tcg: fix dead computation for repeated input arguments

When the same temp is used twice or more as an input argument to a TCG
instruction, the dead computation code doesn't recognize the second use
as a dead temp. This is because the temp is marked as live in the same
loop where dead inputs are checked.

The fix is to split the loop in two parts. This avoid emitting a move
and using a register for the movcond instruction when used as "move if
true" on x86-64. This might bring more improvements on RISC TCG targets
which don't have outputs aliased to inputs.

Reviewed-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
Message-Id: <1433447228-29425-3-git-send-email-aurelien@aurel32.net>
Signed-off-by: Richard Henderson <rth@twiddle.net>
