<P> Although the game was planned to begin production in 2008 , CD Projekt Red 's preoccupation with Rise of the White Wolf pushed it back to 2011 . The company developed The Witcher 3 : Wild Hunt with a self - funded budget of US $ 81 million over three - and - a-half years . The project began with 150 employees , eventually growing to over 250 in - house staff . Fifteen hundred people were involved in the game 's production globally . While the game is based on Sapkowski 's novels , his involvement with the game was limited to the creation of its in - game map . It was localised in 15 languages , with a total of 500 voice actors . The game was scripted concurrently in Polish and English to alleviate difficulty in localisation . According to Side ( the company which handled voice casting and recording ) , the 450,000 - word script had 950 speaking roles . The voices were recorded from late 2012 to early 2015 . CD Projekt Red wanted The Witcher 3 : Wild Hunt to be free of any digital rights management due to the developer 's unsuccessful control of piracy with its predecessor , The Witcher 2 : Assassins of Kings , whose DRM made the latter run slowly . The Witcher 3 : Wild Hunt was created with the REDengine 3 , CD Projekt Red 's proprietary game engine designed for nonlinear role - playing video games set in open world environments , aided by the PlayStation 4 and Xbox One consoles and prepared for use in October 2014 . The first play - through indicated to the developers that the open world , despite its content and generation around the quests , seemed empty . As a solution , they added points of interest . The game had 5,000 bugs that December , which ( with a launch date of February 2015 ) necessitated its postponement . </P>
<P> Although the game was planned to begin production in 2008 , CD Projekt Red 's preoccupation with Rise of the White Wolf pushed it back to 2011 . The company developed The Witcher 3 : Wild Hunt with a self - funded budget of US $ 81 million over three - and - a-half years . The project began with 150 employees , eventually growing to over 250 in - house staff . Fifteen hundred people were involved in the game 's production globally . While the game is based on Sapkowski 's novels , his involvement with the game was limited to the creation of its in - game map . It was localised in 15 languages , with a total of 500 voice actors . The game was scripted concurrently in Polish and English to alleviate difficulty in localisation . According to Side ( the company which handled voice casting and recording ) , the 450,000 - word script had 950 speaking roles . The voices were recorded from late 2012 to early 2015 . CD Projekt Red wanted The Witcher 3 : Wild Hunt to be free of any digital rights management due to the developer 's unsuccessful control of piracy with its predecessor , The Witcher 2 : Assassins of Kings , whose DRM made the latter run slowly . The Witcher 3 : Wild Hunt was created with the REDengine 3 , CD Projekt Red 's proprietary game engine designed for nonlinear role - playing video games set in open world environments , aided by the PlayStation 4 and Xbox One consoles and prepared for use in October 2014 . The first play - through indicated to the developers that the open world , despite its content and generation around the quests , seemed empty . As a solution , they added points of interest . The game had 5,000 bugs that December , which ( with a launch date of February 2015 ) necessitated its postponement . </P>
how much did it cost to make the witcher 3
how much did it cost to make the witcher 3
US $ 81 million
US $ 81 million