tcg: add kick timer for single-threaded vCPU emulation

Currently we rely on the side effect of the main loop grabbing the
iothread_mutex to give any long running basic block chains a kick to
ensure the next vCPU is scheduled. As this code is being re-factored and
rationalised we now do it explicitly here.

Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Reviewed-by: Richard Henderson <rth@twiddle.net>
Reviewed-by: Pranith Kumar <bobby.prani@gmail.com>
