context: using System;
  using Server;
  using Server.Mobiles;
  using Server.Items;
  using Server.Network;
  
  namespace Server.Engines.Quests.Haven
  {
  	public class FindUzeraanBeginObjective : QuestObjective
  	{
  		public override object Message
  		{
  			get
  			{
  				// Find Uzeraan.  Uzeraan will explain what you need to do next.
  				return 1046039;
  			}
  		}
  
  		public FindUzeraanBeginObjective()
  		{
  		}
  
  		public override void OnComplete()
  		{
  			if ( System.From.Profession == 5 ) // paladin
  				System.AddConversation( new UzeraanTitheConversation() );
  			else
  				System.AddConversation( new UzeraanFirstTaskConversation() );
  		}
  	}
  
  	public class TitheGoldObjective : QuestObjective
  	{
  		public override object Message
  		{
  			get
  			{
  				/* Go to the shrine inside of Uzeraan's Mansion, near the front doors and
  				 * <a href = "?ForceTopic109">tithe</a> at least 500 gold.<BR><BR>
  				 * 
  				 * Return to Uzeraan when you are done.
  				 */
  				return 1060386;
  			}
  		}
  
  		private int m_OldTithingPoints;
  
  		public TitheGoldObjective()
  		{
  			m_OldTithingPoints = -1;
  		}
  
  		public override void CheckProgress()
  		{
  			PlayerMobile pm = System.From;
  			int curTithingPoints = pm.TithingPoints;
  
  			if ( curTithingPoints >= 500 )
  				Complete();
  			else if ( curTithingPoints > m_OldTithingPoints && m_OldTithingPoints >= 0 )
  				pm.SendLocalizedMessage( 1060240, "", 0x41 ); // You must have at least 500 tithing points before you can continue in your quest.
  
  			m_OldTithingPoints = curTithingPoints;
  		}
  
  		public override void OnComplete()
  		{
  			System.AddObjective( new FindUzeraanFirstTaskObjective() );
  		}
  	}
  
  	public class FindUzeraanFirstTaskObjective : QuestObjective
  	{
  		public override object Message
  		{
  			get
  			{
  				// Return to Uzeraan, now that you have enough tithing points to continue your quest.
  				return 1060387;
  			}
  		}
  
  		public FindUzeraanFirstTaskObjective()
  		{
  		}
  
  		public override void OnComplete()
  		{
  			System.AddConversation( new UzeraanFirstTaskConversation() );
  		}
  	}
  
  	public enum KillHordeMinionsStep
  	{
  		First,
  		LearnKarma,
  		Others
  	}
  
  	public class KillHordeMinionsObjective : QuestObjective
  	{
  		private KillHordeMinionsStep m_Step;
  
  		public KillHordeMinionsStep Step { get { return m_Step; } }
  
  		public override object Message
  		{
  			get
  			{
  				switch ( m_Step )
  				{
  					case KillHordeMinionsStep.First:
  						/* Find the mountain pass beyond the house which lies at the
  						 * end of the runic road.<BR><BR>
  						 * 
  						 * Assist the city Militia by slaying <I>Horde Minions</I>
  						 */
  						return 1049089;
  
  					case KillHordeMinionsStep.LearnKarma:
  						/* You have just gained some <a href="?ForceTopic45">Karma</a>
  						 * for killing the horde minion. <a href="?ForceTopic134">Learn</a>
  						 * how this affects your Paladin abilities.
  						 */
  						return 1060389;
  
  					default:
  						// Continue driving back the Horde Minions, as Uzeraan instructed you to do.
  						return 1060507;
  				}
  			}
  		}
  
  		public override int MaxProgress
  		{
  			get
  			{
  				if ( System.From.Profession == 5 ) // paladin
  				{
  					switch ( m_Step )
  					{
  						case KillHordeMinionsStep.First: return 1;
  						case KillHordeMinionsStep.LearnKarma: return 2;
  						default: return 5;
  					}
  				}
  				else
  				{
  					return 5;
  				}
  			}
  		}
  
  		public override bool Completed
  		{
  			get
  			{
  				if ( m_Step == KillHordeMinionsStep.LearnKarma && HasBeenRead )
  					return true;
  				else
  					return base.Completed;
  			}
  		}
  
  		public KillHordeMinionsObjective()
  		{
  		}
  
  		public KillHordeMinionsObjective( KillHordeMinionsStep step )
  		{
  			m_Step = step;
  		}
  
  		public override void RenderProgress( BaseQuestGump gump )
  		{
  			if ( !Completed )
  			{
  				gump.AddHtmlObject( 70, 260, 270, 100, 1049090, BaseQuestGump.Blue, false, false ); // Horde Minions killed:
  				gump.AddLabel( 70, 280, 0x64, CurProgress.ToString() );
  			}
  			else
  			{
  				base.RenderProgress( gump );
  			}
  		}
  
  		public override void OnRead()
  		{
  			CheckCompletionStatus();
  		}
  
  		public override bool IgnoreYoungProtection( Mobile from )
  		{
  			// This restriction continues until the quest is ended
  			if ( from is HordeMinion && from.Map == Map.Trammel && from.X >= 3314 && from.X <= 3814 && from.Y >= 2345 && from.Y <= 3095 ) // Haven island
  				return true;
  
  			return false;
  		}
  
  		public override void OnKill( BaseCreature creature, Container corpse )
  		{
  			if ( creature is HordeMinion && corpse.Map == Map.Trammel && corpse.X >= 3314 && corpse.X <= 3814 && corpse.Y >= 2345 && corpse.Y <= 3095 ) // Haven island
  			{
  				if ( CurProgress == 0 )
  					System.From.Send( new DisplayHelpTopic( 29, false ) ); // HEALING
  
  				CurProgress++;
  			}
  		}
  
  		public override void OnComplete()
  		{
  			if ( System.From.Profession == 5 )
  			{
  				switch ( m_Step )
  				{
  					case KillHordeMinionsStep.First:
  					{
  						QuestObjective obj = new KillHordeMinionsObjective( KillHordeMinionsStep.LearnKarma );
  						System.AddObjective( obj );
  						obj.CurProgress = CurProgress;
  						break;
  					}
  					case KillHordeMinionsStep.LearnKarma:
  					{
  						QuestObjective obj = new KillHordeMinionsObjective( KillHordeMinionsStep.Others );
  						System.AddObjective( obj );
  						obj.CurProgress = CurProgress;
  						break;
  					}
  					default:
  					{
  						System.AddObjective( new FindUzeraanAboutReportObjective() );
  						break;
  					}
  				}
  			}
  			else
  			{
  				System.AddObjective( new FindUzeraanAboutReportObjective() );
  			}
  		}
  
  		public override void ChildDeserialize( GenericReader reader )
  		{
  			/*int version = */reader.ReadEncodedInt();
  
  			m_Step = (KillHordeMinionsStep) reader.ReadEncodedInt();
  		}
  
  		public override void ChildSerialize( GenericWriter writer )
  		{
  			writer.WriteEncodedInt( (int) 0 ); // version
  
  			writer.WriteEncodedInt( (int) m_Step );
  		}
  	}
  
  	public class FindUzeraanAboutReportObjective : QuestObjective
  	{
  		public override object Message
  		{
  			get
  			{
  				/* It's no use... The <I>Horde Minions</I> are too many.
  				 * They are appearing out of nowhere.<BR><BR>
  				 * 
  				 * Return to Uzeraan and report your findings.
  				 */
  				return 1049091;
  			}
  		}
  
  		public FindUzeraanAboutReportObjective()
  		{
  		}
  
  		public override void OnComplete()
  		{
  			System.AddConversation( new UzeraanReportConversation() );
  		}
  	}
  
  	public class FindSchmendrickObjective : QuestObjective
  	{
  		public override object Message
  		{
  			get
  			{
  				/* Prepare for battle and step onto the teleporter,
  				 * located against the wall in the main hall of Uzeraan's mansion.<BR><BR>
  				 * 
  				 * Find Schmendrick within the mines.
  				 */
  				return 1049120;
  			}
  		}
  
  		public FindSchmendrickObjective()
  		{
  		}
  
  		public override bool IgnoreYoungProtection( Mobile from )
  		{
  			// This restriction begins when this objective is completed, and continues until the quest is ended
  			if ( Completed && from is RestlessSoul && from.Map == Map.Trammel && from.X >= 5199 && from.X <= 5271 && from.Y >= 1812 && from.Y <= 1865 ) // Schmendrick's cave
  				return true;
  
  			return false;
  		}
  
  		public override void OnComplete()
  		{
  			System.AddConversation( new SchmendrickConversation() );
  		}
  	}
  
  	public class FindApprenticeObjective : QuestObjective
  	{
  		public override object Message
  		{
  			get
  			{
  				/* Find Schmendrick's apprentice who is somewhere in the mining cave.
  				 * The apprentice has the scroll of power needed by Uzeraan.
  				 */
  				return 1049323;
  			}
  		}
  
  		public FindApprenticeObjective()
  		{
  		}
  
  		public override void OnComplete()
  		{
  			System.AddObjective( new ReturnScrollOfPowerObjective() );
  		}
  	}
  
  	public class ReturnScrollOfPowerObjective : QuestObjective
  	{
  		public override object Message
  		{
  			get
  			{
  				/* You have obtained the scroll of power!  Find your way out of the cave.<BR><BR>
  				 * 
  				 * Hand the scroll to Uzeraan (drag and drop) once you arrive in his mansion.
  				 */
  				return 1049324;
  			}
  		}
  
  		public ReturnScrollOfPowerObjective()
  		{
  		}
  
  		public override void OnComplete()
  		{
  			System.AddConversation( new UzeraanScrollOfPowerConversation() );
  		}
  	}
  
  	public class FindDryadObjective : QuestObjective
  	{
  		public override object Message
  		{
  			get
  			{
  				/* Find the Dryad in the woods of Haven and get a patch
  				 * of fertile dirt from her.<BR><BR>
  				 * 
  				 * Use Uzeraan's teleporter to get there if necessary.
  				 */
  				return 1049358;
  			}
  		}
  
  		public FindDryadObjective()
  		{
  		}
  
  		public override void OnComplete()
  		{
  			System.AddConversation( new DryadConversation() );
  		}
  	}
  
  	public class ReturnFertileDirtObjective : QuestObjective
  	{
  		public override object Message
  		{
  			get
  			{
  				/* You have acquired the <I>Fertile Dirt</I>!<BR><BR>
  				 * 
  				 * Return to the mansion (<a href = "?ForceTopic13">North-East</a>
  				 * of the Dryad's Grove) and hand it to Uzeraan.
  				 */
  				return 1049327;
  			}
  		}
  
  		public ReturnFertileDirtObjective()
  		{
  		}
  
  		public override void OnComplete()
  		{
  			System.AddConversation( new UzeraanFertileDirtConversation() );
  		}
  	}
  
  	public class GetDaemonBloodObjective : QuestObjective
  	{
  		public override object Message
  		{
  			get
  			{
  				/* Bring back a vial of blood.<BR><BR>
  				 * 
  				 * Follow the road leading north from the mansion and walk into the hut
  				 * to find the chest that contains the vial
  				 */
  				return 1049361;
  			}
  		}
  
  		private bool m_Ambushed;
  
  		public GetDaemonBloodObjective()
  		{
  		}
  
  		public override void CheckProgress()
  		{
  			PlayerMobile player = System.From;
  
  			if ( !m_Ambushed && player.Map == Map.Trammel && player.InRange( new Point3D( 3456, 2558, 50 ), 30 ) )
  			{
  				int x = player.X - 1;
  				int y = player.Y - 2;
  				int z = Map.Trammel.GetAverageZ( x, y );
  
  				if ( Map.Trammel.CanSpawnMobile( x, y, z ) )
  				{
  					m_Ambushed = true;
  
  					player.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1049330 ); // You have been ambushed! Fight for your honor!!!
  
  					BaseCreature creature = new HordeMinion();
  					creature.MoveToWorld( new Point3D( x, y, z ), Map.Trammel );
  					creature.Combatant = player;
  				}
  			}
  		}
  
  		public override void OnComplete()
  		{
  			System.AddObjective( new ReturnDaemonBloodObjective() );
  		}
  
  		public override void ChildDeserialize( GenericReader reader )
  		{
  			/*int version = */reader.ReadEncodedInt();
  
  			m_Ambushed = reader.ReadBool();
  		}
  
  		public override void ChildSerialize( GenericWriter writer )
  		{
  			writer.WriteEncodedInt( (int) 0 ); // version
  
  
gt: 			writer.Write( (bool) m_Ambushed );