<P> Clipping , in the context of computer graphics , is a method to selectively enable or disable rendering operations within a defined region of interest . Mathematically , clipping can be described using the terminology of constructive geometry . A rendering algorithm only draws pixels in the intersection between the clip region and the scene model . Lines and surfaces outside the view volume ( aka . frustum ) are removed . </P>
<P> Clipping , in the context of computer graphics , is a method to selectively enable or disable rendering operations within a defined region of interest . Mathematically , clipping can be described using the terminology of constructive geometry . A rendering algorithm only draws pixels in the intersection between the clip region and the scene model . Lines and surfaces outside the view volume ( aka . frustum ) are removed . </P>
what do you mean by clipping in computer graphics
what do you mean by clipping in computer graphics
a method to selectively enable or disable rendering operations within a defined region of interest
a method to selectively enable or disable rendering operations within a defined region of interest