context: using System;
  using System.Collections;
  using System.Collections.Generic;
  using Server;
  using Server.Items;
  using Server.Network;
  using Server.Mobiles;
  
  namespace Server.Gumps
  {
  	public enum ResurrectMessageFortune
  	{
  		ChaosShrine = 0,
  		VirtueShrine = 1,
  		Healer = 2,
  		Generic = 3,
  	}
  
  	public class ResurrectGumpFortune : Gump
  	{
  		private Mobile m_Healer;
  		private int m_Price;
  		private bool m_FromSacrifice, m_FromFortune;
  		private double m_HitsScalar;
  
  		public ResurrectGumpFortune( Mobile owner )
  			: this( owner, owner, ResurrectMessage.Generic, false, false, 0.0 )
  		{
  		}
  
  		public ResurrectGumpFortune( Mobile owner, double hitsScalar )
  			: this( owner, owner, ResurrectMessage.Generic, false, false, hitsScalar )
  		{
  		}
  
  		public ResurrectGumpFortune( Mobile owner, bool fromSacrifice )
  			: this( owner, owner, ResurrectMessage.Generic, fromSacrifice, false, 0.0 )
  		{
  		}
  
  		public ResurrectGumpFortune( Mobile owner, bool fromSacrifice, bool fromFortune )
  			: this( owner, owner, ResurrectMessage.Generic, fromSacrifice, fromFortune, 0.0 )
  		{
  		}
  
  		public ResurrectGumpFortune( Mobile owner, Mobile healer )
  			: this( owner, healer, ResurrectMessage.Generic, false, false, 0.0 )
  		{
  		}
  
  		public ResurrectGumpFortune( Mobile owner, ResurrectMessage msg )
  			: this( owner, owner, msg, false, false, 0.0 )
  		{
  		}
  
  		public ResurrectGumpFortune( Mobile owner, Mobile healer, ResurrectMessage msg )
  			: this( owner, healer, msg, false, false, 0.0 )
  		{
  		}
  
  		public ResurrectGumpFortune( Mobile owner, Mobile healer, ResurrectMessage msg, bool fromSacrifice )
  			: this( owner, healer, msg, fromSacrifice, false, 0.0 )
  		{
  		}
  
  		public ResurrectGumpFortune( Mobile owner, Mobile healer, ResurrectMessage msg, bool fromSacrifice, bool fromFortune, double hitsScalar )
  			: base( 100, 0 )
  		{
  			m_Healer = healer;
  			m_FromSacrifice = fromSacrifice;
  			m_FromFortune = fromFortune;
  			m_HitsScalar = hitsScalar;
  
  			AddPage( 0 );
  
  			AddBackground( 0, 0, 400, 350, 2600 );
  
  			AddHtmlLocalized( 0, 20, 400, 35, 1011022, false, false ); // <center>Resurrection</center>
  
  			AddHtmlLocalized( 50, 55, 300, 140, 1011023 + (int)msg, true, true ); /* It is possible for you to be resurrected here by this healer. Do you wish to try?<br>
  																				   * CONTINUE - You chose to try to come back to life now.<br>
  																				   * CANCEL - You prefer to remain a ghost for now.
  																				   */
  
  			AddButton( 200, 227, 4005, 4007, 0, GumpButtonType.Reply, 0 );
  			AddHtmlLocalized( 235, 230, 110, 35, 1011012, false, false ); // CANCEL
  
  			AddButton( 65, 227, 4005, 4007, 1, GumpButtonType.Reply, 0 );
  			AddHtmlLocalized( 100, 230, 110, 35, 1011011, false, false ); // CONTINUE
  		}
  
  		public ResurrectGumpFortune( Mobile owner, Mobile healer, int price )
  			: base( 150, 50 )
  		{
  			m_Healer = healer;
  			m_Price = price;
  
  			Closable = false;
  
  			AddPage( 0 );
  
  			AddImage( 0, 0, 3600 );
  
  			AddImageTiled( 0, 14, 15, 200, 3603 );
  			AddImageTiled( 380, 14, 14, 200, 3605 );
  
  			AddImage( 0, 201, 3606 );
  
  			AddImageTiled( 15, 201, 370, 16, 3607 );
  			AddImageTiled( 15, 0, 370, 16, 3601 );
  
  			AddImage( 380, 0, 3602 );
  
  			AddImage( 380, 201, 3608 );
  
  			AddImageTiled( 15, 15, 365, 190, 2624 );
  
  			AddRadio( 30, 140, 9727, 9730, true, 1 );
  			AddHtmlLocalized( 65, 145, 300, 25, 1060015, 0x7FFF, false, false ); // Grudgingly pay the money
  
  			AddRadio( 30, 175, 9727, 9730, false, 0 );
  			AddHtmlLocalized( 65, 178, 300, 25, 1060016, 0x7FFF, false, false ); // I'd rather stay dead, you scoundrel!!!
  
  			AddHtmlLocalized( 30, 20, 360, 35, 1060017, 0x7FFF, false, false ); // Wishing to rejoin the living, are you?  I can restore your body... for a price of course...
  
  			AddHtmlLocalized( 30, 105, 345, 40, 1060018, 0x5B2D, false, false ); // Do you accept the fee, which will be withdrawn from your bank?
  
  			AddImage( 65, 72, 5605 );
  
  			AddImageTiled( 80, 90, 200, 1, 9107 );
  			AddImageTiled( 95, 92, 200, 1, 9157 );
  
  			AddLabel( 90, 70, 1645, price.ToString() );
  			AddHtmlLocalized( 140, 70, 100, 25, 1023823, 0x7FFF, false, false ); // gold coins
  
  			AddButton( 290, 175, 247, 248, 2, GumpButtonType.Reply, 0 );
  
  			AddImageTiled( 15, 14, 365, 1, 9107 );
  			AddImageTiled( 380, 14, 1, 190, 9105 );
  			AddImageTiled( 15, 205, 365, 1, 9107 );
  			AddImageTiled( 15, 14, 1, 190, 9105 );
  			AddImageTiled( 0, 0, 395, 1, 9157 );
  			AddImageTiled( 394, 0, 1, 217, 9155 );
  			AddImageTiled( 0, 216, 395, 1, 9157 );
  			AddImageTiled( 0, 0, 1, 217, 9155 );
  		}
  
  		public override void OnResponse( NetState state, RelayInfo info )
  		{
  			Mobile from = state.Mobile;
  
  			from.CloseGump( typeof( ResurrectGumpFortune ) );
  
  			if( info.ButtonID == 1 || info.ButtonID == 2 )
  			{
  				if( from.Map == null || !from.Map.CanFit( from.Location, 16, false, false ) )
  				{
  					from.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there!
  					return;
  				}
  
  				if( m_Price > 0 )
  				{
  					if( info.IsSwitched( 1 ) )
  					{
  						if( Banker.Withdraw( from, m_Price ) )
  						{
  							from.SendLocalizedMessage( 1060398, m_Price.ToString() ); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
  							from.SendLocalizedMessage( 1060022, Banker.GetBalance( from ).ToString() ); // You have ~1_AMOUNT~ gold in cash remaining in your bank box.
  						}
  						else
  						{
  							from.SendLocalizedMessage( 1060020 ); // Unfortunately, you do not have enough cash in your bank to cover the cost of the healing.
  							return;
  						}
  					}
  					else
  					{
  						from.SendLocalizedMessage( 1060019 ); // You decide against paying the healer, and thus remain dead.
  						return;
  					}
  				}
  
  				from.PlaySound( 0x214 );
  				from.FixedEffect( 0x376A, 10, 16 );
  
  				from.Resurrect();
  
  				if( m_Healer != null && from != m_Healer )
  				{
  					VirtueLevel level = VirtueHelper.GetLevel( m_Healer, VirtueName.Compassion );
  
  					switch( level )
  					{
  						case VirtueLevel.Seeker: from.Hits = AOS.Scale( from.HitsMax, 20 ); break;
  						case VirtueLevel.Follower: from.Hits = AOS.Scale( from.HitsMax, 40 ); break;
  						case VirtueLevel.Knight: from.Hits = AOS.Scale( from.HitsMax, 80 ); break;
  					}
  				}
  
  				if( m_FromSacrifice && from is PlayerMobile )
  				{
  					((PlayerMobile)from).AvailableResurrects -= 1;
  
  					Container pack = from.Backpack;
  					Container corpse = from.Corpse;
  
  					if( pack != null && corpse != null )
  					{
  						List<Item> items = new List<Item>( corpse.Items );
  
  						for( int i = 0; i < items.Count; ++i )
  						{
  							Item item = items[i];
  
  							if( item.Layer != Layer.Hair && item.Layer != Layer.FacialHair && item.Movable )
  								pack.DropItem( item );
  						}
  					}
  				}
  				else if( m_FromFortune && from is PlayerMobile )
  					((PlayerMobile)from).LastFortuneResurrect = DateTime.Now;
  
  				if( from.Fame > 0 )
  				{
  					int amount = from.Fame / 10;
  
  
gt: 					Misc.Titles.AwardFame( from, -amount, true );