context: using System;
  using Server;
  using Server.Gumps;
  using Server.Multis;
  using Server.Mobiles;
  using Server.Network;
  using Server.Targeting;
  
  namespace Server.Items
  {
  	public class BannerOfBritainAddon : Item, IAddon
  	{
  
  		[Constructable]
  		public BannerOfBritainAddon() : base( 0x4B64 )
  		{
  			Movable = false;
  		}
  
  		public BannerOfBritainAddon( Serial serial ) : base( serial )
  		{
  		}
  
  		public bool CouldFit( IPoint3D p, Map map )
  		{
  			if ( !map.CanFit( p.X, p.Y, p.Z, this.ItemData.Height ) )
  				return false;
  
  			if ( this.ItemID == 0x4B64 )
  				return BaseAddon.IsWall( p.X, p.Y - 1, p.Z, map ); // North wall
  			else
  				return BaseAddon.IsWall( p.X - 1, p.Y, p.Z, map ); // West wall
  		}
  
  		public override void Serialize( GenericWriter writer )
  		{
  			base.Serialize( writer );
  
  			writer.Write( (int) 0 ); // version
  		}
  
  		public override void Deserialize( GenericReader reader )
  		{
  			base.Deserialize( reader );
  
  			int version = reader.ReadInt();
  
  			Timer.DelayCall( TimeSpan.Zero, new TimerCallback( FixMovingCrate ) );
  		}
  
  		private void FixMovingCrate()
  		{
  			if ( this.Deleted )
  				return;
  
  			if ( this.Movable || this.IsLockedDown )
  			{
  				Item deed = this.Deed;
  
  				if ( this.Parent is Item )
  				{
  					((Item)this.Parent).AddItem( deed );
  					deed.Location = this.Location;
  				}
  				else
  				{
  					deed.MoveToWorld( this.Location, this.Map );
  				}
  
  				Delete();
  			}
  		}
  
  		public Item Deed
  		{
  			get{ return new BannerOfBritainDeed(); }
  		}
  
  		public override void OnDoubleClick( Mobile from )
  		{
  			BaseHouse house = BaseHouse.FindHouseAt( this );
  
  			if ( house != null && house.IsCoOwner( from ) )
  			{
  				if ( from.InRange( this.GetWorldLocation(), 3 ) )
  				{
  					from.CloseGump( typeof( BannerOfBritainAddonGump ) );
  					from.SendGump( new BannerOfBritainAddonGump( from, this ) );
  				}
  				else
  				{
  					from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
  				}
  			}
  		}
  
  
  		private class BannerOfBritainAddonGump : Gump
  		{
  			private Mobile m_From;
  			private BannerOfBritainAddon m_Addon;
  
  			public BannerOfBritainAddonGump( Mobile from, BannerOfBritainAddon addon ) : base( 150, 50 )
  			{
  				m_From = from;
  				m_Addon = addon;
  
  				AddPage( 0 );
  
  				AddBackground( 0, 0, 220, 170, 0x13BE );
  				AddBackground( 10, 10, 200, 150, 0xBB8 );
  				AddHtmlLocalized( 20, 30, 180, 60, 1062839, false, false ); // Do you wish to re-deed this decoration?
  				AddHtmlLocalized( 55, 100, 160, 25, 1011011, false, false ); // CONTINUE
  				AddButton( 20, 100, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 );
  				AddHtmlLocalized( 55, 125, 160, 25, 1011012, false, false ); // CANCEL
  				AddButton( 20, 125, 0xFA5, 0xFA7, 0, GumpButtonType.Reply, 0 );
  			}
  
  			public override void OnResponse( NetState sender, RelayInfo info )
  			{
  				if ( m_Addon.Deleted )
  					return;
  
  				if ( info.ButtonID == 1 )
  				{
  					if ( m_From.InRange( m_Addon.GetWorldLocation(), 3 ) )
  					{
  						m_From.AddToBackpack( m_Addon.Deed );
  						m_Addon.Delete();
  					}
  					else
  					{
  						m_From.SendLocalizedMessage( 500295 ); // You are too far away to do that.
  					}
  				}
  			}
  		}
  	}
  
  	[Flipable( 0x14F0, 0x14EF )]
  	public class BannerOfBritainDeed : Item
  	{
  		public override int LabelNumber{ get{ return 1098181; } } // Banner of Britain
  
  		[Constructable]
  		public BannerOfBritainDeed() : base( 0x14F0 )
  		{
  			Weight = 1.0;
  			LootType = LootType.Blessed;
  		}
  
  		public BannerOfBritainDeed( Serial serial ) : base( serial )
  		{
  		}
  
  		public override void Serialize( GenericWriter writer )
  		{
  			base.Serialize( writer );
  
  			writer.Write( (int) 0 ); // version
  		}
  
  		public override void Deserialize( GenericReader reader )
  		{
  			base.Deserialize( reader );
  
  			int version = reader.ReadInt();
  		}
  
  		public override void OnDoubleClick( Mobile from )
  		{
  			if ( IsChildOf( from.Backpack ) )
  			{
  				BaseHouse house = BaseHouse.FindHouseAt( from );
  
  				if ( house != null && house.IsCoOwner( from ) )
  				{
  					from.SendLocalizedMessage( 1062838 ); // Where would you like to place this decoration?
  					from.BeginTarget( -1, true, TargetFlags.None, new TargetStateCallback( Placement_OnTarget ), null );
  				}
  				else
  				{
  					from.SendLocalizedMessage( 502092 ); // You must be in your house to do this.
  				}
  			}
  			else
  			{
  				from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
  			}
  		}
  
  		public void Placement_OnTarget( Mobile from, object targeted, object state )
  		{
  			IPoint3D p = targeted as IPoint3D;
  
  			if ( p == null )
  				return;
  
  			Point3D loc = new Point3D( p );
  
  			BaseHouse house = BaseHouse.FindHouseAt( loc, from.Map, 16 );
  
  			if ( house != null && house.IsCoOwner( from ) )
  			{
  				bool northWall = BaseAddon.IsWall( loc.X, loc.Y - 1, loc.Z, from.Map );
  				bool westWall = BaseAddon.IsWall( loc.X - 1, loc.Y, loc.Z, from.Map );
  
  				if ( northWall && westWall )
  					from.SendGump( new BannerOfBritainDeedGump( from, loc, this ) );
  				else
  					PlaceAddon( from, loc, northWall, westWall );
  			}
  			else
  			{
  				from.SendLocalizedMessage( 1042036 ); // That location is not in your house.
  			}
  		}
  
  		private void PlaceAddon( Mobile from, Point3D loc, bool northWall, bool westWall )
  		{
  			if ( Deleted )
  				return;
  
  			BaseHouse house = BaseHouse.FindHouseAt( loc, from.Map, 16 );
  
  			if ( house == null || !house.IsCoOwner( from ) )
  			{
  				from.SendLocalizedMessage( 1042036 ); // That location is not in your house.
  				return;
  			}
  
  			int itemID = 0;
  
  			if ( northWall )
  				itemID = 0x4B64;
  			else if ( westWall )
  				itemID = 0x4B6D;
  			else
  				from.SendLocalizedMessage( 1062840 ); // The decoration must be placed next to a wall.
  
  			if ( itemID > 0 )
  			{
  				Item addon = new BannerOfBritainAddon();
  
  				addon.ItemID = itemID;
  				addon.MoveToWorld( loc, from.Map );
  
  				house.Addons.Add( addon );
  				Delete();
  			}
  		}
  
  		private class BannerOfBritainDeedGump : Gump
  		{
  			private Mobile m_From;
  			private Point3D m_Loc;
  			private BannerOfBritainDeed m_Deed;
  
  			public BannerOfBritainDeedGump( Mobile from, Point3D loc, BannerOfBritainDeed deed ) : base( 150, 50 )
  			{
  				m_From = from;
  				m_Loc = loc;
  				m_Deed = deed;
  
  				AddBackground( 0, 0, 300, 150, 0xA28 );
  
  				AddPage( 0 );
  
  				AddItem( 90, 30, 0x2332 );
  				AddItem( 180, 30, 0x2336 );
  				AddButton( 50, 35, 0x868, 0x869, 1, GumpButtonType.Reply, 0 );
  
gt: 				AddButton( 145, 35, 0x868, 0x869, 2, GumpButtonType.Reply, 0 );