context: using System;
  using System.Text;
  using System.Collections;
  using Server.Network;
  using Server.Targeting;
  using Server.Spells;
  
  namespace Server.Items
  {
  	public enum WandEffect
  	{
  		Clumsiness,
  		Identification,
  		Healing,
  		Feeblemindedness,
  		Weakness,
  		MagicArrow,
  		Harming,
  		Fireball,
  		GreaterHealing,
  		Lightning,
  		ManaDraining
  	}
  
  	public abstract class BaseWand : BaseBashing
  	{
  		public override WeaponAbility PrimaryAbility { get { return WeaponAbility.Dismount; } }
  		public override WeaponAbility SecondaryAbility { get { return WeaponAbility.Disarm; } }
  
  		public override int AosStrengthReq { get { return 5; } }
  		public override int AosMinDamage { get { return 9; } }
  		public override int AosMaxDamage { get { return 11; } }
  		public override int AosSpeed { get { return 40; } }
  
  		public override int OldStrengthReq { get { return 0; } }
  		public override int OldMinDamage { get { return 2; } }
  		public override int OldMaxDamage { get { return 6; } }
  		public override int OldSpeed { get { return 35; } }
  
  		public override int InitMinHits { get { return 31; } }
  		public override int InitMaxHits { get { return 110; } }
  
  		private WandEffect m_WandEffect;
  		private int m_Charges;
  
  		public virtual TimeSpan GetUseDelay{ get{ return TimeSpan.FromSeconds( 4.0 ); } }
  
  		[CommandProperty( AccessLevel.GameMaster )]
  		public WandEffect Effect
  		{
  			get{ return m_WandEffect; }
  			set{ m_WandEffect = value; InvalidateProperties(); }
  		}
  
  		[CommandProperty( AccessLevel.GameMaster )]
  		public int Charges
  		{
  			get{ return m_Charges; }
  			set{ m_Charges = value; InvalidateProperties(); }
  		}
  
  		public BaseWand( WandEffect effect, int minCharges, int maxCharges ) : base( Utility.RandomList( 0xDF2, 0xDF3, 0xDF4, 0xDF5 ) )
  		{
  			Weight = 1.0;
  			Effect = effect;
  			Charges = Utility.RandomMinMax( minCharges, maxCharges );
  		}
  
  		public void ConsumeCharge( Mobile from )
  		{
  			--Charges;
  
  			if ( Charges == 0 )
  				from.SendLocalizedMessage( 1019073 ); // This item is out of charges.
  
  			ApplyDelayTo( from );
  		}
  
  		public BaseWand( Serial serial ) : base( serial )
  		{
  		}
  
  		public virtual void ApplyDelayTo( Mobile from )
  		{
  			from.BeginAction( typeof( BaseWand ) );
  			Timer.DelayCall( GetUseDelay, new TimerStateCallback( ReleaseWandLock_Callback ), from );
  		}
  
  		public virtual void ReleaseWandLock_Callback( object state )
  		{
  			((Mobile)state).EndAction( typeof( BaseWand ) );
  		}
  
  		public override void OnDoubleClick( Mobile from )
  		{
  			if ( !from.CanBeginAction( typeof( BaseWand ) ) )
  				return;
  
  			if ( Parent == from )
  			{
  				if ( Charges > 0 )
  					OnWandUse( from );
  				else
  					from.SendLocalizedMessage( 1019073 ); // This item is out of charges.
  			}
  			else
  			{
  				from.SendLocalizedMessage( 502641 ); // You must equip this item to use it.
  			}
  		}
  
  		public override void Serialize( GenericWriter writer )
  		{
  			base.Serialize( writer );
  
  			writer.Write( (int) 0 ); // version
  
  			writer.Write( (int) m_WandEffect );
  			writer.Write( (int) m_Charges );
  		}
  
  		public override void Deserialize( GenericReader reader )
  		{
  			base.Deserialize( reader );
  
  			int version = reader.ReadInt();
  
  			switch ( version )
  			{
  				case 0:
  				{
  					m_WandEffect = (WandEffect)reader.ReadInt();
  					m_Charges = (int)reader.ReadInt();
  
  					break;
  				}
  			}
  		}
  
  		public override void GetProperties( ObjectPropertyList list )
  		{
  			base.GetProperties( list );
  
  			switch ( m_WandEffect )
  			{
  				case WandEffect.Clumsiness:			list.Add( 1017326, m_Charges.ToString() ); break; // clumsiness charges: ~1_val~
  				case WandEffect.Identification:		list.Add( 1017350, m_Charges.ToString() ); break; // identification charges: ~1_val~
  				case WandEffect.Healing:			list.Add( 1017329, m_Charges.ToString() ); break; // healing charges: ~1_val~
  				case WandEffect.Feeblemindedness:	list.Add( 1017327, m_Charges.ToString() ); break; // feeblemind charges: ~1_val~
  				case WandEffect.Weakness:			list.Add( 1017328, m_Charges.ToString() ); break; // weakness charges: ~1_val~
  				case WandEffect.MagicArrow:			list.Add( 1060492, m_Charges.ToString() ); break; // magic arrow charges: ~1_val~
  				case WandEffect.Harming:			list.Add( 1017334, m_Charges.ToString() ); break; // harm charges: ~1_val~
  				case WandEffect.Fireball:			list.Add( 1060487, m_Charges.ToString() ); break; // fireball charges: ~1_val~
  				case WandEffect.GreaterHealing:		list.Add( 1017330, m_Charges.ToString() ); break; // greater healing charges: ~1_val~
  				case WandEffect.Lightning:			list.Add( 1060491, m_Charges.ToString() ); break; // lightning charges: ~1_val~
  				case WandEffect.ManaDraining:		list.Add( 1017339, m_Charges.ToString() ); break; // mana drain charges: ~1_val~
  			}
  		}
  
  		public override void OnSingleClick( Mobile from )
  		{
  			ArrayList attrs = new ArrayList();
  
  			if ( DisplayLootType )
  			{
  				if ( LootType == LootType.Blessed )
  					attrs.Add( new EquipInfoAttribute( 1038021 ) ); // blessed
  				else if ( LootType == LootType.Cursed )
  					attrs.Add( new EquipInfoAttribute( 1049643 ) ); // cursed
  			}
  
  			if ( !Identified )
  			{
  				attrs.Add( new EquipInfoAttribute( 1038000 ) ); // Unidentified
  			}
  			else
  			{
  				int num = 0;
  
  				switch ( m_WandEffect )
  				{
  					case WandEffect.Clumsiness:			num = 3002011; break;
  					case WandEffect.Identification:		num = 1044063; break;
  					case WandEffect.Healing:			num = 3002014; break;
  					case WandEffect.Feeblemindedness:	num = 3002013; break;
  					case WandEffect.Weakness:			num = 3002018; break;
  					case WandEffect.MagicArrow:			num = 3002015; break;
  					case WandEffect.Harming:			num = 3002022; break;
  					case WandEffect.Fireball:			num = 3002028; break;
  					case WandEffect.GreaterHealing:		num = 3002039; break;
  					case WandEffect.Lightning:			num = 3002040; break;
  					case WandEffect.ManaDraining:		num = 3002041; break;
  				}
  
  				if ( num > 0 )
  					attrs.Add( new EquipInfoAttribute( num, m_Charges ) );
  			}
  
  			int number;
  
  			if ( Name == null )
  			{
  				number = 1017085;
  			}
  			else
  			{
  
gt: 				this.LabelTo( from, Name );