#include <bits/stdc++.h>
using namespace std;
template <class F, class T>
T convert(F a, int p = -1) {
  stringstream ss;
  if (p >= 0) ss << fixed << setprecision(p);
  ss << a;
  T r;
  ss >> r;
  return r;
}
template <class T>
T gcd(T a, T b) {
  T r;
  while (b != 0) {
    r = a % b;
    a = b;
    b = r;
  }
  return a;
}
template <class T>
T lcm(T a, T b) {
  return a / gcd(a, b) * b;
}
template <class T>
T sqr(T x) {
  return x * x;
}
template <class T>
T cube(T x) {
  return x * x * x;
}
template <class T>
int getbit(T s, int i) {
  return (s >> i) & 1;
}
template <class T>
T onbit(T s, int i) {
  return s | (T(1) << i);
}
template <class T>
T offbit(T s, int i) {
  return s & (~(T(1) << i));
}
template <class T>
int cntbit(T s) {
  return s == 0 ? 0 : cntbit(s >> 1) + (s & 1);
}
const long double PI = acos(-1.0);
const long double eps = 1e-9;
const int dr[] = {-1, 0, +1, 0};
const int dc[] = {0, +1, 0, -1};
const int inf = (int)1e9 + 5;
const long long linf = (long long)1e16 + 5;
const long long mod = (long long)1e9 + 7;
int main() {
  std::ios::sync_with_stdio(false);
  long long n, ans;
  int t;
  cin >> t;
  for (int i = (1); i <= (t); ++i) {
    cin >> n;
    if (n % 4 == 3) ans = n + 1;
    if (n % 4 == 1) ans = 2 * n + 1;
    if (n % 2 == 0) ans = 4 * n + 1;
    cout << ans << '\n';
  }
  return 0;
}
