context: using System;
  using System.Collections;
  using Server.Misc;
  using Server.Network;
  using Server.Items;
  using Server.Targeting;
  using Server.Mobiles;
  using Server.Spells;
  
  namespace Server.ACC.CSS.Systems.Druid
  {
  	public class DruidStoneCircleSpell : DruidSpell
  	{
  		private static SpellInfo m_Info = new SpellInfo(
  		                                                "Stone Circle", "En Ess Ohm",
  		                                                //SpellCircle.Sixth,
  		                                                266,
  		                                                9040,
  		                                                false,
  		                                                Reagent.BlackPearl,
  		                                                Reagent.Ginseng,
  		                                                CReagent.SpringWater
  		                                               );
  
          public override SpellCircle Circle
          {
              get { return SpellCircle.Sixth; }
          }
  
  		public override double CastDelay{ get{ return 3.0; } }
  		public override double RequiredSkill{ get{ return 60.0; } }
  		public override int RequiredMana{ get{ return 45; } }
  
  		public DruidStoneCircleSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
  		{
  		}
  
  		public override void OnCast()
  		{
  			Caster.Target = new InternalTarget( this );
  		}
  
  		public void Target( IPoint3D p )
  		{
  			if ( !Caster.CanSee( p ) )
  			{
  				Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
  			}
  			else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
  			{
  				SpellHelper.Turn( Caster, p );
  
  				SpellHelper.GetSurfaceTop( ref p );
  
  				Effects.PlaySound( p, Caster.Map, 0x222 );
  
  				Point3D loc = new Point3D( p.X, p.Y, p.Z );
  				int mushx;
  				int mushy;
  				int mushz;
  
  				InternalItem firstFlamea = new InternalItem( Caster.Location, Caster.Map, Caster );
  				mushx=loc.X-2;
  				mushy=loc.Y-2;
  				mushz=loc.Z;
  				Point3D mushxyz = new Point3D(mushx,mushy,mushz);
  				firstFlamea.MoveToWorld( mushxyz, Caster.Map );
  
  				InternalItem firstFlamec = new InternalItem( Caster.Location, Caster.Map, Caster );
  				mushx=loc.X;
  				mushy=loc.Y-3;
  				mushz=loc.Z;
  				Point3D mushxyzb = new Point3D(mushx,mushy,mushz);
  				firstFlamec.MoveToWorld( mushxyzb, Caster.Map );
  
  				InternalItem firstFlamed = new InternalItem( Caster.Location, Caster.Map, Caster );
  				mushx=loc.X+2;
  				mushy=loc.Y-2;
  				mushz=loc.Z;
  				Point3D mushxyzc = new Point3D(mushx,mushy,mushz);
  				firstFlamed.MoveToWorld( mushxyzc, Caster.Map );
  
  				InternalItem hiddenflame = new InternalItem( Caster.Location, Caster.Map, Caster );
  				mushx=loc.X+2;
  				mushy=loc.Y-1;
  				mushz=loc.Z;
  				Point3D mushxyzhid = new Point3D(mushx,mushy,mushz);
  				hiddenflame.MoveToWorld( mushxyzhid, Caster.Map );
  				InternalItem hiddenrock = new InternalItem( Caster.Location, Caster.Map, Caster );
  				mushx=loc.X+2;
  				mushy=loc.Y+1;
  				mushz=loc.Z;
  				Point3D rockaxyz = new Point3D(mushx,mushy,mushz);
  				hiddenrock.MoveToWorld( rockaxyz, Caster.Map );
  				InternalItem hiddenflamea = new InternalItem( Caster.Location, Caster.Map, Caster );
  				mushx=loc.X-2;
  				mushy=loc.Y-1;
  				mushz=loc.Z;
  				Point3D mushxyzhida = new Point3D(mushx,mushy,mushz);
  				hiddenflamea.MoveToWorld( mushxyzhida, Caster.Map );
  				InternalItem hiddenrocks = new InternalItem( Caster.Location, Caster.Map, Caster );
  				mushx=loc.X-2;
  				mushy=loc.Y+1;
  				mushz=loc.Z;
  				Point3D rocksaxyz = new Point3D(mushx,mushy,mushz);
  				hiddenrocks.MoveToWorld( rocksaxyz, Caster.Map );
  				InternalItem hiddenrocka = new InternalItem( Caster.Location, Caster.Map, Caster );
  				mushx=loc.X+1;
  				mushy=loc.Y+2;
  				mushz=loc.Z;
  				Point3D rockbxyz = new Point3D(mushx,mushy,mushz);
  				hiddenrocka.MoveToWorld( rockbxyz, Caster.Map );
  				InternalItem hiddenrockb = new InternalItem( Caster.Location, Caster.Map, Caster );
  				mushx=loc.X+1;
  				mushy=loc.Y-2;
  				mushz=loc.Z;
  				Point3D rockcxyz = new Point3D(mushx,mushy,mushz);
  				hiddenrockb.MoveToWorld( rockcxyz, Caster.Map );
  				InternalItem hiddenrockc = new InternalItem( Caster.Location, Caster.Map, Caster );
  				mushx=loc.X-1;
  				mushy=loc.Y-2;
  				mushz=loc.Z;
  				Point3D rockdxyz = new Point3D(mushx,mushy,mushz);
  				hiddenrockc.MoveToWorld( rockdxyz, Caster.Map );
  				InternalItem hiddenrockd = new InternalItem( Caster.Location, Caster.Map, Caster );
  				mushx=loc.X-1;
  				mushy=loc.Y+2;
  				mushz=loc.Z;
  				Point3D rockexyz = new Point3D(mushx,mushy,mushz);
  				hiddenrockd.MoveToWorld( rockexyz, Caster.Map );
  				InternalItem firstFlamee = new InternalItem( Caster.Location, Caster.Map, Caster );
  				mushx=loc.X+3;
  				mushy=loc.Y;
  				mushz=loc.Z;
  				Point3D mushxyzd = new Point3D(mushx,mushy,mushz);
  				firstFlamee.MoveToWorld( mushxyzd, Caster.Map );
  				InternalItem firstFlamef = new InternalItem( Caster.Location, Caster.Map, Caster );
  				mushx=loc.X+2;
  				mushy=loc.Y+2;
  				mushz=loc.Z;
  				Point3D mushxyze = new Point3D(mushx,mushy,mushz);
  				firstFlamef.MoveToWorld( mushxyze, Caster.Map );
  				InternalItem firstFlameg = new InternalItem( Caster.Location, Caster.Map, Caster );
  				mushx=loc.X;
  				mushy=loc.Y+3;
  				mushz=loc.Z;
  				Point3D mushxyzf = new Point3D(mushx,mushy,mushz);
  				firstFlameg.MoveToWorld( mushxyzf, Caster.Map );
  				InternalItem firstFlameh = new InternalItem( Caster.Location, Caster.Map, Caster );
  				mushx=loc.X-2;
  				mushy=loc.Y+2;
  				mushz=loc.Z;
  				Point3D mushxyzg = new Point3D(mushx,mushy,mushz);
  				firstFlameh.MoveToWorld( mushxyzg, Caster.Map );
  				InternalItem firstFlamei = new InternalItem( Caster.Location, Caster.Map, Caster );
  				mushx=loc.X-3;
  				mushy=loc.Y;
  				mushz=loc.Z;
  				Point3D mushxyzh = new Point3D(mushx,mushy,mushz);
  				firstFlamei.MoveToWorld( mushxyzh, Caster.Map );
  			}
  
  			FinishSequence();
  		}
  
  		[DispellableField]
  		private class InternalItem : Item
  		{
  			private Timer m_Timer;
  			private DateTime m_End;
  			private Mobile m_Caster;
  
  			public override bool BlocksFit{ get{ return true; } }
  
  			public InternalItem( Point3D loc, Map map, Mobile caster ) : base( 0x08E2 )
  			{
  				Visible = false;
  				Movable = false;
  				ItemID=Utility.RandomList(2274,2275,2272,2273,2279,2280);
  				Name="stone";
  				MoveToWorld( loc, map );
  				m_Caster=caster;
  
  				if ( caster.InLOS( this ) )
  					Visible = true;
  				else
  					Delete();
  
  				if ( Deleted )
  					return;
  
  				m_Timer = new InternalTimer( this, TimeSpan.FromSeconds( 30.0 ) );
  				m_Timer.Start();
  
  				m_End = DateTime.Now + TimeSpan.FromSeconds( 30.0 );
  			}
  
  			public InternalItem( Serial serial ) : base( serial )
  			{
  			}
  			public override bool OnMoveOver( Mobile m )
  			{
  				m.SendMessage("The magic of the stones prevents you from crossing.");
  				return false;
  			}
  
  			public override void Serialize( GenericWriter writer )
  			{
  				base.Serialize( writer );
  
  				writer.Write( (int) 1 ); // version
  
  				writer.Write( m_End - DateTime.Now );
  			}
  
  			public override void Deserialize( GenericReader reader )
  			{
  				base.Deserialize( reader );
  
  				int version = reader.ReadInt();
  
  				switch ( version )
  				{
  					case 1:
  						{
  							TimeSpan duration = reader.ReadTimeSpan();
  
  							m_Timer = new InternalTimer( this, duration );
  							m_Timer.Start();
  
  							m_End = DateTime.Now + duration;
  
  							break;
  						}
  					case 0:
  						{
  
gt: 							TimeSpan duration = TimeSpan.FromSeconds( 10.0 );