context: using System;
  using Server.Items;
  
  namespace Server.Items
  {
  	[FlipableAttribute( 0x1bdd, 0x1be0 )]
  	public class Log : Item, ICommodity, IAxe
  	{
  		private CraftResource m_Resource;
  
  		[CommandProperty( AccessLevel.GameMaster )]
  		public CraftResource Resource
  		{
  			get { return m_Resource; }
  			set { m_Resource = value; InvalidateProperties(); }
  		}
  
  		int ICommodity.DescriptionNumber { get { return CraftResources.IsStandard( m_Resource ) ? LabelNumber : 1075062 + ( (int)m_Resource - (int)CraftResource.RegularWood ); } }
  		bool ICommodity.IsDeedable { get { return true; } }
  		[Constructable]
  		public Log() : this( 1 )
  		{
  		}
  
  		[Constructable]
  		public Log( int amount ) : this( CraftResource.RegularWood, amount )
  		{
  		}
  
  		[Constructable]
  		public Log( CraftResource resource )
  			: this( resource, 1 )
  		{
  		}
  		[Constructable]
  		public Log( CraftResource resource, int amount )
  			: base( 0x1BDD )
  		{
  			Stackable = true;
  			Weight = 2.0;
  			Amount = amount;
  
  			m_Resource = resource;
  			Hue = CraftResources.GetHue( resource );
  		}
  
  		public override void GetProperties( ObjectPropertyList list )
  		{
  			base.GetProperties( list );
  
  			if ( !CraftResources.IsStandard( m_Resource ) )
  			{
  				int num = CraftResources.GetLocalizationNumber( m_Resource );
  
  				if ( num > 0 )
  					list.Add( num );
  				else
  					list.Add( CraftResources.GetName( m_Resource ) );
  			}
  		}
  		public Log( Serial serial ) : base( serial )
  		{
  		}
  
  		public override void Serialize( GenericWriter writer )
  		{
  			base.Serialize( writer );
  
  			writer.Write( (int) 1 ); // version
  
  			writer.Write( (int)m_Resource );
  		}
  
  		public override void Deserialize( GenericReader reader )
  		{
  			base.Deserialize( reader );
  
  			int version = reader.ReadInt();
  
  			switch ( version )
  			{
  				case 1:
  					{
  						m_Resource = (CraftResource)reader.ReadInt();
  						break;
  					}
  			}
  
  			if ( version == 0 )
  				m_Resource = CraftResource.RegularWood;
  		}
  
  		public virtual bool TryCreateBoards( Mobile from, double skill, Item item )
  		{
  			if ( Deleted || !from.CanSee( this ) ) 
  				return false;
  			else if ( from.Skills.Carpentry.Value < skill &&
  				from.Skills.Lumberjacking.Value < skill )
  			{
  				item.Delete();
  				from.SendLocalizedMessage( 1072652 ); // You cannot work this strange and unusual wood.
  				return false;
  			}
  			base.ScissorHelper( from, item, 1, false );
  			return true;
  		}
  
  		public virtual bool Axe( Mobile from, BaseAxe axe )
  		{
  			if ( !TryCreateBoards( from , 0, new Board() ) )
  				return false;
  			
  			return true;
  		}
  	}
  	public class HeartwoodLog : Log
  	{
  		[Constructable]
  		public HeartwoodLog() : this( 1 )
  		{
  		}
  		[Constructable]
  		public HeartwoodLog( int amount ) 
  			: base( CraftResource.Heartwood, amount )
  		{
  		}
  		public HeartwoodLog( Serial serial ) : base( serial )
  		{
  		}
  		public override void Serialize( GenericWriter writer )
  		{
  			base.Serialize( writer );
  
  			writer.Write( (int)0 ); // version
  		}
  		public override void Deserialize( GenericReader reader )
  		{
  			base.Deserialize( reader );
  
  			int version = reader.ReadInt();
  		}
  
  		public override bool Axe( Mobile from, BaseAxe axe )
  		{
  			if ( !TryCreateBoards( from , 100, new HeartwoodBoard() ) )
  				return false;
  
  			return true;
  		}
  	}
  
  	public class BloodwoodLog : Log
  	{
  		[Constructable]
  		public BloodwoodLog()
  			: this( 1 )
  		{
  		}
  		[Constructable]
  		public BloodwoodLog( int amount )
  			: base( CraftResource.Bloodwood, amount )
  		{
  		}
  		public BloodwoodLog( Serial serial )
  			: base( serial )
  		{
  		}
  		public override void Serialize( GenericWriter writer )
  		{
  			base.Serialize( writer );
  
  			writer.Write( (int)0 ); // version
  		}
  		public override void Deserialize( GenericReader reader )
  		{
  			base.Deserialize( reader );
  
  			int version = reader.ReadInt();
  		}
  
  		public override bool Axe( Mobile from, BaseAxe axe )
  		{
  			if ( !TryCreateBoards( from , 100, new BloodwoodBoard() ) )
  				return false;
  
  			return true;
  		}
  	}
  
  	public class FrostwoodLog : Log
  	{
  		[Constructable]
  		public FrostwoodLog()
  			: this( 1 )
  		{
  		}
  
  		[Constructable]
  		public FrostwoodLog( int amount )
  			: base( CraftResource.Frostwood, amount )
  		{
  		}
  
  		public FrostwoodLog( Serial serial )
  			: base( serial )
  		{
  		}
  
  		public override void Serialize( GenericWriter writer )
  		{
  			base.Serialize( writer );
  
  			writer.Write( (int)0 ); // version
  		}
  
  		public override void Deserialize( GenericReader reader )
  		{
  			base.Deserialize( reader );
  
  			int version = reader.ReadInt();
  		}
  
  		public override bool Axe( Mobile from, BaseAxe axe )
  		{
  			if ( !TryCreateBoards( from , 100, new FrostwoodBoard() ) )
  				return false;
  
  			return true;
  		}
  	}
  
  	public class OakLog : Log
  	{
  		[Constructable]
  		public OakLog()
  			: this( 1 )
  		{
  		}
  
  		[Constructable]
  		public OakLog( int amount )
  			: base( CraftResource.OakWood, amount )
  		{
  		}
  
  		public OakLog( Serial serial )
  			: base( serial )
  		{
  		}
  
  		public override void Serialize( GenericWriter writer )
  		{
  			base.Serialize( writer );
  
  			writer.Write( (int)0 ); // version
  		}
  
  		public override void Deserialize( GenericReader reader )
  		{
  			base.Deserialize( reader );
  
  			int version = reader.ReadInt();
  		}
  
  		public override bool Axe( Mobile from, BaseAxe axe )
  		{
  			if ( !TryCreateBoards( from , 65, new OakBoard() ) )
  				return false;
  
  			return true;
  		}
  	}
  
  	public class AshLog : Log
  	{
  		[Constructable]
  		public AshLog()
  			: this( 1 )
  		{
  		}
  
  		[Constructable]
  		public AshLog( int amount )
  			: base( CraftResource.AshWood, amount )
  		{
  		}
  
  		public AshLog( Serial serial )
  			: base( serial )
  		{
  		}
  
  		public override void Serialize( GenericWriter writer )
  		{
  			base.Serialize( writer );
  
  			writer.Write( (int)0 ); // version
  		}
  
  		public override void Deserialize( GenericReader reader )
  		{
  			base.Deserialize( reader );
  
  
gt: 			int version = reader.ReadInt();