context: using System;
  using Server;
  using Server.Network;
  
  namespace Server.Items
  {
  	public class OrigamiPaper : Item
  	{
  		public override int LabelNumber{ get{ return 1030288; } } // origami paper
  
  		[Constructable]
  		public OrigamiPaper() : base( 0x2830 )
  		{
  		}
  
  		public OrigamiPaper( Serial serial ) : base( serial )
  		{
  		}
  
  		public override void OnDoubleClick( Mobile from )
  		{
  			if ( !IsChildOf( from.Backpack ) )
  			{
  				from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
  			}
  			else
  			{
  				this.Delete();
  
  				Item i = null;
  
  				switch ( Utility.Random( (from.BAC >= 5) ? 6 : 5) )
  				{
  					case 0: i = new OrigamiButterfly();	break;
  					case 1: i = new OrigamiSwan();		break;
  					case 2: i = new OrigamiFrog();		break;
  					case 3: i = new OrigamiShape();		break;
  					case 4: i = new OrigamiSongbird();	break;
  					case 5: i = new OrigamiFish();		break;
  				}
  
  				if( i != null )
  					from.AddToBackpack( i );
  
  				from.SendLocalizedMessage( 1070822 ); // You fold the paper into an interesting shape.
  			}
  		}
  
  		public override void Serialize( GenericWriter writer )
  		{
  			base.Serialize( writer );
  
  			writer.WriteEncodedInt( 0 );
  		}
  
  		public override void Deserialize( GenericReader reader )
  		{
  			base.Deserialize( reader );
  
  			int version = reader.ReadEncodedInt();
  		}
  	}
  
  	public class OrigamiButterfly : Item
  	{
  		public override int LabelNumber{ get{ return 1030296; } } // a delicate origami butterfly
  
  		[Constructable]
  		public OrigamiButterfly() : base( 0x2838 )
  		{
  			LootType = LootType.Blessed;
  		}
  
  		public OrigamiButterfly( Serial serial ) : base( serial )
  		{
  		}
  
  		public override void Serialize( GenericWriter writer )
  		{
  			base.Serialize( writer );
  
  			writer.WriteEncodedInt( 0 );
  		}
  
  		public override void Deserialize( GenericReader reader )
  		{
  			base.Deserialize( reader );
  
  			int version = reader.ReadEncodedInt();
  		}
  	}
  
  	public class OrigamiSwan : Item
  	{
  		public override int LabelNumber{ get{ return 1030297; } } // a delicate origami swan
  
  		[Constructable]
  		public OrigamiSwan() : base( 0x2839 )
  		{
  			LootType = LootType.Blessed;
  
  			
  		}
  
  		public OrigamiSwan( Serial serial ) : base( serial )
  		{
  		}
  
  		public override void Serialize( GenericWriter writer )
  		{
  			base.Serialize( writer );
  
  			writer.WriteEncodedInt( 0 );
  		}
  
  		public override void Deserialize( GenericReader reader )
  		{
  			base.Deserialize( reader );
  
  			int version = reader.ReadEncodedInt();
  		}
  	}
  
  	public class OrigamiFrog : Item
  	{
  		public override int LabelNumber{ get{ return 1030298; } } // a delicate origami frog
  
  		[Constructable]
  		public OrigamiFrog() : base( 0x283A )
  		{
  			LootType = LootType.Blessed;
  
  			
  		}
  
  		public OrigamiFrog( Serial serial ) : base( serial )
  		{
  		}
  
  		public override void Serialize( GenericWriter writer )
  		{
  			base.Serialize( writer );
  
  			writer.WriteEncodedInt( 0 );
  		}
  
  		public override void Deserialize( GenericReader reader )
  		{
  			base.Deserialize( reader );
  
  			int version = reader.ReadEncodedInt();
  		}
  	}
  
  	public class OrigamiShape : Item
  	{
  		public override int LabelNumber{ get{ return 1030299; } } // an intricate geometric origami shape
  
  		[Constructable]
  		public OrigamiShape() : base( 0x283B )
  		{
  			LootType = LootType.Blessed;
  
  			
  		}
  
  		public OrigamiShape( Serial serial ) : base( serial )
  		{
  		}
  
  		public override void Serialize( GenericWriter writer )
  		{
  			base.Serialize( writer );
  
  			writer.WriteEncodedInt( 0 );
  		}
  
  		public override void Deserialize( GenericReader reader )
  		{
  			base.Deserialize( reader );
  
  			int version = reader.ReadEncodedInt();
  		}
  	}
  
  	public class OrigamiSongbird : Item
  	{
  		public override int LabelNumber{ get{ return 1030300; } } // a delicate origami songbird
  
  		[Constructable]
  		public OrigamiSongbird() : base( 0x283C )
  		{
  			LootType = LootType.Blessed;
  
  			
  		}
  
  		public OrigamiSongbird( Serial serial ) : base( serial )
  		{
  		}
  
  		public override void Serialize( GenericWriter writer )
  		{
  			base.Serialize( writer );
  
  			writer.WriteEncodedInt( 0 );
  		}
  
  		public override void Deserialize( GenericReader reader )
  		{
  			base.Deserialize( reader );
  
  			int version = reader.ReadEncodedInt();
  		}
  	}
  
  	public class OrigamiFish : Item
  	{
  		public override int LabelNumber{ get{ return 1030301; } } // a delicate origami fish
  
  		[Constructable]
  		public OrigamiFish() : base( 0x283D )
  		{
  			LootType = LootType.Blessed;
  
  			
  		}
  
  		public OrigamiFish( Serial serial ) : base( serial )
  		{
  		}
  
  		public override void Serialize( GenericWriter writer )
  		{
  			base.Serialize( writer );
  
  			writer.WriteEncodedInt( 0 );
  		}
  
  		public override void Deserialize( GenericReader reader )
  		{
  			base.Deserialize( reader );
  
  
gt: 			int version = reader.ReadEncodedInt();