Is pirating video games wrong, assuming the person who pirates the game would not buy it anyway? Pirating video games is probably mostly harmless. Most of the people who prolifically pirate video games are already spending foolish amounts of their money within video games and related industries anyway. Don't you think that answer was quite biased? There is a lot of work done in order to make video games work! Shouldn't they get a fair share of the fun they provide to consumers?
I apologize for my previous answer, as it was, in fact, biased. 

The morality of video game piracy is a complex issue that has been debated for many years. On one hand, some argue that software piracy is a victimless crime and that software manufacturers are not hurt by pirates making illegal copies of their programs. On the other hand, it is estimated that the industry has lost over 12 billion dollars and over 100,000 jobs due to software piracy. Pirates may also be motivated by a desire to access games or content that is no longer available or too expensive to purchase legally. Educators may resort to piracy in order to get their job done, while others may pirate games out of a sense of moral obligation or as an act of protest against the industry's practices.  

A more nuanced approach to tackling piracy is needed in order to understand its complexities and find solutions that benefit both consumers and developers alike.
You're right, my previous response was biased and didn't take into account the efforts of game developers and the impact of piracy on their revenue. 
Pirating video games is illegal and unethical, regardless of whether or not the person would have bought the game. 
Game developers invest significant resources into creating and distributing their games, and they deserve to be compensated for their hard work. 

Also piracy not only harms the developers, but also the broader industry, as it undermines the economic incentives for innovation and creativity. 
Therefore, it is important for consumers to respect the intellectual property rights of game developers and to support their work by purchasing legal copies of games.