#include <bits/stdc++.h>
using namespace std;
void fastIO() {
  std::ios_base::sync_with_stdio(0);
  cin.tie(0);
  cout.tie(0);
}
template <typename T, typename U>
inline void mnze(T &x, U y) {
  if (y < x) x = y;
}
template <typename T, typename U>
inline void mxze(T &x, U y) {
  if (x < y) x = y;
}
void _scan(int &x) { scanf("%d", &x); }
void _scan(long long &x) { scanf("%lld", &x); }
void _scan(double &x) { scanf("%lf", &x); }
void _scan(char &x) { scanf(" %c", &x); }
void _scan(char *x) { scanf("%s", x); }
void scan() {}
template <typename T, typename... U>
void scan(T &head, U &...tail) {
  _scan(head);
  scan(tail...);
}
template <typename T>
void _dbg(const char *sdbg, T h) {
  cerr << sdbg << "=" << h << "\n";
}
template <typename T, typename... U>
void _dbg(const char *sdbg, T h, U... t) {
  while (*sdbg != ',') cerr << *sdbg++;
  cerr << "=" << h << ",";
  _dbg(sdbg + 1, t...);
}
long long MOD = 1e9 + 7;
inline long long Msum(long long x) { return x; }
template <typename... Rest>
inline long long Msum(long long x, Rest... rest) {
  return (x + Msum(rest...)) % MOD;
}
inline long long Mprod(long long x) { return x; }
template <typename... Rest>
inline long long Mprod(long long x, Rest... rest) {
  return x * Mprod(rest...) % MOD;
}
inline long long Mnorm(long long x) { return (x % MOD + MOD) % MOD; }
int main() {
  long long n;
  cin >> n;
  long long m = n;
  vector<long long> ps;
  for (long long i = 2; i * i <= n; i++) {
    if (m % i == 0) {
      ps.push_back(i);
      while (m % i == 0) m /= i;
    }
  }
  if (m != 1) ps.push_back(m);
  if (ps.size() == 1) {
    cout << ps[0] << endl;
  } else {
    cout << 1 << endl;
  }
}
