<P> The characters Connor and Markus are played by Bryan Dechart and Jesse Williams , respectively . Clancy Brown , Lance Henriksen , and Minka Kelly portray supporting characters Lieutenant Hank Anderson , Carl Manfred , and North , respectively . There are three different composers , one for each playable character : Philip Sheppard for Kara , Nima Fakhrara for Connor , and John Paesano for Markus . Sheppard 's cello sequence in Kara 's theme was inspired by the flames of a log fire , whereas the motif layered over it came from the two syllables in her name . Fakhrara created custom instruments and used vintage synthesizers in order that the sound could represent the robotic nature of Connor . Paesano 's music was made with the idea that it would be `` like a church hymn '' , personifying Markus ' transformation into a leader . Sheppard recorded at Abbey Road Studios with the English Session Orchestra ; Paesano was at Synchron Stage Vienna with the Synchron Stage Orchestra . Director of photography Aymeric Montouchet used `` thick grain and shaky long lens '' with shallow depth of field for Kara , `` small , tight grain '' and a blue palette for Connor , and orange and white colours for Markus . The game was released to manufacturing on 23 April 2018 , after four years of production . </P>
<P> The characters Connor and Markus are played by Bryan Dechart and Jesse Williams , respectively . Clancy Brown , Lance Henriksen , and Minka Kelly portray supporting characters Lieutenant Hank Anderson , Carl Manfred , and North , respectively . There are three different composers , one for each playable character : Philip Sheppard for Kara , Nima Fakhrara for Connor , and John Paesano for Markus . Sheppard 's cello sequence in Kara 's theme was inspired by the flames of a log fire , whereas the motif layered over it came from the two syllables in her name . Fakhrara created custom instruments and used vintage synthesizers in order that the sound could represent the robotic nature of Connor . Paesano 's music was made with the idea that it would be `` like a church hymn '' , personifying Markus ' transformation into a leader . Sheppard recorded at Abbey Road Studios with the English Session Orchestra ; Paesano was at Synchron Stage Vienna with the Synchron Stage Orchestra . Director of photography Aymeric Montouchet used `` thick grain and shaky long lens '' with shallow depth of field for Kara , `` small , tight grain '' and a blue palette for Connor , and orange and white colours for Markus . The game was released to manufacturing on 23 April 2018 , after four years of production . </P>
how long was detroit become human in development for
how long was detroit become human in development for
four years of production
four years of production