#include <bits/stdc++.h>
struct three_t {
  int x, y, z;
  inline three_t(int x = 0, int y = 0, int z = 0) : x(x), y(y), z(z) {}
};
std::vector<int> next[100010];
std::vector<three_t> to[100010];
int n, q, t[100010], v[100010], spc[100010], clr[100010], tag[100010],
    col[100010], tmp[100010];
void build(int x, int p, int count, int delta) {
  if (spc[x]) {
    if (p) to[p].emplace_back(x, count, delta);
    count = delta = 0;
    p = x;
  } else {
    count += !col[x];
    delta += 1;
  }
  for (auto &y : next[x]) build(y, p, count, delta);
}
void setBlack(int x) {
  if (!col[x]) return void(col[x] = 1);
  tag[x]++;
  for (auto &y : to[x]) {
    if (y.y < tag[x]) {
      setBlack(y.x);
    }
  }
}
void setWhite(int x) {
  clr[x] = 1;
  col[x] = 0;
  tag[x] = 0;
  for (auto &y : to[x]) {
    y.y = y.z;
    setWhite(y.x);
  }
}
void restore(int x, int setWhite, int setBlack) {
  if (spc[x]) {
    setWhite |= clr[x];
    setBlack = tag[x];
  } else {
    col[x] = tmp[x] && !setWhite;
    if (setBlack && !col[x]) col[x] = 1, --setBlack;
  }
  for (auto &y : next[x]) restore(y, setWhite, setBlack);
}
int main() {
  std::ios::sync_with_stdio(0);
  std::cin.tie(0);
  std::cout.tie(0);
  std::cin >> n >> q;
  for (int i = 2, x; i <= n; i++) std::cin >> x, next[x].push_back(i);
  for (int i = 1; i <= q; i++) std::cin >> t[i] >> v[i];
  for (int i = 1; i <= q; i += 700) {
    memset(spc, 0, sizeof(spc));
    memset(clr, 0, sizeof(clr));
    memset(tag, 0, sizeof(tag));
    memcpy(tmp, col, sizeof(tmp));
    for (int i = 1; i <= n; i++) to[i].clear();
    for (int j = 0; j < 700 && i + j <= q; j++) spc[v[i + j]] = 1;
    build(1, 0, 0, 0);
    for (int j = 0; j < 700 && i + j <= q; j++) {
      if (t[i + j] == 1) {
        setBlack(v[i + j]);
      } else if (t[i + j] == 2) {
        setWhite(v[i + j]);
      } else {
        std::cout << (col[v[i + j]] ? "black" : "white") << std::endl;
      }
    }
    restore(1, 0, 0);
  }
  return 0;
}
