context: using System;
  using Server.Multis;
  using Server.Network;
  
  namespace Server.Items
  {
      public class WineRack : LockableContainer, IFlipable, IDyable
      {
          public override string DefaultName { get { return "Wine Rack"; } }
  
          public override int DefaultGumpID { get { return 0x44; } }
  
          public virtual int SouthID { get { return 0xA568; } }
          public virtual int SouthEmptyID { get { return 0xA567; } }
          public virtual int EastID { get { return 0xA56A; } }
          public virtual int EastEmptyID { get { return 0xA569; } }
          
          public bool IsEmpty { get { return Items.Count == 0; } }
  
          public bool Dye(Mobile from, DyeTub sender)
          {
              if (Deleted)
                  return false;
  
              Hue = sender.DyedHue;
  
              return true;
          }
  
          [CommandProperty(AccessLevel.Decorator)]
          public override int ItemID
          {
              get { return base.ItemID; }
              set
              {
                  base.ItemID = value;
  
                  CheckWineRack();
              }
          }
  
          public void CheckWineRack()
          {
              if (IsEmpty)
              {
                  if (ItemID == SouthID)
                  {
                      base.ItemID = SouthEmptyID;
                  }
                  else if (ItemID == EastID)
                  {
                      base.ItemID = EastEmptyID;
                  }
              }
              else
              {
                  if (ItemID == SouthEmptyID)
                  {
                      base.ItemID = SouthID;
                  }
                  else if (ItemID == EastEmptyID)
                  {
                      base.ItemID = EastID;
                  }
              }
          }
  
          [Constructable]
          public WineRack()
              : this(0xA567)
          {
          }
  
          [Constructable]
          public WineRack(int id)
              : base(id)
          {
          }
  
          public virtual void OnFlip(Mobile from)
          {
              if (ItemID == SouthID)
              {
                  base.ItemID = EastID;
              }
              else if (ItemID == EastID)
              {
                  base.ItemID = SouthID;
              }
              else if (ItemID == SouthEmptyID)
              {
                  base.ItemID = EastEmptyID;
              }
              else if (ItemID == EastEmptyID)
              {
                  base.ItemID = SouthEmptyID;
              }
          }
  
          public override bool DisplaysContent { get { return false; } }
  
          public override void GetProperties(ObjectPropertyList list)
          {
              base.GetProperties(list);
  
              list.Add(1072241, "{0}\t{1}\t{2}\t{3}", TotalItems, MaxItems, TotalWeight, MaxWeight);
              // Contents: ~1_COUNT~/~2_MAXCOUNT~ items, ~3_WEIGHT~/~4_MAXWEIGHT~ stones
          }
  
          public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
          {
              bool dropped = base.OnDragDropInto(from, item, p);
              BaseHouse house = BaseHouse.FindHouseAt(this);
  
              if (house != null && dropped)
              {
                  OnItemDropped(from, item, house);
              }
  
              return dropped;
          }
  
          public override bool TryDropItem(Mobile from, Item dropped, bool sendFullMessage)
          {
              if (!CheckHold(from, dropped, true, true))
              {
                  return false;
              }
  
              BaseHouse house = BaseHouse.FindHouseAt(this);
  
              if (house != null && IsLockedDown)
              {
                  if (!house.CheckAccessibility(this, from))
                  {
                      PrivateOverheadMessage(MessageType.Regular, 0x21, 1061637, from.NetState); // You are not allowed to access this!
                      from.SendLocalizedMessage(501727); // You cannot lock that down!
                      return false;
                  }
              }
  
              DropItem(dropped);
  
              if (house != null && !IsLockedDown)
              {
                  OnItemDropped(from, dropped, house);
              }
  
              return true;
          }
  
          public override bool IsAccessibleTo(Mobile m)
          {
              return true;
          }
  
          public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
          {
              if (item == this)
              {
                  return base.CheckLift(from, item, ref reject);
              }
  
              BaseHouse house = BaseHouse.FindHouseAt(this);
  
              if (house != null && IsSecure)
              {
                  var secure = house.GetSecureInfoFor(this);
  
                  return secure != null && house.HasSecureAccess(from, secure);
              }
  
              return base.CheckLift(from, item, ref reject);
          }
  
          public virtual void OnItemDropped(Mobile from, Item item, BaseHouse house)
          {
              var secure = house.GetSecureInfoFor(this);
  
              if (secure != null && !house.HasSecureAccess(from, secure))
              {
                  item.InvalidateProperties();
              }
          }
  
          public override void OnItemAdded(Item item)
          {
              base.OnItemAdded(item);
  
              CheckWineRack();
          }
  
          public override void OnItemRemoved(Item item)
          {
              base.OnItemRemoved(item);
  
              CheckWineRack();
          }
  
          public WineRack(Serial serial)
              : base(serial)
          {
          }
  
          public override void Serialize(GenericWriter writer)
          {
              base.Serialize(writer);
              writer.Write((int)0);
          }
  
          public override void Deserialize(GenericReader reader)
          {
              base.Deserialize(reader);
  
gt:             int version = reader.ReadInt();