<P> Prior to full development , the developers designed a playable 2D prototype similar to the original Zelda to experiment with physics - based puzzles . The final game uses a modified version of the Havok physics engine . At the 2017 Game Developers Conference , Director Hidemaro Fujibayashi , technical director Takuhiro Dohta , and art director Satoru Takizawa held a presentation titled `` Change and Constant -- Breaking Conventions with The Legend of Zelda : Breath of the Wild '' , during which they demoed the prototype . Aonuma called the physics engine in Breath of the Wild a major development for the Zelda series , saying that it `` underpins everything in the world '' and makes things operate in a `` logical and realistic way '' , allowing players to approach puzzles and problems in different ways . He expanded on the difficulty in developing this system , recalling how one day during development he entered an area in the game and found that all the objects had been blown away by the wind . </P>
<P> Prior to full development , the developers designed a playable 2D prototype similar to the original Zelda to experiment with physics - based puzzles . The final game uses a modified version of the Havok physics engine . At the 2017 Game Developers Conference , Director Hidemaro Fujibayashi , technical director Takuhiro Dohta , and art director Satoru Takizawa held a presentation titled `` Change and Constant -- Breaking Conventions with The Legend of Zelda : Breath of the Wild '' , during which they demoed the prototype . Aonuma called the physics engine in Breath of the Wild a major development for the Zelda series , saying that it `` underpins everything in the world '' and makes things operate in a `` logical and realistic way '' , allowing players to approach puzzles and problems in different ways . He expanded on the difficulty in developing this system , recalling how one day during development he entered an area in the game and found that all the objects had been blown away by the wind . </P>
what engine was used for breath of the wild
what engine was used for breath of the wild
a modified version of the Havok physics engine
a modified version of the Havok physics engine