context: using System;
  using Server.Network;
  using Server.Prompts;
  using Server.Multis;
  using Server.Regions;
  
  namespace Server.Items
  {
  	[FlipableAttribute( 0x1f14, 0x1f15, 0x1f16, 0x1f17 )]
  	public class RecallRune : Item
  	{
  		private string m_Description;
  		private bool m_Marked;
  		private Point3D m_Target;
  		private Map m_TargetMap;
  		private BaseHouse m_House;
  
  		public override void Serialize( GenericWriter writer )
  		{
  			base.Serialize( writer );
  
  			if ( m_House != null && !m_House.Deleted )
  			{
  				writer.Write( (int) 1 ); // version
  
  				writer.Write( (Item) m_House );
  			}
  			else
  			{
  				writer.Write( (int) 0 ); // version
  			}
  
  			writer.Write( (string) m_Description );
  			writer.Write( (bool) m_Marked );
  			writer.Write( (Point3D) m_Target );
  			writer.Write( (Map) m_TargetMap );
  		}
  
  		public override void Deserialize( GenericReader reader )
  		{
  			base.Deserialize( reader );
  
  			int version = reader.ReadInt();
  
  			switch ( version )
  			{
  				case 1:
  				{
  					m_House = reader.ReadItem() as BaseHouse;
  					goto case 0;
  				}
  				case 0:
  				{
  					m_Description = reader.ReadString();
  					m_Marked = reader.ReadBool();
  					m_Target = reader.ReadPoint3D();
  					m_TargetMap = reader.ReadMap();
  
  					CalculateHue();
  
  					break;
  				}
  			}
  		}
  
  		[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
  		public BaseHouse House
  		{
  			get
  			{
  				if ( m_House != null && m_House.Deleted )
  					House = null;
  
  				return m_House;
  			}
  			set{ m_House = value; CalculateHue(); InvalidateProperties(); }
  		}
  
  		[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
  		public string Description
  		{
  			get
  			{
  				return m_Description;
  			}
  			set
  			{
  				m_Description = value;
  				InvalidateProperties();
  			}
  		}
  
  		[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
  		public bool Marked
  		{
  			get
  			{
  				return m_Marked;
  			}
  			set
  			{
  				if ( m_Marked != value )
  				{
  					m_Marked = value;
  					CalculateHue();
  					InvalidateProperties();
  				}
  			}
  		}
  
  		[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
  		public Point3D Target
  		{
  			get
  			{
  				return m_Target;
  			}
  			set
  			{
  				m_Target = value;
  			}
  		}
  
  		[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
  		public Map TargetMap
  		{
  			get
  			{
  				return m_TargetMap;
  			}
  			set
  			{
  				if ( m_TargetMap != value )
  				{
  					m_TargetMap = value;
  					CalculateHue();
  					InvalidateProperties();
  				}
  			}
  		}
  
  		private void CalculateHue()
  		{
  			if ( !m_Marked )
  				Hue = 0;
  			else if ( m_TargetMap == Map.Trammel )
  				Hue = (House != null ? 0x47F : 50);
  			else if ( m_TargetMap == Map.Felucca )
  				Hue = (House != null ? 0x66D : 0);
  			else if ( m_TargetMap == Map.Ilshenar )
  				Hue = (House != null ? 0x55F : 1102);
  			else if ( m_TargetMap == Map.Malas )
  				Hue = (House != null ? 0x55F : 1102);
  			else if ( m_TargetMap == Map.Tokuno )
  				Hue = (House != null ? 0x47F : 1154);
  		}
  
  		public void Mark( Mobile m )
  		{
  			m_Marked = true;
  
  			bool setDesc = false;
  			if ( Core.AOS )
  			{
  				m_House = BaseHouse.FindHouseAt( m );
  
  				if ( m_House == null )
  				{
  					m_Target = m.Location;
  					m_TargetMap = m.Map;
  				}
  				else
  				{
  					HouseSign sign = m_House.Sign;
  
  					if ( sign != null )
  						m_Description = sign.Name;
  					else
  						m_Description = null;
  
  					if ( m_Description == null || (m_Description = m_Description.Trim()).Length == 0 )
  						m_Description = "an unnamed house";
  
  					setDesc = true;
  
  					int x = m_House.BanLocation.X;
  					int y = m_House.BanLocation.Y + 2;
  					int z = m_House.BanLocation.Z;
  
  					Map map = m_House.Map;
  
  					if ( map != null && !map.CanFit( x, y, z, 16, false, false ) )
  						z = map.GetAverageZ( x, y );
  
  					m_Target = new Point3D( x, y, z );
  					m_TargetMap = map;
  				}
  			}
  			else
  			{
  				m_House = null;
  				m_Target = m.Location;
  				m_TargetMap = m.Map;
  			}
  
  			if( !setDesc )
  				m_Description = BaseRegion.GetRuneNameFor( Region.Find( m_Target, m_TargetMap ) );
  
  			CalculateHue();
  			InvalidateProperties();
  		}
  
  		private const string RuneFormat = "a recall rune for {0}";
  
  		public override void GetProperties( ObjectPropertyList list )
  		{
  			base.GetProperties( list );
  
  			if ( m_Marked )
  			{
  				string desc;
  
  				if ( (desc = m_Description) == null || (desc = desc.Trim()).Length == 0 )
  					desc = "an unknown location";
  
  				if ( m_TargetMap == Map.Tokuno )
  					list.Add( (House != null ? 1063260 : 1063259), RuneFormat, desc ); // ~1_val~ (Tokuno Islands)[(House)]
  				else if ( m_TargetMap == Map.Malas )
  					list.Add( (House != null ? 1062454 : 1060804), RuneFormat, desc ); // ~1_val~ (Malas)[(House)]
  				else if ( m_TargetMap == Map.Felucca )
  					list.Add( (House != null ? 1062452 : 1060805), RuneFormat, desc ); // ~1_val~ (Felucca)[(House)]
  				else if ( m_TargetMap == Map.Trammel )
  					list.Add( (House != null ? 1062453 : 1060806), RuneFormat, desc ); // ~1_val~ (Trammel)[(House)]
  				else
  					list.Add( (House != null ? "{0} ({1})(House)" : "{0} ({1})"), String.Format( RuneFormat, desc ), m_TargetMap );
  			}
  		}
  
  		public override void OnSingleClick( Mobile from )
  		{
  			if ( m_Marked )
  			{
  				string desc;
  
  				if ( (desc = m_Description) == null || (desc = desc.Trim()).Length == 0 )
  					desc = "an unknown location";
  
  				if ( m_TargetMap == Map.Tokuno )
  					LabelTo( from, (House != null ? 1063260 : 1063259), String.Format( RuneFormat, desc ) ); // ~1_val~ (Tokuno Islands)[(House)]
  				else if ( m_TargetMap == Map.Malas )
  					LabelTo( from, (House != null ? 1062454 : 1060804), String.Format( RuneFormat, desc ) ); // ~1_val~ (Malas)[(House)]
  				else if ( m_TargetMap == Map.Felucca )
  					LabelTo( from, (House != null ? 1062452 : 1060805), String.Format( RuneFormat, desc ) ); // ~1_val~ (Felucca)[(House)]
  				else if ( m_TargetMap == Map.Trammel )
  					LabelTo( from, (House != null ? 1062453 : 1060806), String.Format( RuneFormat, desc ) ); // ~1_val~ (Trammel)[(House)]
  				else
  					LabelTo( from, (House != null ? "{0} ({1})(House)" : "{0} ({1})"), String.Format( RuneFormat, desc ), m_TargetMap );
  			}
  			else
  			{
  
gt: 				LabelTo( from, "an unmarked recall rune" );