context: using Server.ContextMenus;
  using Server.Targeting;
  using System;
  using System.Collections.Generic;
  using System.Linq;
  
  namespace Server.Engines.VvV
  {
      public class VvVTrapKit : Item
      {
          [CommandProperty(AccessLevel.GameMaster)]
          public DeploymentType DeploymentType { get; set; }
  
          [CommandProperty(AccessLevel.GameMaster)]
          public VvVTrapType TrapType { get; set; }
  
          public override int LabelNumber => 1154944;  // Trap Kit
  
          private static readonly Dictionary<Mobile, DateTime> _Cooldown = new Dictionary<Mobile, DateTime>();
  
          [Constructable]
          public VvVTrapKit(VvVTrapType type) : base(7866)
          {
              TrapType = type;
              DeploymentType = DeploymentType.Proximaty;
          }
  
          public override void OnDoubleClick(Mobile from)
          {
              CheckCooldown();
  
              if (IsChildOf(from.Backpack))
              {
                  ViceVsVirtueSystem sys = ViceVsVirtueSystem.Instance;
  
                  if (sys != null)
                  {
                      if (!ViceVsVirtueSystem.IsVvV(from))
                      {
                          from.SendLocalizedMessage(1155415); // Only participants in Vice vs Virtue may use this item.
                      }
                      else if (!sys.Battle.OnGoing || !from.Region.IsPartOf(sys.Battle.Region))
                      {
                          from.SendLocalizedMessage(1155406); // This item can only be used in an active VvV battle region!
                      }
                      else if (sys.Battle.TrapCount >= VvVBattle.MaxTraps)
                      {
                          from.SendLocalizedMessage(1155407); // The trap limit for this battle has been reached!
                      }
                      else if (_Cooldown != null && _Cooldown.ContainsKey(from))
                      {
                          from.SendLocalizedMessage(1155408); // You must wait a few moments before attempting to place another trap.
                      }
                      else
                      {
                          from.SendLocalizedMessage(1155409); // Where do you want to place the trap?
                          from.BeginTarget(2, true, TargetFlags.None, (m, targeted) =>
                          {
                              IPoint3D p = targeted as IPoint3D;
  
                              if (p != null)
                              {
                                  if (!sys.Battle.OnGoing || !m.Region.IsPartOf(sys.Battle.Region))
                                  {
                                      m.SendLocalizedMessage(1155406); // This item can only be used in an active VvV battle region!
                                  }
                                  else if (sys.Battle.Traps.Count >= VvVBattle.MaxTraps)
                                  {
                                      m.SendLocalizedMessage(1155407); // The trap limit for this battle has been reached!
                                  }
                                  else if (!from.InLOS(p))
                                  {
                                      m.SendLocalizedMessage(1042261); // You cannot place the trap there.
                                  }
                                  else
                                  {
                                      TryDeployTrap(m, new Point3D(p));
                                  }
                              }
                              else
                                  m.SendLocalizedMessage(1042261); // You cannot place the trap there.
                          });
                      }
                  }
              }
              else
              {
                  from.SendLocalizedMessage(1042004); // That must be in your pack for you to use it
              }
          }
  
          public void TryDeployTrap(Mobile m, Point3D trapLocation)
          {
              VvVTrap trap = null;
  
              if (DeploymentType == DeploymentType.Tripwire)
              {
                  m.SendLocalizedMessage(1155410); // Target the location to run the tripwire...
                  m.BeginTarget(5, true, TargetFlags.None, (from, targeted) =>
                  {
                      IPoint3D p = targeted as IPoint3D;
  
                      if (p != null)
                      {
                          Point3D point = new Point3D(p);
  
                          //TODO: Rules?  For now, must be within 3 tiles of trap
                          if (!Utility.InRange(point, trapLocation, 3) || point == trapLocation)
                          {
                              m.SendLocalizedMessage(1011577); // This is an invalid location.
                          }
                          else
                          {
                              trap = ConstructTrap(m);
  
                              if (!trap.SetTripwire(this, trapLocation, point, m.Map))
                              {
                                  trap.Delete();
                                  m.SendLocalizedMessage(1042261); // You cannot place the trap there.
                                  return;
                              }
                              else
                              {
                                  m.PrivateOverheadMessage(Network.MessageType.Regular, 1154, 1155411, m.NetState); // *You successfully lay the tripwire*
                              }
                          }
                      }
                      else
                      {
                          m.SendLocalizedMessage(1042261); // You cannot place the trap there.
                      }
                  });
              }
              else
              {
                  m.PrivateOverheadMessage(Network.MessageType.Regular, 1154, 1155412, m.NetState); // *You successfully set the trap*
                  trap = ConstructTrap(m);
              }
  
              if (trap != null)
              {
                  trap.MoveToWorld(trapLocation, m.Map);
                  Delete();
  
                  ViceVsVirtueSystem.Instance.Battle.Traps.Add(trap);
  
                  AddToCooldown(m);
              }
          }
  
          private void AddToCooldown(Mobile m)
          {
              _Cooldown[m] = DateTime.UtcNow + TimeSpan.FromSeconds(30);
          }
  
          private void CheckCooldown()
          {
              if (_Cooldown.Count == 0)
                  return;
  
              List<Mobile> mobs = new List<Mobile>(_Cooldown.Keys);
  
              foreach (Mobile m in mobs.Where(mob => _Cooldown[mob] < DateTime.UtcNow))
              {
                  _Cooldown.Remove(m);
              }
  
              mobs.Clear();
              mobs.TrimExcess();
          }
  
          public VvVTrap ConstructTrap(Mobile m)
          {
              switch (TrapType)
              {
                  case VvVTrapType.Explosion: return new VvVExplosionTrap(m, DeploymentType);
                  case VvVTrapType.Poison: return new VvVPoisonTrap(m, DeploymentType);
                  case VvVTrapType.Cold: return new VvVColdTrap(m, DeploymentType);
                  case VvVTrapType.Energy: return new VvVEnergyTrap(m, DeploymentType);
                  case VvVTrapType.Blade: return new VvVBladeTrap(m, DeploymentType);
              }
  
              return null;
          }
  
          public override void GetContextMenuEntries(Mobile m, List<ContextMenuEntry> list)
          {
              list.Add(new InternalEntry(this, m));
          }
  
          public override void GetProperties(ObjectPropertyList list)
          {
              base.GetProperties(list);
  
              list.Add(1154938, string.Format("#{0}", ((int)DeploymentType).ToString())); // Deployment Type: ~1_DEPLOYTYPE~
              list.Add(1154941, string.Format("#{0}", ((int)TrapType).ToString())); // Damage Type: ~1_DMGTYPE~
              list.Add(1154937); // VvV Item
          }
  
          private class InternalEntry : ContextMenuEntry
          {
              public VvVTrapKit Deed { get; set; }
              public Mobile Clicker { get; set; }
  
              public InternalEntry(VvVTrapKit deed, Mobile m)
                  : base(1155514, -1)
              {
                  Deed = deed;
                  Clicker = m;
  
                  if (!Deed.IsChildOf(m.Backpack))
                      Enabled = false;
              }
  
              public override void OnClick()
              {
                  if (Deed.DeploymentType == DeploymentType.Proximaty)
                      Deed.DeploymentType = DeploymentType.Tripwire;
                  else
                      Deed.DeploymentType = DeploymentType.Proximaty;
  
                  Deed.InvalidateProperties();
  
                  Clicker.PrivateOverheadMessage(Network.MessageType.Regular, 1154, 1155515, Clicker.NetState); // *You adjust the deployment mechanism*
              }
          }
  
          public VvVTrapKit(Serial serial) : base(serial)
          {
          }
  
          public override void Serialize(GenericWriter writer)
          {
              base.Serialize(writer);
              writer.Write(0);
  
              writer.Write((int)DeploymentType);
              writer.Write((int)TrapType);
          }
  
          public override void Deserialize(GenericReader reader)
          {
              base.Deserialize(reader);
              int version = reader.ReadInt();
  
  
gt:             DeploymentType = (DeploymentType)reader.ReadInt();