context: using Server.Gumps;
  using Server.Multis;
  using Server.Network;
  using Server.Targeting;
  using Server.Engines.VeteranRewards;
  
  namespace Server.Items
  {
      public class FlamingHead : StoneFaceTrapNoDamage, IAddon, IRewardItem
  	{
  		public override int LabelNumber{ get{ return 1041266; } } // Flaming Head
  		public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
  
  		public Item Deed
  		{ 
  			get
  			{ 
  				FlamingHeadDeed deed = new FlamingHeadDeed();
  				deed.IsRewardItem = m_IsRewardItem;
  
  				return deed;	
  			} 
  		}
  
  		private bool m_IsRewardItem;
  
  		[CommandProperty( AccessLevel.GameMaster )]
  		public bool IsRewardItem
  		{
  			get{ return m_IsRewardItem; }
  			set{ m_IsRewardItem = value; InvalidateProperties(); }
  		}
  		
  		[Constructable]
  		public FlamingHead() : this( StoneFaceTrapType.NorthWall )
  		{
  		}
  		
  		[Constructable]
  		public FlamingHead( StoneFaceTrapType type ) : base()
  		{
  			LootType = LootType.Blessed;
  			Movable = false;
  			Type = type;
  		}
  
  		public FlamingHead( Serial serial ) : base( serial )
  		{
  		}
  		
  		public override void GetProperties( ObjectPropertyList list )
  		{
  			base.GetProperties( list );
  			
  			if ( Core.ML && m_IsRewardItem )
  				list.Add( 1076218 ); // 2nd Year Veteran Reward
  		}
  		
  		public override void OnDoubleClick( Mobile from )
  		{
  			if ( from.InRange( Location, 2 ) )
  			{
  				BaseHouse house = BaseHouse.FindHouseAt( this );  
  				
  				if ( house != null && house.IsOwner( from ) )
  				{
  					from.CloseGump( typeof( RewardDemolitionGump ) );
  					from.SendGump( new RewardDemolitionGump( this, 1018329 ) ); // Do you wish to re-deed this skull?
  				}
  				else
  					from.SendLocalizedMessage( 1018328 ); // You can only re-deed a skull if you placed it or you are the owner of the house.
  			}
  			else
  				from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
  		}
  
  		public override void Serialize( GenericWriter writer )
  		{
  			base.Serialize( writer );
  
  			writer.WriteEncodedInt( 0 ); // version
  			
  			writer.Write( (bool) m_IsRewardItem );
  		}
  			
  		public override void Deserialize( GenericReader reader )
  		{
  			base.Deserialize( reader );
  
  			int version = reader.ReadEncodedInt();
  			
  			m_IsRewardItem = reader.ReadBool();
  		}
  		
  		public bool CouldFit( IPoint3D p, Map map )
  		{			
  			if ( map == null || !map.CanFit( p.X, p.Y, p.Z, ItemData.Height ) )
  				return false;
  
  			if ( Type == StoneFaceTrapType.NorthWestWall )
  				return BaseAddon.IsWall( p.X, p.Y - 1, p.Z, map ) && BaseAddon.IsWall( p.X - 1, p.Y, p.Z, map ); // north and west wall
  			else if ( Type == StoneFaceTrapType.NorthWall )
  				return BaseAddon.IsWall( p.X, p.Y - 1, p.Z, map ); // north wall
  			else if ( Type == StoneFaceTrapType.WestWall ) 
  				return BaseAddon.IsWall( p.X - 1, p.Y, p.Z, map ); // west wall
  				
  			return false;
  		}
  	}	
  	
  	public class FlamingHeadDeed : Item, IRewardItem
  	{
  		public override int LabelNumber{ get{ return 1041050; } } // a flaming head deed
  
  		private bool m_IsRewardItem;
  
  		[CommandProperty( AccessLevel.GameMaster )]
  		public bool IsRewardItem
  		{
  			get{ return m_IsRewardItem; }
  			set{ m_IsRewardItem = value; InvalidateProperties(); }
  		}
  		
  		[Constructable]
  		public FlamingHeadDeed() : base( 0x14F0 )
  		{			
  			LootType = LootType.Blessed;
  			Weight = 1.0;
  		}
  
  		public FlamingHeadDeed( Serial serial ) : base( serial )
  		{
  		}
  		
  		public override void GetProperties( ObjectPropertyList list )
  		{
  			base.GetProperties( list );
  			
  			if ( m_IsRewardItem )
  				list.Add( 1076218 ); // 2nd Year Veteran Reward
  		}
  		
  		public override void OnDoubleClick( Mobile from )
  		{        	
  			if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, null ) )
  				return;
  		
  			if ( IsChildOf( from.Backpack ) )
  			{					
  				BaseHouse house = BaseHouse.FindHouseAt( from );
  
  				if ( house != null && house.IsOwner( from ) )
  				{
  					from.SendLocalizedMessage( 1042264 ); // Where would you like to place this head?
  					from.Target = new InternalTarget( this );
  				}
  				else
  					from.SendLocalizedMessage( 502115 ); // You must be in your house to do this.
  			}
  			else
  				from.SendLocalizedMessage( 1042038 ); // You must have the object in your backpack to use it.          	
  		}
  
  		public override void Serialize( GenericWriter writer )
  		{
  			base.Serialize( writer );
  
  			writer.WriteEncodedInt( 0 ); // version
  			
  			writer.Write( (bool) m_IsRewardItem );
  		}
  			
  		public override void Deserialize( GenericReader reader )
  		{
  			base.Deserialize( reader );
  
  			int version = reader.ReadEncodedInt();
  			
  			m_IsRewardItem = reader.ReadBool();
  		}
  		
  		private class InternalTarget : Target
  		{
  			private FlamingHeadDeed m_Head;
  		
  			public InternalTarget( FlamingHeadDeed head ) : base( -1, true, TargetFlags.None )
  			{
  				m_Head = head;
  			}
  			
  			protected override void OnTarget( Mobile from, object targeted )
  			{
  				if ( m_Head == null || m_Head.Deleted )
  					return;
  					
  				if ( m_Head.IsChildOf( from.Backpack ) )
  				{
  					BaseHouse house = BaseHouse.FindHouseAt( from );
  					
  					if ( house != null && house.IsOwner( from ) )
  					{
  						IPoint3D p = targeted as IPoint3D;
  						Map map = from.Map;
  						
  						if ( p == null || map == null )
  							return;
  							
  						Point3D p3d = new Point3D( p );
  						ItemData id = TileData.ItemTable[ 0x10F5 ];
  						
  						house = BaseHouse.FindHouseAt( p3d, map, id.Height );
  						
  						if ( house != null && house.IsOwner( from ) )
  						{
  							if ( map.CanFit( p3d, id.Height ) )
  							{
  								bool north = BaseAddon.IsWall( p3d.X, p3d.Y - 1, p3d.Z, map );
  
gt: 								bool west = BaseAddon.IsWall( p3d.X - 1, p3d.Y, p3d.Z, map );