context: using System;
  
  namespace Server.Items
  {
      [FlipableAttribute(0xC10, 0xC11)] 
      public class RuinedFallenChairA : Item
      {
          [Constructable]
          public RuinedFallenChairA()
              : base(0xC10)
          {
              this.Movable = false;
          }
  
          public RuinedFallenChairA(Serial serial)
              : base(serial)
          {
          }
  
          public override void Serialize(GenericWriter writer)
          {
              base.Serialize(writer);
  
              writer.Write((int)0); // version
          }
  
          public override void Deserialize(GenericReader reader)
          {
              base.Deserialize(reader);
  
              int version = reader.ReadInt();
          }
      }
  
      [FlipableAttribute(0xC13, 0xC12)] 
      public class RuinedArmoire : Item
      {
          [Constructable]
          public RuinedArmoire()
              : base(0xC13)
          {
              this.Movable = false;
          }
  
          public RuinedArmoire(Serial serial)
              : base(serial)
          {
          }
  
          public override void Serialize(GenericWriter writer)
          {
              base.Serialize(writer);
  
              writer.Write((int)0); // version
          }
  
          public override void Deserialize(GenericReader reader)
          {
              base.Deserialize(reader);
  
              int version = reader.ReadInt();
          }
      }
  
      [FlipableAttribute(0xC14, 0xC15)] 
      public class RuinedBookcase : Item
      {
          [Constructable]
          public RuinedBookcase()
              : base(0xC14)
          {
              this.Movable = false;
          }
  
          public RuinedBookcase(Serial serial)
              : base(serial)
          {
          }
  
          public override void Serialize(GenericWriter writer)
          {
              base.Serialize(writer);
  
              writer.Write((int)0); // version
          }
  
          public override void Deserialize(GenericReader reader)
          {
              base.Deserialize(reader);
  
              int version = reader.ReadInt();
          }
      }
  
      public class RuinedBooks : Item
      {
          [Constructable]
          public RuinedBooks()
              : base(0xC16)
          {
              this.Movable = false;
          }
  
          public RuinedBooks(Serial serial)
              : base(serial)
          {
          }
  
          public override void Serialize(GenericWriter writer)
          {
              base.Serialize(writer);
  
              writer.Write((int)0); // version
          }
  
          public override void Deserialize(GenericReader reader)
          {
              base.Deserialize(reader);
  
              int version = reader.ReadInt();
          }
      }
  
      [FlipableAttribute(0xC17, 0xC18)] 
      public class CoveredChair : Item
      {
          [Constructable]
          public CoveredChair()
              : base(0xC17)
          {
              this.Movable = false;
          }
  
          public CoveredChair(Serial serial)
              : base(serial)
          {
          }
  
          public override void Serialize(GenericWriter writer)
          {
              base.Serialize(writer);
  
              writer.Write((int)0); // version
          }
  
          public override void Deserialize(GenericReader reader)
          {
              base.Deserialize(reader);
  
              int version = reader.ReadInt();
          }
      }
  
      [FlipableAttribute(0xC19, 0xC1A)] 
      public class RuinedFallenChairB : Item
      {
          [Constructable]
          public RuinedFallenChairB()
              : base(0xC19)
          {
              this.Movable = false;
          }
  
          public RuinedFallenChairB(Serial serial)
              : base(serial)
          {
          }
  
          public override void Serialize(GenericWriter writer)
          {
              base.Serialize(writer);
  
              writer.Write((int)0); // version
          }
  
          public override void Deserialize(GenericReader reader)
          {
              base.Deserialize(reader);
  
              int version = reader.ReadInt();
          }
      }
  
      [FlipableAttribute(0xC1B, 0xC1C, 0xC1E, 0xC1D)]
      public class RuinedChair : Item
      {
          [Constructable]
          public RuinedChair()
              : base(0xC1B)
          {
              this.Movable = false;
          }
  
          public RuinedChair(Serial serial)
              : base(serial)
          {
          }
  
          public override void Serialize(GenericWriter writer)
          {
              base.Serialize(writer);
  
              writer.Write((int)0); // version
          }
  
          public override void Deserialize(GenericReader reader)
          {
              base.Deserialize(reader);
  
  
gt:             int version = reader.ReadInt();