context: using System;
  using Server;
  using Server.Gumps;
  using Server.Network;
  
  namespace Server.Items
  {
  	public class CustomHueGroup
  	{
  		private int m_Name;
  		private string m_NameString;
  		private int[] m_Hues;
  
  		public int Name{ get{ return m_Name; } }
  		public string NameString{ get{ return m_NameString; } }
  
  		public int[] Hues{ get{ return m_Hues; } }
  
  		public CustomHueGroup( int name, int[] hues )
  		{
  			m_Name = name;
  			m_Hues = hues;
  		}
  
  		public CustomHueGroup( string name, int[] hues )
  		{
  			m_NameString = name;
  			m_Hues = hues;
  		}
  	}
  
  	public class CustomHuePicker
  	{
  		private CustomHueGroup[] m_Groups;
  		private bool m_DefaultSupported;
  		private int m_Title;
  		private string m_TitleString;
  
  		public bool DefaultSupported{ get{ return m_DefaultSupported; } }
  		public CustomHueGroup[] Groups{ get{ return m_Groups; } }
  		public int Title{ get{ return m_Title; } }
  		public string TitleString{ get{ return m_TitleString; } }
  
  		public CustomHuePicker( CustomHueGroup[] groups, bool defaultSupported )
  		{
  			m_Groups = groups;
  			m_DefaultSupported = defaultSupported;
  		}
  
  		public CustomHuePicker( CustomHueGroup[] groups, bool defaultSupported, int title )
  		{
  			m_Groups = groups;
  			m_DefaultSupported = defaultSupported;
  			m_Title = title;
  		}
  
  		public CustomHuePicker( CustomHueGroup[] groups, bool defaultSupported, string title )
  		{
  			m_Groups = groups;
  			m_DefaultSupported = defaultSupported;
  			m_TitleString = title;
  		}
  
  		public static readonly CustomHuePicker SpecialDyeTub = new CustomHuePicker( new CustomHueGroup[]
  			{
  				/* Violet */
  				new CustomHueGroup( 1018345, new int[]{ 1230, 1231, 1232, 1233, 1234, 1235 } ),
  				/* Tan */
  				new CustomHueGroup( 1018346, new int[]{ 1501, 1502, 1503, 1504, 1505, 1506, 1507, 1508 } ),
  				/* Brown */
  				new CustomHueGroup( 1018347, new int[]{ 2012, 2013, 2014, 2015, 2016, 2017 } ),
  				/* Dark Blue */
  				new CustomHueGroup( 1018348, new int[]{ 1303, 1304, 1305, 1306, 1307, 1308 } ),
  				/* Forest Green */
  				new CustomHueGroup( 1018349, new int[]{ 1420, 1421, 1422, 1423, 1424, 1425, 1426 } ),
  				/* Pink */
  				new CustomHueGroup( 1018350, new int[]{ 1619, 1620, 1621, 1622, 1623, 1624, 1625, 1626 } ),
  				/* Red */
  				new CustomHueGroup( 1018351, new int[]{ 1640, 1641, 1642, 1643, 1644 } ),
  				/* Olive */
  				new CustomHueGroup( 1018352, new int[]{ 2001, 2002, 2003, 2004, 2005 } )
  			}, false, 1018344 );
  
  		public static readonly CustomHuePicker LeatherDyeTub = new CustomHuePicker( new CustomHueGroup[]
  			{
  				/* Dull Copper */
  				new CustomHueGroup( 1018332, new int[]{ 2419, 2420, 2421, 2422, 2423, 2424 } ),
  				/* Shadow Iron */
  				new CustomHueGroup( 1018333, new int[]{ 2406, 2407, 2408, 2409, 2410, 2411, 2412 } ),
  				/* Copper */
  				new CustomHueGroup( 1018334, new int[]{ 2413, 2414, 2415, 2416, 2417, 2418 } ),
  				/* Bronze */
  				new CustomHueGroup( 1018335, new int[]{ 2414, 2415, 2416, 2417, 2418 } ),
  				/* Glden */
  				new CustomHueGroup( 1018336, new int[]{ 2213, 2214, 2215, 2216, 2217, 2218 } ),
  				/* Agapite */
  				new CustomHueGroup( 1018337, new int[]{ 2425, 2426, 2427, 2428, 2429, 2430 } ),
  				/* Verite */
  				new CustomHueGroup( 1018338, new int[]{ 2207, 2208, 2209, 2210, 2211, 2212 } ),
  				/* Valorite */
  				new CustomHueGroup( 1018339, new int[]{ 2219, 2220, 2221, 2222, 2223, 2224 } ),
  				/* Reds */
  				new CustomHueGroup( 1018340, new int[]{ 2113, 2114, 2115, 2116, 2117, 2118 } ),
  				/* Blues */
  				new CustomHueGroup( 1018341, new int[]{ 2119, 2120, 2121, 2122, 2123, 2124 } ),
  				/* Greens */
  				new CustomHueGroup( 1018342, new int[]{ 2126, 2127, 2128, 2129, 2130 } ),
  				/* Yellows */
  				new CustomHueGroup( 1018343, new int[]{ 2213, 2214, 2215, 2216, 2217, 2218 } )
  			}, true );
  	}
  
  	public delegate void CustomHuePickerCallback( Mobile from, object state, int hue );
  
  	public class CustomHuePickerGump : Gump
  	{
  		private Mobile m_From;
  		private CustomHuePicker m_Definition;
  		private CustomHuePickerCallback m_Callback;
  		private object m_State;
  
  		private int GetRadioID( int group, int index )
  		{
  			return (index * m_Definition.Groups.Length) + group;
  		}
  
  		private void RenderBackground()
  		{
  			AddPage( 0 );
  
  			AddBackground( 0, 0, 450, 450, 5054 );
  			AddBackground( 10, 10, 430, 430, 3000 );
  
  			if ( m_Definition.TitleString != null )
  				AddHtml( 20, 30, 400, 25, m_Definition.TitleString, false, false );
  			else if ( m_Definition.Title > 0 )
  				AddHtmlLocalized( 20, 30, 400, 25, m_Definition.Title, false, false );
  
  			AddButton( 20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0 );
  			AddHtmlLocalized( 55, 400, 200, 25, 1011036, false, false ); // OKAY
  
  			if ( m_Definition.DefaultSupported )
  			{
  				AddButton( 200, 400, 4005, 4007, 2, GumpButtonType.Reply, 0 );
  				AddLabel( 235, 400, 0, "DEFAULT" );
  			}
  		}
  
  		private void RenderCategories()
  		{
  			CustomHueGroup[] groups = m_Definition.Groups;
  
  			for ( int i = 0; i < groups.Length; ++i )
  			{
  				AddButton( 30, 85 + (i * 25), 5224, 5224, 0, GumpButtonType.Page, 1 + i );
  
  				if ( groups[i].NameString != null )
  					AddHtml( 55, 85 + (i * 25), 200, 25, groups[i].NameString, false, false );
  				else
  					AddHtmlLocalized( 55, 85 + (i * 25), 200, 25, groups[i].Name, false, false );
  			}
  
  			for ( int i = 0; i < groups.Length; ++i )
  			{
  				AddPage( 1 + i );
  
  				int[] hues = groups[i].Hues;
  
  				for ( int j = 0; j < hues.Length; ++j )
  				{
  					AddRadio( 260, 90 + (j * 25), 210, 211, false, GetRadioID( i, j ) );
  					AddLabel( 278, 90 + (j * 25), hues[j] - 1, "*****" );
  				}
  			}
  		}
  
  		public CustomHuePickerGump( Mobile from, CustomHuePicker definition, CustomHuePickerCallback callback, object state ) : base( 50, 50 )
  		{
  			m_From = from;
  			m_Definition = definition;
  			m_Callback = callback;
  			m_State = state;
  
  			RenderBackground();
  			RenderCategories();
  		}
  
  		public override void OnResponse( NetState sender, RelayInfo info )
  		{
  			switch ( info.ButtonID )
  			{
  				case 1: // Okay
  				{
  					int[] switches = info.Switches;
  
  					if ( switches.Length > 0 )
  					{
  						int index = switches[0];
  
  						int group = index % m_Definition.Groups.Length;
  						index /= m_Definition.Groups.Length;
  
  						if ( group >= 0 && group < m_Definition.Groups.Length )
  						{
  
gt: 							int[] hues = m_Definition.Groups[group].Hues;