context: using System;
  using Server.Engines.Plants;
  using Server.Multis;
  using Server.Targeting;
  
  namespace Server.Items
  {
      public class NaturalDye : Item, IPigmentHue
      {
          private PlantPigmentHue m_Hue;
          private int m_UsesRemaining;
          [Constructable]
          public NaturalDye()
              : this(PlantPigmentHue.None)
          {
          }
  
          [Constructable]
          public NaturalDye(PlantPigmentHue hue)
              : base(0x182B)
          {
              Weight = 1.0;
              PigmentHue = hue;
              m_UsesRemaining = 5;
          }
  
          public NaturalDye(Serial serial)
              : base(serial)
          {
          }
  
          [CommandProperty(AccessLevel.GameMaster)]
          public PlantPigmentHue PigmentHue
          {
              get
              {
                  return m_Hue;
              }
              set
              {
                  m_Hue = value;
                  // set any invalid pigment hue to Plain
                  if (m_Hue != PlantPigmentHueInfo.GetInfo(m_Hue).PlantPigmentHue)
                      m_Hue = PlantPigmentHue.Plain;
                  Hue = PlantPigmentHueInfo.GetInfo(m_Hue).Hue;
                  InvalidateProperties();
              }
          }
          [CommandProperty(AccessLevel.GameMaster)]
          public int UsesRemaining
          {
              get
              {
                  return m_UsesRemaining;
              }
              set
              {
                  m_UsesRemaining = value;
                  InvalidateProperties();
              }
          }
          public override int LabelNumber
          {
              get
              {
                  return 1112136;
              }
          }// natural dye
          public bool RetainsColorFrom
          {
              get
              {
                  return true;
              }
          }
          public override bool ForceShowProperties
          {
              get
              {
                  return ObjectPropertyList.Enabled;
              }
          }
          public override void GetProperties(ObjectPropertyList list)
          {
              base.GetProperties(list);
  
              list.Add(1060584, m_UsesRemaining.ToString()); // uses remaining: ~1_val~
          }
  
          public override void AddNameProperty(ObjectPropertyList list)
          {
              PlantPigmentHueInfo hueInfo = PlantPigmentHueInfo.GetInfo(m_Hue);
              
              if (Amount > 1)
                  list.Add(PlantPigmentHueInfo.IsBright(m_Hue) ? 1113277 : 1113276, "{0}\t{1}", Amount, "#" + hueInfo.Name);  // ~1_COLOR~ Softened Reeds
              else
                  list.Add(hueInfo.IsBright() ? 1112138 : 1112137, "#" + hueInfo.Name);  // ~1_COLOR~ natural dye
          }
  
          public override void Serialize(GenericWriter writer)
          {
              base.Serialize(writer);
  
              writer.Write((int)1); // version
  
              writer.Write((int)m_Hue);
              writer.Write((int)m_UsesRemaining);
          }
  
          public override void Deserialize(GenericReader reader)
          {
              base.Deserialize(reader);
  
              int version = reader.ReadInt();
  
              switch ( version )
              {
                  case 1:
                      m_Hue = (PlantPigmentHue)reader.ReadInt();
                      m_UsesRemaining = reader.ReadInt();
                      break;
              }
          }
  
          public override void OnDoubleClick(Mobile from)
          {
              from.SendLocalizedMessage(1112139); // Select the item you wish to dye.
              from.Target = new InternalTarget(this);
          }
  
          private class InternalTarget : Target
          {
              private readonly NaturalDye m_Item;
              public InternalTarget(NaturalDye item)
                  : base(1, false, TargetFlags.None)
              {
                  m_Item = item;
              }
  
              protected override void OnTarget(Mobile from, object targeted)
              {
                  if (m_Item.Deleted)
                      return;
  
                  Item item = targeted as Item;
  
                  if (item != null)
                  {
                      bool valid = (item is IDyable || item is BaseTalisman ||
                          item is BaseBook || item is BaseClothing ||
                          item is BaseJewel || item is BaseStatuette ||
                          item is BaseWeapon || item is Runebook ||
                          item is Spellbook || item is DecorativePlant || item is ShoulderParrot ||
                          item.IsArtifact || BasePigmentsOfTokuno.IsValidItem(item));
  					
  					if (item is HoodedShroudOfShadows || item is MonkRobe)
  					{
  						from.SendLocalizedMessage(1042083); // You cannot dye that.
  						return;
  					}
  
                      if (!valid && FurnitureAttribute.Check(item))
                      {
                          if (!from.InRange(m_Item.GetWorldLocation(), 1) || !from.InRange(item.GetWorldLocation(), 1))
                          {
                              from.SendLocalizedMessage(500446); // That is too far away.
                              return;
                          }
                          else
                          {
                              BaseHouse house = BaseHouse.FindHouseAt(item);
  
                              if (house == null || (!house.IsLockedDown(item) && !house.IsSecure(item)))
                              {
                                  from.SendLocalizedMessage(501022); // Furniture must be locked down to paint it.
                                  return;
                              }
                              else if (!house.IsCoOwner(from))
                              {
                                  from.SendLocalizedMessage(501023); // You must be the owner to use this item.
                                  return;
                              }
                              else
                                  valid = true;
                          }
                      }
                      else if (!item.IsChildOf(from.Backpack))
                      {
                          from.SendLocalizedMessage(1060640); // The item must be in your backpack to use it.
                          return;
                      }
  
                      if (!valid && item is BaseArmor)
                      {
                          CraftResourceType restype = CraftResources.GetType(((BaseArmor)item).Resource);
                          if ((CraftResourceType.Leather == restype || CraftResourceType.Metal == restype) &&
                              ArmorMaterialType.Bone != ((BaseArmor)item).MaterialType)
                          {
                              valid = true;
                          }
                      }
  
                      // need to add any bags, chests, boxes, crates not IDyable but dyable by natural dyes
  
                      if (valid)
                      {
  
gt:                         item.Hue = PlantPigmentHueInfo.GetInfo(m_Item.PigmentHue).Hue;