context: using System;
  using System.Collections;
  using Server;
  using Server.Gumps;
  using Server.Network;
  using Server.Commands;
  
  namespace Server.Gumps
  {
  	public class EditSkillGump : Gump
  	{
  		public static readonly bool OldStyle = PropsConfig.OldStyle;
  
  		public static readonly int GumpOffsetX = PropsConfig.GumpOffsetX;
  		public static readonly int GumpOffsetY = PropsConfig.GumpOffsetY;
  
  		public static readonly int TextHue = PropsConfig.TextHue;
  		public static readonly int TextOffsetX = PropsConfig.TextOffsetX;
  
  		public static readonly int OffsetGumpID = PropsConfig.OffsetGumpID;
  		public static readonly int HeaderGumpID = PropsConfig.HeaderGumpID;
  		public static readonly int  EntryGumpID = PropsConfig.EntryGumpID;
  		public static readonly int   BackGumpID = PropsConfig.BackGumpID;
  		public static readonly int    SetGumpID = PropsConfig.SetGumpID;
  
  		public static readonly int SetWidth = PropsConfig.SetWidth;
  		public static readonly int SetOffsetX = PropsConfig.SetOffsetX, SetOffsetY = PropsConfig.SetOffsetY;
  		public static readonly int SetButtonID1 = PropsConfig.SetButtonID1;
  		public static readonly int SetButtonID2 = PropsConfig.SetButtonID2;
  
  		public static readonly int PrevWidth = PropsConfig.PrevWidth;
  		public static readonly int PrevOffsetX = PropsConfig.PrevOffsetX, PrevOffsetY = PropsConfig.PrevOffsetY;
  		public static readonly int PrevButtonID1 = PropsConfig.PrevButtonID1;
  		public static readonly int PrevButtonID2 = PropsConfig.PrevButtonID2;
  
  		public static readonly int NextWidth = PropsConfig.NextWidth;
  		public static readonly int NextOffsetX = PropsConfig.NextOffsetX, NextOffsetY = PropsConfig.NextOffsetY;
  		public static readonly int NextButtonID1 = PropsConfig.NextButtonID1;
  		public static readonly int NextButtonID2 = PropsConfig.NextButtonID2;
  
  		public static readonly int OffsetSize = PropsConfig.OffsetSize;
  
  		public static readonly int EntryHeight = PropsConfig.EntryHeight;
  		public static readonly int BorderSize = PropsConfig.BorderSize;
  
  		private static readonly int EntryWidth = 160;
  
  		private static readonly int TotalWidth = OffsetSize + EntryWidth + OffsetSize + SetWidth + OffsetSize;
  		private static readonly int TotalHeight = OffsetSize + (2 * (EntryHeight + OffsetSize));
  
  		private static readonly int BackWidth = BorderSize + TotalWidth + BorderSize;
  		private static readonly int BackHeight = BorderSize + TotalHeight + BorderSize;
  
  		private Mobile m_From;
  		private Mobile m_Target;
  		private Skill m_Skill;
  
  		private SkillsGumpGroup m_Selected;
  
  		public override void OnResponse( NetState sender, RelayInfo info )
  		{
  			if ( info.ButtonID == 1 )
  			{
  				try
  				{
  					if ( m_From.AccessLevel >= AccessLevel.GameMaster )
  					{
  						TextRelay text = info.GetTextEntry( 0 );
  
  						if ( text != null )
  						{
  							m_Skill.Base = Convert.ToDouble( text.Text );
  							CommandLogging.LogChangeProperty( m_From, m_Target, String.Format( "{0}.Base", m_Skill ), m_Skill.Base.ToString() );
  						}
  					}
  					else
  					{
  						m_From.SendMessage( "You may not change that." );
  					}
  
  					m_From.SendGump( new SkillsGump( m_From, m_Target, m_Selected ) );
  				}
  				catch
  				{
  					m_From.SendMessage( "Bad format. ###.# expected." );
  					m_From.SendGump( new EditSkillGump( m_From, m_Target, m_Skill, m_Selected ) );
  				}
  			}
  			else
  			{
  				m_From.SendGump( new SkillsGump( m_From, m_Target, m_Selected ) );
  			}
  		}
  
  		public EditSkillGump( Mobile from, Mobile target, Skill skill, SkillsGumpGroup selected ) : base( GumpOffsetX, GumpOffsetY )
  		{
  			m_From = from;
  			m_Target = target;
  			m_Skill = skill;
  			m_Selected = selected;
  
  			string initialText = m_Skill.Base.ToString( "F1" );
  
  			AddPage( 0 );
  
  			AddBackground( 0, 0, BackWidth, BackHeight, BackGumpID );
  			AddImageTiled( BorderSize, BorderSize, TotalWidth - (OldStyle ? SetWidth + OffsetSize : 0), TotalHeight, OffsetGumpID );
  
  			int x = BorderSize + OffsetSize;
  			int y = BorderSize + OffsetSize;
  
  			AddImageTiled( x, y, EntryWidth, EntryHeight, EntryGumpID );
  			AddLabelCropped( x + TextOffsetX, y, EntryWidth - TextOffsetX, EntryHeight, TextHue, skill.Name );
  			x += EntryWidth + OffsetSize;
  
  			if ( SetGumpID != 0 )
  				AddImageTiled( x, y, SetWidth, EntryHeight, SetGumpID );
  
  			x = BorderSize + OffsetSize;
  			y += EntryHeight + OffsetSize;
  
  			AddImageTiled( x, y, EntryWidth, EntryHeight, EntryGumpID );
  			AddTextEntry( x + TextOffsetX, y, EntryWidth - TextOffsetX, EntryHeight, TextHue, 0, initialText );
  			x += EntryWidth + OffsetSize;
  
  			if ( SetGumpID != 0 )
  				AddImageTiled( x, y, SetWidth, EntryHeight, SetGumpID );
  
  			AddButton( x + SetOffsetX, y + SetOffsetY, SetButtonID1, SetButtonID2, 1, GumpButtonType.Reply, 0 );
  		}
  	}
  
  	public class SkillsGump : Gump
  	{
  		public static bool OldStyle = PropsConfig.OldStyle;
  
  		public static readonly int GumpOffsetX = PropsConfig.GumpOffsetX;
  		public static readonly int GumpOffsetY = PropsConfig.GumpOffsetY;
  
  		public static readonly int TextHue = PropsConfig.TextHue;
  		public static readonly int TextOffsetX = PropsConfig.TextOffsetX;
  
  		public static readonly int OffsetGumpID = PropsConfig.OffsetGumpID;
  		public static readonly int HeaderGumpID = PropsConfig.HeaderGumpID;
  		public static readonly int  EntryGumpID = PropsConfig.EntryGumpID;
  		public static readonly int   BackGumpID = PropsConfig.BackGumpID;
  		public static readonly int    SetGumpID = PropsConfig.SetGumpID;
  
  		public static readonly int SetWidth = PropsConfig.SetWidth;
  		public static readonly int SetOffsetX = PropsConfig.SetOffsetX, SetOffsetY = PropsConfig.SetOffsetY;
  		public static readonly int SetButtonID1 = PropsConfig.SetButtonID1;
  		public static readonly int SetButtonID2 = PropsConfig.SetButtonID2;
  
  		public static readonly int PrevWidth = PropsConfig.PrevWidth;
  		public static readonly int PrevOffsetX = PropsConfig.PrevOffsetX, PrevOffsetY = PropsConfig.PrevOffsetY;
  		public static readonly int PrevButtonID1 = PropsConfig.PrevButtonID1;
  		public static readonly int PrevButtonID2 = PropsConfig.PrevButtonID2;
  
  		public static readonly int NextWidth = PropsConfig.NextWidth;
  		public static readonly int NextOffsetX = PropsConfig.NextOffsetX, NextOffsetY = PropsConfig.NextOffsetY;
  		public static readonly int NextButtonID1 = PropsConfig.NextButtonID1;
  		public static readonly int NextButtonID2 = PropsConfig.NextButtonID2;
  
  		public static readonly int OffsetSize = PropsConfig.OffsetSize;
  
  		public static readonly int EntryHeight = PropsConfig.EntryHeight;
  		public static readonly int BorderSize = PropsConfig.BorderSize;
  
  		/*
  		private static bool PrevLabel = OldStyle, NextLabel = OldStyle;
  
  		private static readonly int PrevLabelOffsetX = PrevWidth + 1;
  		
  		private static readonly int PrevLabelOffsetY = 0;
  
  		private static readonly int NextLabelOffsetX = -29;
  		private static readonly int NextLabelOffsetY = 0;
  		 * */
  
  		private static readonly int NameWidth = 107;
  		private static readonly int ValueWidth = 128;
  
  		private static readonly int EntryCount = 15;
  
  		private static readonly int TypeWidth = NameWidth + OffsetSize + ValueWidth;
  
  		private static readonly int TotalWidth = OffsetSize + NameWidth + OffsetSize + ValueWidth + OffsetSize + SetWidth + OffsetSize;
  		private static readonly int TotalHeight = OffsetSize + ((EntryHeight + OffsetSize) * (EntryCount + 1));
  
  		private static readonly int BackWidth = BorderSize + TotalWidth + BorderSize;
  		private static readonly int BackHeight = BorderSize + TotalHeight + BorderSize;
  
  		private static readonly int IndentWidth = 12;
  
  		private Mobile m_From;
  		private Mobile m_Target;
  
  		private SkillsGumpGroup[] m_Groups;
  		private SkillsGumpGroup m_Selected;
  
  		public override void OnResponse( NetState sender, RelayInfo info )
  		{
  			int buttonID = info.ButtonID - 1;
  
  			int index = buttonID / 3;
  			int type = buttonID % 3;
  
  			switch ( type )
  			{
  				case 0:
  				{
  					if ( index >= 0 && index < m_Groups.Length )
  					{
  						SkillsGumpGroup newSelection = m_Groups[index];
  
  						if ( m_Selected != newSelection )
  							m_From.SendGump( new SkillsGump( m_From, m_Target, newSelection ) );
  						else
  							m_From.SendGump( new SkillsGump( m_From, m_Target, null ) );
  					}
  
  					break;
  				}
  				case 1:
  				{
  					if ( m_Selected != null && index >= 0 && index < m_Selected.Skills.Length )
  					{
  						Skill sk = m_Target.Skills[m_Selected.Skills[index]];
  
  						if ( sk != null )
  						{
  							if ( m_From.AccessLevel >= AccessLevel.GameMaster )
  							{
  								m_From.SendGump( new EditSkillGump( m_From, m_Target, sk, m_Selected ) );
  							}
  							else
  							{
  								m_From.SendMessage( "You may not change that." );
  								m_From.SendGump( new SkillsGump( m_From, m_Target, m_Selected ) );
  							}
  						}
  						else
  						{
  							m_From.SendGump( new SkillsGump( m_From, m_Target, m_Selected ) );
  						}
  					}
  
  					break;
  				}
  				case 2:
  				{
  					if ( m_Selected != null && index >= 0 && index < m_Selected.Skills.Length )
  					{
  						Skill sk = m_Target.Skills[m_Selected.Skills[index]];
  
  						if ( sk != null )
  						{
  							if ( m_From.AccessLevel >= AccessLevel.GameMaster )
  							{
  								switch ( sk.Lock )
  								{
  									case SkillLock.Up: sk.SetLockNoRelay( SkillLock.Down ); sk.Update(); break;
  									case SkillLock.Down: sk.SetLockNoRelay( SkillLock.Locked ); sk.Update(); break;
  									case SkillLock.Locked: sk.SetLockNoRelay( SkillLock.Up ); sk.Update(); break;
  								}
  							}
  							else
  							{
  								m_From.SendMessage( "You may not change that." );
  							}
  
  							m_From.SendGump( new SkillsGump( m_From, m_Target, m_Selected ) );
  						}
  					}
  
  					break;
  				}
  			}
  		}
  
  		public int GetButtonID( int type, int index )
  		{
  			return 1 + (index * 3) + type;
  		}
  
  		public SkillsGump( Mobile from, Mobile target ) : this( from, target, null )
  		{
  		}
  
  		public SkillsGump( Mobile from, Mobile target, SkillsGumpGroup selected ) : base( GumpOffsetX, GumpOffsetY )
  		{
  			m_From = from;
  			m_Target = target;
  
  			m_Groups = SkillsGumpGroup.Groups;
  			m_Selected = selected;
  
  			int count = m_Groups.Length;
  
  			if ( selected != null )
  				count += selected.Skills.Length;
  
  			int totalHeight = OffsetSize + ((EntryHeight + OffsetSize) * (count + 1));
  
  			AddPage( 0 );
  
  			AddBackground( 0, 0, BackWidth, BorderSize + totalHeight + BorderSize, BackGumpID );
  			AddImageTiled( BorderSize, BorderSize, TotalWidth - (OldStyle ? SetWidth + OffsetSize : 0), totalHeight, OffsetGumpID );
  
  			int x = BorderSize + OffsetSize;
  			int y = BorderSize + OffsetSize;
  
  			int emptyWidth = TotalWidth - PrevWidth - NextWidth - (OffsetSize * 4) - (OldStyle ? SetWidth + OffsetSize : 0);
  
  			if ( OldStyle )
  				AddImageTiled( x, y, TotalWidth - (OffsetSize * 3) - SetWidth, EntryHeight, HeaderGumpID );
  			else
  				AddImageTiled( x, y, PrevWidth, EntryHeight, HeaderGumpID );
  
  			x += PrevWidth + OffsetSize;
  
  			if ( !OldStyle )
  				AddImageTiled( x - (OldStyle ? OffsetSize : 0), y, emptyWidth + (OldStyle ? OffsetSize * 2 : 0), EntryHeight, HeaderGumpID );
  
  			x += emptyWidth + OffsetSize;
  
  			if ( !OldStyle )
  				AddImageTiled( x, y, NextWidth, EntryHeight, HeaderGumpID );
  
  			for ( int i = 0; i < m_Groups.Length; ++i )
  			{
  				x = BorderSize + OffsetSize;
  				y += EntryHeight + OffsetSize;
  
  				SkillsGumpGroup group = m_Groups[i];
  
  				AddImageTiled( x, y, PrevWidth, EntryHeight, HeaderGumpID );
  
  				if ( group == selected )
  					AddButton( x + PrevOffsetX, y + PrevOffsetY, 0x15E2, 0x15E6, GetButtonID( 0, i ), GumpButtonType.Reply, 0 );
  				else
  					AddButton( x + PrevOffsetX, y + PrevOffsetY, 0x15E1, 0x15E5, GetButtonID( 0, i ), GumpButtonType.Reply, 0 );
  
  				x += PrevWidth + OffsetSize;
  
  				x -= (OldStyle ? OffsetSize : 0);
  
  				AddImageTiled( x, y, emptyWidth + (OldStyle ? OffsetSize * 2 : 0), EntryHeight, EntryGumpID );
  				AddLabel( x + TextOffsetX, y, TextHue, group.Name );
  
  				x += emptyWidth + (OldStyle ? OffsetSize * 2 : 0);
  				x += OffsetSize;
  
  				if ( SetGumpID != 0 )
  					AddImageTiled( x, y, SetWidth, EntryHeight, SetGumpID );
  
  				if ( group == selected )
  				{
  					int indentMaskX = BorderSize;
  					int indentMaskY = y + EntryHeight + OffsetSize;
  
  					for ( int j = 0; j < group.Skills.Length; ++j )
  					{
  						Skill sk = target.Skills[group.Skills[j]];
  
  						x = BorderSize + OffsetSize;
  						y += EntryHeight + OffsetSize;
  
  						x += OffsetSize;
  						x += IndentWidth;
  
  						AddImageTiled( x, y, PrevWidth, EntryHeight, HeaderGumpID );
  
  						AddButton( x + PrevOffsetX, y + PrevOffsetY, 0x15E1, 0x15E5, GetButtonID( 1, j ), GumpButtonType.Reply, 0 );
  
  						x += PrevWidth + OffsetSize;
  
  						x -= (OldStyle ? OffsetSize : 0);
  
  						AddImageTiled( x, y, emptyWidth + (OldStyle ? OffsetSize * 2 : 0) - OffsetSize - IndentWidth, EntryHeight, EntryGumpID );
  						AddLabel( x + TextOffsetX, y, TextHue, sk == null ? "(null)" : sk.Name );
  
  						x += emptyWidth + (OldStyle ? OffsetSize * 2 : 0) - OffsetSize - IndentWidth;
  						x += OffsetSize;
  
  						if ( SetGumpID != 0 )
  							AddImageTiled( x, y, SetWidth, EntryHeight, SetGumpID );
  
  						if ( sk != null )
  						{
  							int buttonID1, buttonID2;
  							int xOffset, yOffset;
  
  							switch ( sk.Lock )
  							{
  								default:
  								case SkillLock.Up: buttonID1 = 0x983; buttonID2 = 0x983; xOffset = 6; yOffset = 4; break;
  								case SkillLock.Down: buttonID1 = 0x985; buttonID2 = 0x985; xOffset = 6; yOffset = 4; break;
  								case SkillLock.Locked: buttonID1 = 0x82C; buttonID2 = 0x82C; xOffset = 5; yOffset = 2; break;
  							}
  
  							AddButton( x + xOffset, y + yOffset, buttonID1, buttonID2, GetButtonID( 2, j ), GumpButtonType.Reply, 0 );
  
  							y += 1;
  							x -= OffsetSize;
  							x -= 1;
  							x -= 50;
  
  							AddImageTiled( x, y, 50, EntryHeight - 2, OffsetGumpID );
  
  							x += 1;
  							y += 1;
  
  							AddImageTiled( x, y, 48, EntryHeight - 4, EntryGumpID );
  
  							AddLabelCropped( x + TextOffsetX, y - 1, 48 - TextOffsetX, EntryHeight - 3, TextHue, sk.Base.ToString( "F1" ) );
  
  							y -= 2;
  						}
  					}
  
  					AddImageTiled( indentMaskX, indentMaskY, IndentWidth + OffsetSize, (group.Skills.Length * (EntryHeight + OffsetSize)) - (i < (m_Groups.Length - 1) ? OffsetSize : 0), BackGumpID + 4 );
  				}
  			}
  		}
  	}
  
  	public class SkillsGumpGroup
  	{
  		private string m_Name;
  		private SkillName[] m_Skills;
  
  		public string Name{ get{ return m_Name; } }
  		public SkillName[] Skills{ get{ return m_Skills; } }
  
  		public SkillsGumpGroup( string name, SkillName[] skills )
  		{
  			m_Name = name;
  			m_Skills = skills;
  
  			Array.Sort( m_Skills, new SkillNameComparer() );
  		}
  
  		private class SkillNameComparer : IComparer
  		{
  			public SkillNameComparer()
  			{
  			}
  
  			public int Compare( object x, object y )
  			{
  				SkillName a = (SkillName)x;
  				SkillName b = (SkillName)y;
  
  				string aName = SkillInfo.Table[(int)a].Name;
  				string bName = SkillInfo.Table[(int)b].Name;
  
  				return aName.CompareTo( bName );
  			}
  		}
  
  		private static SkillsGumpGroup[] m_Groups = new SkillsGumpGroup[]
  			{
  				new SkillsGumpGroup( "Crafting", new SkillName[]
  				{
  					SkillName.Alchemy,
  					SkillName.Blacksmith,
  					SkillName.Cartography,
  					SkillName.Carpentry,
  					SkillName.Cooking,
  					SkillName.Fletching,
  					SkillName.Inscribe,
  					SkillName.Tailoring,
  					SkillName.Tinkering,
  					SkillName.Imbuing
  				} ),
  				new SkillsGumpGroup( "Bardic", new SkillName[]
  				{
  					SkillName.Discordance,
  					SkillName.Musicianship,
  					SkillName.Peacemaking,
  					SkillName.Provocation
  				} ),
  				new SkillsGumpGroup( "Magical", new SkillName[]
  				{
  					SkillName.Chivalry,
  					SkillName.EvalInt,
  					SkillName.Magery,
  					SkillName.MagicResist,
  					SkillName.Meditation,
  					SkillName.Necromancy,
  					SkillName.SpiritSpeak,
  					SkillName.Ninjitsu,
  					SkillName.Bushido,
  					SkillName.Spellweaving,
  					SkillName.Mysticism
  				} ),
  				new SkillsGumpGroup( "Miscellaneous", new SkillName[]
  				{
  					SkillName.Camping,
  					SkillName.Fishing,
  					SkillName.Focus,
  					SkillName.Healing,
  					SkillName.Herding,
  					SkillName.Lockpicking,
  					SkillName.Lumberjacking,
  					SkillName.Mining,
  					SkillName.Snooping,
  					SkillName.Veterinary
  				} ),
  				new SkillsGumpGroup( "Combat Ratings", new SkillName[]
  				{
  					SkillName.Archery,
  					SkillName.Fencing,
  					SkillName.Macing,
  					SkillName.Parry,
  					SkillName.Swords,
  					SkillName.Tactics,
  					SkillName.Wrestling,
  					SkillName.Throwing
  				} ),
  				new SkillsGumpGroup( "Actions", new SkillName[]
  				{
  					SkillName.AnimalTaming,
  					SkillName.Begging,
  					SkillName.DetectHidden,
  					SkillName.Hiding,
  					SkillName.RemoveTrap,
  					SkillName.Poisoning,
  					SkillName.Stealing,
  					SkillName.Stealth,
  					SkillName.Tracking
  				} ),
  
gt: 				new SkillsGumpGroup( "Lore & Knowledge", new SkillName[]