<P> Super Mario Bros. , the successor to the 1983 arcade title Mario Bros. , was designed by Shigeru Miyamoto and Takashi Tezuka , both of whom belonged to Nintendo 's Creative Department , and largely programmed by Toshihiki Nakago of SRD Company , Ltd . Though not originally using any particular character , the very deliberate creative process of what would become their next game was motivated by their technical knowledge from previous games such as Excitebike , Devil World and Kung Fu , by a desire to give the ROM cartridge format `` a final exclamation point '' in light of the forthcoming Famicom Disk System which was expected to become the dominant new game delivery medium , and by continuing their legacy of `` athletic games '' with a character running and jumping with many obstacles . Miyamoto explained , `` We felt strongly about how we were the first to come up with that genre , and it was a goal of ours to keep pushing it . '' The game was made in tandem with The Legend of Zelda , another Famicom game directed and designed by Miyamoto , which released in Japan five months after Super Mario Bros. As a result , certain elements were carried over from The Legend of Zelda to Super Mario Bros ; for instance , the fire bars that appear in the game 's castle levels began as an unused object from Zelda . Development was aimed at simplicity in order to have a new game available for the end - of - year shopping season . </P>
<P> Super Mario Bros. , the successor to the 1983 arcade title Mario Bros. , was designed by Shigeru Miyamoto and Takashi Tezuka , both of whom belonged to Nintendo 's Creative Department , and largely programmed by Toshihiki Nakago of SRD Company , Ltd . Though not originally using any particular character , the very deliberate creative process of what would become their next game was motivated by their technical knowledge from previous games such as Excitebike , Devil World and Kung Fu , by a desire to give the ROM cartridge format `` a final exclamation point '' in light of the forthcoming Famicom Disk System which was expected to become the dominant new game delivery medium , and by continuing their legacy of `` athletic games '' with a character running and jumping with many obstacles . Miyamoto explained , `` We felt strongly about how we were the first to come up with that genre , and it was a goal of ours to keep pushing it . '' The game was made in tandem with The Legend of Zelda , another Famicom game directed and designed by Miyamoto , which released in Japan five months after Super Mario Bros. As a result , certain elements were carried over from The Legend of Zelda to Super Mario Bros ; for instance , the fire bars that appear in the game 's castle levels began as an unused object from Zelda . Development was aimed at simplicity in order to have a new game available for the end - of - year shopping season . </P>
when was the first mario bros. game released
when was the first mario bros. game released
1983
1983