context: using System;
  using Server.Network;
  
  namespace Server.Items
  {
  	[FlipableAttribute( 0xC10, 0xC11 )]
  	public class RuinedFallenChairA : Item
  	{
  		[Constructable]
  		public RuinedFallenChairA()
  			: base( 0xC10 )
  		{
  			Movable = false;
  		}
  
  		public RuinedFallenChairA( Serial serial )
  			: base( serial )
  		{
  		}
  
  		public override void Serialize( GenericWriter writer )
  		{
  			base.Serialize( writer );
  
  			writer.Write( (int) 0 ); // version
  		}
  
  		public override void Deserialize( GenericReader reader )
  		{
  			base.Deserialize( reader );
  
  			/*int version =*/
  			reader.ReadInt();
  		}
  
  	}
  
  	[FlipableAttribute( 0xC13, 0xC12 )]
  	public class RuinedArmoire : Item
  	{
  		[Constructable]
  		public RuinedArmoire()
  			: base( 0xC13 )
  		{
  			Movable = false;
  		}
  
  		public RuinedArmoire( Serial serial )
  			: base( serial )
  		{
  		}
  
  		public override void Serialize( GenericWriter writer )
  		{
  			base.Serialize( writer );
  
  			writer.Write( (int) 0 ); // version
  		}
  
  		public override void Deserialize( GenericReader reader )
  		{
  			base.Deserialize( reader );
  
  			/*int version =*/
  			reader.ReadInt();
  		}
  
  	}
  
  	[FlipableAttribute( 0xC14, 0xC15 )]
  	public class RuinedBookcase : Item
  	{
  		[Constructable]
  		public RuinedBookcase()
  			: base( 0xC14 )
  		{
  			Movable = false;
  		}
  
  		public RuinedBookcase( Serial serial )
  			: base( serial )
  		{
  		}
  
  		public override void Serialize( GenericWriter writer )
  		{
  			base.Serialize( writer );
  
  			writer.Write( (int) 0 ); // version
  		}
  
  		public override void Deserialize( GenericReader reader )
  		{
  			base.Deserialize( reader );
  
  			/*int version =*/
  			reader.ReadInt();
  		}
  
  	}
  
  	public class RuinedBooks : Item
  	{
  		[Constructable]
  		public RuinedBooks()
  			: base( 0xC16 )
  		{
  			Movable = false;
  		}
  
  		public RuinedBooks( Serial serial )
  			: base( serial )
  		{
  		}
  
  		public override void Serialize( GenericWriter writer )
  		{
  			base.Serialize( writer );
  
  			writer.Write( (int) 0 ); // version
  		}
  
  		public override void Deserialize( GenericReader reader )
  		{
  			base.Deserialize( reader );
  
  			/*int version =*/
  			reader.ReadInt();
  		}
  	}
  
  	[FlipableAttribute( 0xC17, 0xC18 )]
  	public class CoveredChair : Item
  	{
  		[Constructable]
  		public CoveredChair()
  			: base( 0xC17 )
  		{
  			Movable = false;
  		}
  
  		public CoveredChair( Serial serial )
  			: base( serial )
  		{
  		}
  
  		public override void Serialize( GenericWriter writer )
  		{
  			base.Serialize( writer );
  
  			writer.Write( (int) 0 ); // version
  		}
  
  		public override void Deserialize( GenericReader reader )
  		{
  			base.Deserialize( reader );
  
  			/*int version =*/
  			reader.ReadInt();
  		}
  
  	}
  
  	[FlipableAttribute( 0xC19, 0xC1A )]
  	public class RuinedFallenChairB : Item
  	{
  		[Constructable]
  		public RuinedFallenChairB()
  			: base( 0xC19 )
  		{
  			Movable = false;
  		}
  
  		public RuinedFallenChairB( Serial serial )
  			: base( serial )
  		{
  		}
  
  		public override void Serialize( GenericWriter writer )
  		{
  			base.Serialize( writer );
  
  			writer.Write( (int) 0 ); // version
  		}
  
  		public override void Deserialize( GenericReader reader )
  		{
  			base.Deserialize( reader );
  
  			/*int version =*/
  			reader.ReadInt();
  		}
  
  	}
  
  	[FlipableAttribute( 0xC1B, 0xC1C, 0xC1E, 0xC1D )]
  	public class RuinedChair : Item
  	{
  		[Constructable]
  		public RuinedChair()
  			: base( 0xC1B )
  		{
  			Movable = false;
  		}
  
  		public RuinedChair( Serial serial )
  			: base( serial )
  		{
  		}
  
  		public override void Serialize( GenericWriter writer )
  		{
  			base.Serialize( writer );
  
  			writer.Write( (int) 0 ); // version
  		}
  
  		public override void Deserialize( GenericReader reader )
  		{
  			base.Deserialize( reader );
  
  			/*int version =*/
  			reader.ReadInt();
  		}
  	}
  
  	public class RuinedClock : Item
  	{
  		[Constructable]
  		public RuinedClock()
  			: base( 0xC1F )
  		{
  			Movable = false;
  		}
  
  		public RuinedClock( Serial serial )
  			: base( serial )
  		{
  		}
  
  		public override void Serialize( GenericWriter writer )
  		{
  			base.Serialize( writer );
  
  			writer.Write( (int) 0 ); // version
  		}
  
  		public override void Deserialize( GenericReader reader )
  		{
  			base.Deserialize( reader );
  
  			/*int version =*/
  			reader.ReadInt();
  		}
  	}
  
  	[FlipableAttribute( 0xC24, 0xC25 )]
  	public class RuinedDrawers : Item
  	{
  		[Constructable]
  		public RuinedDrawers()
  			: base( 0xC24 )
  		{
  			Movable = false;
  		}
  
  		public RuinedDrawers( Serial serial )
  			: base( serial )
  		{
  		}
  
  		public override void Serialize( GenericWriter writer )
  		{
  			base.Serialize( writer );
  
  			writer.Write( (int) 0 ); // version
  		}
  
  		public override void Deserialize( GenericReader reader )
  		{
  			base.Deserialize( reader );
  
  			/*int version = */
  			reader.ReadInt();
  		}
  	}
  
  	public class RuinedPainting : Item
  	{
  		[Constructable]
  		public RuinedPainting()
  			: base( 0xC2C )
  		{
  			Movable = false;
  		}
  
  		public RuinedPainting( Serial serial )
  			: base( serial )
  		{
  		}
  
  		public override void Serialize( GenericWriter writer )
  		{
  			base.Serialize( writer );
  
  			writer.Write( (int) 0 ); // version
  		}
  
  		public override void Deserialize( GenericReader reader )
  		{
  			base.Deserialize( reader );
  
  			/*int version = */
  			reader.ReadInt();
  		}
  	}
  
  	[FlipableAttribute( 0xC2D, 0xC2F, 0xC2E, 0xC30 )]
  	public class WoodDebris : Item
  	{
  		[Constructable]
  		public WoodDebris()
  			: base( 0xC2D )
  		{
  			Movable = false;
  		}
  
  		public WoodDebris( Serial serial )
  			: base( serial )
  		{
  		}
  
  		public override void Serialize( GenericWriter writer )
  		{
  			base.Serialize( writer );
  
  
gt: 			writer.Write( (int) 0 ); // version