[i] * fa[i] - conj(fa[j] * fa[j])) * r;
    fa[i] = z;
  }
  fft(fa, sz);
  vector<int> res(need);
  for (int i = 0; i < need; i++) res[i] = fa[i].x + (fa[i].x > 0 ? 0.5 : -0.5);
  return res;
}
vector<int> multiply_mod(vector<int> &a, vector<int> &b, int m, int eq = 0) {
  int need = a.size() + b.size() - 1;
  int nbase = 0;
  while ((1 << nbase) < need) nbase++;
  ensure_base(nbase);
  int sz = 1 << nbase;
  if (sz > (int)fa.size()) fa.resize(sz);
  for (int i = 0; i < (int)a.size(); i++) {
    int x = (a[i] % m + m) % m;
    fa[i] = num(x & ((1 << 15) - 1), x >> 15);
  }
  fill(fa.begin() + a.size(), fa.begin() + sz, num{0, 0});
  fft(fa, sz);
  if (sz > (int)fb.size()) fb.resize(sz);
  if (eq)
    copy(fa.begin(), fa.begin() + sz, fb.begin());
  else {
    for (int i = 0; i < (int)b.size(); i++) {
      int x = (b[i] % m + m) % m;
      fb[i] = num(x & ((1 << 15) - 1), x >> 15);
    }
    fill(fb.begin() + b.size(), fb.begin() + sz, num{0, 0});
    fft(fb, sz);
  }
  double ratio = 0.25 / sz;
  num r2(0, -1), r3(ratio, 0), r4(0, -ratio), r5(0, 1);
  for (int i = 0; i <= (sz >> 1); i++) {
    int j = (sz - i) & (sz - 1);
    num a1 = (fa[i] + conj(fa[j]));
    num a2 = (fa[i] - conj(fa[j])) * r2;
    num b1 = (fb[i] + conj(fb[j])) * r3;
    num b2 = (fb[i] - conj(fb[j])) * r4;
    if (i != j) {
      num c1 = (fa[j] + conj(fa[i]));
      num c2 = (fa[j] - conj(fa[i])) * r2;
      num d1 = (fb[j] + conj(fb[i])) * r3;
      num d2 = (fb[j] - conj(fb[i])) * r4;
      fa[i] = c1 * d1 + c2 * d2 * r5;
      fb[i] = c1 * d2 + c2 * d1;
    }
    fa[j] = a1 * b1 + a2 * b2 * r5;
    fb[j] = a1 * b2 + a2 * b1;
  }
  fft(fa, sz);
  fft(fb, sz);
  vector<int> res(need);
  for (int i = 0; i < need; i++) {
    long long aa = fa[i].x + 0.5;
    long long bb = fb[i].x + 0.5;
    long long cc = fa[i].y + 0.5;
    res[i] = (aa + ((bb % m) << 15) + ((cc % m) << 30)) % m;
  }
  return res;
}
vector<int> square_mod(vector<int> &a, int m) {
  return multiply_mod(a, a, m, 1);
}
};  // namespace fft
vector<int> power(vector<int> v, int p) {
  if (p == 1) return v;
  vector<int> a = power(v, p >> 1);
  a = fft::multiply(a, a);
  if (p & 1) {
    a = fft::multiply(a, v);
  }
  return a;
}
const int N = 2e5 + 5;
const int BLOCK = 1000;
const int PARTS = N / BLOCK + 1;
string A, B;
vector<int> a, b[PARTS], c[PARTS];
int n, m;
int main() {
  ios::sync_with_stdio(false);
  cin.tie(NULL);
  cout.tie(NULL);
  bool swapped = false;
  cin >> A >> B;
  if (A.size() < B.size()) swap(A, B), swapped = true;
  n = A.size();
  m = B.size();
  for (int i = 0; i < n; i++) a.push_back(A[i] == '1' ? 1 : -1);
  for (int i = 0; i < m; i++) b[i / BLOCK].push_back(B[i] == '1' ? 1 : -1);
  for (int i = 0; i <= (m - 1) / BLOCK; i++) reverse(b[i].begin(), b[i].end());
  for (int i = 0; i <= (m - 1) / BLOCK; i++) c[i] = fft::multiply(a, b[i]);
  int q;
  cin >> q;
  while (q--) {
    int p1, p2, len;
    cin >> p1 >> p2 >> len;
    if (swapped) swap(p1, p2);
    assert(len > 0);
    int ans = 0;
    for (int j = p2 / BLOCK; j <= (p2 + len - 1) / BLOCK; j++) {
      int l = max(p2, j * BLOCK);
      int r = min(p2 + len, (j + 1) * BLOCK);
      if (l == j * BLOCK && r == (j + 1) * BLOCK)
        ans += (BLOCK - c[j][r - 1 + p1 - p2]) / 2;
      else
        for (int i = l; i < r; i++) ans += (A[i + p1 - p2] != B[i]);
    }
    cout << ans << '\n';
  }
  return 0;
}
