context: #region
  
  using wServer.logic.behaviors;
  using wServer.logic.transitions;
  
  #endregion
  
  namespace wServer.logic
  {
      partial class BehaviorDb
      {
          private _ Avatar = () => Behav()
              .Init("shtrs Defense System",
                  new State(
                      new DropPortalOnDeath("The Shatters", percent: 65, dropDelaySec: 2, XAdjustment: 0, YAdjustment: 2, PortalDespawnTimeSec: 70),
                      new ChangeGroundOnDeath(new[] { "Pure Evil" }, new[] { "shtrs Disaster Floor", "shtrs Shattered Floor" },
                      30),
                      new State("stars",
                          new Taunt("BURN!!"),
                          new HpLessTransition(.8, "Throwing niggos"),
                          new SetAltTexture(0),
                          new Shoot(20, 3, 10, 0, 160),
                          new Shoot(20, 4, 10, 0, 180, coolDownOffset: 200),
                          new Shoot(20, 3, 10, 0, 200, coolDownOffset: 400),
                          new Shoot(20, 3, 10, 0, 260, coolDownOffset: 600),
                          new Shoot(20, 5, 10, 0, 280, coolDownOffset: 800),
                          new Shoot(20, 3, 10, 0, 300, coolDownOffset: 1000),
                          new Shoot(20, 3, 10, 0, 0, coolDownOffset: 1200),
                          new Shoot(20, 4, 10, 0, 20, coolDownOffset: 1400),
                          new Shoot(20, 3, 10, 0, 40, coolDownOffset: 1600),
                          new TimedTransition(1600, "spiral")
                          ),
                      new State("spiral",
                          new Taunt("HAHAHAHAHAHA!"),
                          new Taunt("LEAVE THE PLACE!"),
                          new HpLessTransition(.8, "Throwing niggos"),
                          new Shoot(20, 1, 0, 1, 60),
                          new Shoot(20, 1, 0, 1, 120),
                          new Shoot(20, 1, 0, 1, 180),
                          new Shoot(20, 1, 0, 1, 240),
                          new Shoot(20, 1, 0, 1, 300),
                          new Shoot(20, 1, 0, 1, 0),
                          new Shoot(20, 1, 0, 1, 70, coolDownOffset: 200),
                          new Shoot(20, 1, 0, 1, 130, coolDownOffset: 200),
                          new Shoot(20, 1, 0, 1, 190, coolDownOffset: 200),
                          new Shoot(20, 1, 0, 1, 250, coolDownOffset: 200),
                          new Shoot(20, 1, 0, 1, 310, coolDownOffset: 200),
                          new Shoot(20, 1, 0, 1, 10, coolDownOffset: 200),
                          new Shoot(20, 1, 0, 1, 80, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 1, 140, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 1, 200, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 1, 260, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 1, 320, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 1, 20, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 1, 90, coolDownOffset: 600),
                          new Shoot(20, 1, 0, 1, 150, coolDownOffset: 600),
                          new Shoot(20, 1, 0, 1, 210, coolDownOffset: 600),
                          new Shoot(20, 1, 0, 1, 270, coolDownOffset: 600),
                          new Shoot(20, 1, 0, 1, 330, coolDownOffset: 600),
                          new Shoot(20, 1, 0, 1, 30, coolDownOffset: 600),
                          new Shoot(20, 1, 0, 1, 100, coolDownOffset: 800),
                          new Shoot(20, 1, 0, 1, 160, coolDownOffset: 800),
                          new Shoot(20, 1, 0, 1, 220, coolDownOffset: 800),
                          new Shoot(20, 1, 0, 1, 280, coolDownOffset: 800),
                          new Shoot(20, 1, 0, 1, 340, coolDownOffset: 800),
                          new Shoot(20, 1, 0, 1, 40, coolDownOffset: 800),
                          new Shoot(20, 1, 0, 1, 110, coolDownOffset: 1000),
                          new Shoot(20, 1, 0, 1, 170, coolDownOffset: 1000),
                          new Shoot(20, 1, 0, 1, 230, coolDownOffset: 1000),
                          new Shoot(20, 1, 0, 1, 290, coolDownOffset: 1000),
                          new Shoot(20, 1, 0, 1, 350, coolDownOffset: 1000),
                          new Shoot(20, 1, 0, 1, 50, coolDownOffset: 1000),
                          new Shoot(20, 1, 0, 1, 120, coolDownOffset: 1200),
                          new Shoot(20, 1, 0, 1, 180, coolDownOffset: 1200),
                          new Shoot(20, 1, 0, 1, 240, coolDownOffset: 1200),
                          new Shoot(20, 1, 0, 1, 300, coolDownOffset: 1200),
                          new Shoot(20, 1, 0, 1, 0, coolDownOffset: 1200),
                          new Shoot(20, 1, 0, 1, 60, coolDownOffset: 1200),
                          new Shoot(20, 1, 0, 1, 130, coolDownOffset: 1400),
                          new Shoot(20, 1, 0, 1, 190, coolDownOffset: 1400),
                          new Shoot(20, 1, 0, 1, 250, coolDownOffset: 1400),
                          new Shoot(20, 1, 0, 1, 310, coolDownOffset: 1400),
                          new Shoot(20, 1, 0, 1, 10, coolDownOffset: 1400),
                          new Shoot(20, 1, 0, 1, 70, coolDownOffset: 1400),
                          new Shoot(20, 1, 0, 1, 140, coolDownOffset: 1600),
                          new Shoot(20, 1, 0, 1, 200, coolDownOffset: 1600),
                          new Shoot(20, 1, 0, 1, 260, coolDownOffset: 1600),
                          new Shoot(20, 1, 0, 1, 320, coolDownOffset: 1600),
                          new Shoot(20, 1, 0, 1, 20, coolDownOffset: 1600),
                          new Shoot(20, 1, 0, 1, 80, coolDownOffset: 1600),
                          new Shoot(20, 1, 0, 1, 150, coolDownOffset: 2000),
                          new Shoot(20, 1, 0, 1, 210, coolDownOffset: 2000),
                          new Shoot(20, 1, 0, 1, 250, coolDownOffset: 2000),
                          new Shoot(20, 1, 0, 1, 330, coolDownOffset: 2000),
                          new Shoot(20, 1, 0, 1, 30, coolDownOffset: 2000),
                          new Shoot(20, 1, 0, 1, 90, coolDownOffset: 2000),
                          new TimedTransition(2000, "spiral2")
                          ),
                      new State("spiral2",
                          new HpLessTransition(.8, "Throwing niggos"),
                          new Shoot(20, 1, 0, 0, 120),
                          new Shoot(20, 1, 0, 0, 180),
                          new Shoot(20, 1, 0, 0, 240),
                          new Shoot(20, 1, 0, 0, 300),
                          new Shoot(20, 1, 0, 0, 0),
                          new Shoot(20, 1, 0, 0, 60),
                          new Shoot(20, 1, 0, 0, 110, coolDownOffset: 200),
                          new Shoot(20, 1, 0, 0, 170, coolDownOffset: 200),
                          new Shoot(20, 1, 0, 0, 230, coolDownOffset: 200),
                          new Shoot(20, 1, 0, 0, 290, coolDownOffset: 200),
                          new Shoot(20, 1, 0, 0, 350, coolDownOffset: 200),
                          new Shoot(20, 1, 0, 0, 50, coolDownOffset: 200),
                          new Shoot(20, 1, 0, 0, 100, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 0, 160, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 0, 220, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 0, 280, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 0, 340, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 0, 40, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 0, 90, coolDownOffset: 600),
                          new Shoot(20, 1, 0, 0, 150, coolDownOffset: 600),
                          new Shoot(20, 1, 0, 0, 210, coolDownOffset: 600),
                          new Shoot(20, 1, 0, 0, 270, coolDownOffset: 600),
                          new Shoot(20, 1, 0, 0, 330, coolDownOffset: 600),
                          new Shoot(20, 1, 0, 0, 30, coolDownOffset: 600),
                          new Shoot(20, 1, 0, 0, 80, coolDownOffset: 800),
                          new Shoot(20, 1, 0, 0, 140, coolDownOffset: 800),
                          new Shoot(20, 1, 0, 0, 200, coolDownOffset: 800),
                          new Shoot(20, 1, 0, 0, 260, coolDownOffset: 800),
                          new Shoot(20, 1, 0, 0, 320, coolDownOffset: 800),
                          new Shoot(20, 1, 0, 0, 20, coolDownOffset: 800),
                          new Shoot(20, 1, 0, 0, 70, coolDownOffset: 1000),
                          new Shoot(20, 1, 0, 0, 130, coolDownOffset: 1000),
                          new Shoot(20, 1, 0, 0, 190, coolDownOffset: 1000),
                          new Shoot(20, 1, 0, 0, 250, coolDownOffset: 1000),
                          new Shoot(20, 1, 0, 0, 310, coolDownOffset: 1000),
                          new Shoot(20, 1, 0, 0, 10, coolDownOffset: 1000),
                          new Shoot(20, 1, 0, 0, 60, coolDownOffset: 1200),
                          new Shoot(20, 1, 0, 0, 120, coolDownOffset: 1200),
                          new Shoot(20, 1, 0, 0, 180, coolDownOffset: 1200),
                          new Shoot(20, 1, 0, 0, 240, coolDownOffset: 1200),
                          new Shoot(20, 1, 0, 0, 300, coolDownOffset: 1200),
                          new TimedTransition(1400, "spiral3")
                          ),
                      new State("spiral3",
                          new HpLessTransition(.8, "Throwing niggos"),
                          new Shoot(20, 1, 0, 0, 60),
                          new Shoot(20, 1, 0, 0, 120),
                          new Shoot(20, 1, 0, 0, 180),
                          new Shoot(20, 1, 0, 0, 240),
                          new Shoot(20, 1, 0, 0, 300),
                          new Shoot(20, 1, 0, 0, 0),
                          new Shoot(20, 1, 0, 0, 70, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 0, 130, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 0, 190, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 0, 250, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 0, 310, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 0, 10, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 0, 80, coolDownOffset: 600),
                          new Shoot(20, 1, 0, 0, 140, coolDownOffset: 600),
                          new Shoot(20, 1, 0, 0, 200, coolDownOffset: 600),
                          new Shoot(20, 1, 0, 0, 260, coolDownOffset: 600),
                          new Shoot(20, 1, 0, 0, 320, coolDownOffset: 600),
                          new Shoot(20, 1, 0, 0, 20, coolDownOffset: 600),
                          new Shoot(20, 1, 0, 0, 90, coolDownOffset: 800),
                          new Shoot(20, 1, 0, 0, 150, coolDownOffset: 800),
                          new Shoot(20, 1, 0, 0, 210, coolDownOffset: 800),
                          new Shoot(20, 1, 0, 0, 270, coolDownOffset: 800),
                          new Shoot(20, 1, 0, 0, 330, coolDownOffset: 800),
                          new Shoot(20, 1, 0, 0, 30, coolDownOffset: 800),
                          new Shoot(20, 1, 0, 0, 100, coolDownOffset: 1000),
                          new Shoot(20, 1, 0, 0, 160, coolDownOffset: 1000),
                          new Shoot(20, 1, 0, 0, 220, coolDownOffset: 1000),
                          new Shoot(20, 1, 0, 0, 280, coolDownOffset: 1000),
                          new Shoot(20, 1, 0, 0, 340, coolDownOffset: 1000),
                          new Shoot(20, 1, 0, 0, 40, coolDownOffset: 1000),
                          new Shoot(20, 1, 0, 0, 110, coolDownOffset: 1200),
                          new Shoot(20, 1, 0, 0, 170, coolDownOffset: 1200),
                          new Shoot(20, 1, 0, 0, 230, coolDownOffset: 1200),
                          new Shoot(20, 1, 0, 0, 290, coolDownOffset: 1200),
                          new Shoot(20, 1, 0, 0, 350, coolDownOffset: 1200),
                          new Shoot(20, 1, 0, 0, 50, coolDownOffset: 1200),
                          new Shoot(20, 1, 0, 0, 120, coolDownOffset: 1600),
                          new Shoot(20, 1, 0, 0, 180, coolDownOffset: 1600),
                          new Shoot(20, 1, 0, 0, 240, coolDownOffset: 1600),
                          new Shoot(20, 1, 0, 0, 300, coolDownOffset: 1600),
                          new Shoot(20, 1, 0, 0, 0, coolDownOffset: 1600),
                          new Shoot(20, 1, 0, 0, 60, coolDownOffset: 1600),
                          new TimedTransition(1200, "spiral4")
                          ),
                      new State("spiral4",
                          new HpLessTransition(.8, "Throwing niggos"),
                          new Shoot(20, 1, 0, 1, 120),
                          new Shoot(20, 1, 0, 1, 180),
                          new Shoot(20, 1, 0, 1, 240),
                          new Shoot(20, 1, 0, 1, 300),
                          new Shoot(20, 1, 0, 1, 0),
                          new Shoot(20, 1, 0, 1, 60),
                          new Shoot(20, 1, 0, 1, 110, coolDownOffset: 200),
                          new Shoot(20, 1, 0, 1, 170, coolDownOffset: 200),
                          new Shoot(20, 1, 0, 1, 230, coolDownOffset: 200),
                          new Shoot(20, 1, 0, 1, 290, coolDownOffset: 200),
                          new Shoot(20, 1, 0, 1, 350, coolDownOffset: 200),
                          new Shoot(20, 1, 0, 1, 50, coolDownOffset: 200),
                          new Shoot(20, 1, 0, 1, 100, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 1, 160, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 1, 220, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 1, 280, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 1, 340, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 1, 40, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 1, 90, coolDownOffset: 600),
                          new Shoot(20, 1, 0, 1, 150, coolDownOffset: 600),
                          new Shoot(20, 1, 0, 1, 210, coolDownOffset: 600),
                          new Shoot(20, 1, 0, 1, 270, coolDownOffset: 600),
                          new Shoot(20, 1, 0, 1, 330, coolDownOffset: 600),
                          new Shoot(20, 1, 0, 1, 30, coolDownOffset: 600),
                          new Shoot(20, 1, 0, 1, 80, coolDownOffset: 800),
                          new Shoot(20, 1, 0, 1, 140, coolDownOffset: 800),
                          new Shoot(20, 1, 0, 1, 200, coolDownOffset: 800),
                          new Shoot(20, 1, 0, 1, 260, coolDownOffset: 800),
                          new Shoot(20, 1, 0, 1, 320, coolDownOffset: 800),
                          new Shoot(20, 1, 0, 1, 20, coolDownOffset: 800),
                          new Shoot(20, 1, 0, 1, 70, coolDownOffset: 1000),
                          new Shoot(20, 1, 0, 1, 130, coolDownOffset: 1000),
                          new Shoot(20, 1, 0, 1, 190, coolDownOffset: 1000),
                          new Shoot(20, 1, 0, 1, 250, coolDownOffset: 1000),
                          new Shoot(20, 1, 0, 1, 310, coolDownOffset: 1000),
                          new Shoot(20, 1, 0, 1, 10, coolDownOffset: 1000),
                          new Shoot(20, 1, 0, 1, 60, coolDownOffset: 1200),
                          new Shoot(20, 1, 0, 1, 120, coolDownOffset: 1200),
                          new Shoot(20, 1, 0, 1, 180, coolDownOffset: 1200),
                          new Shoot(20, 1, 0, 1, 240, coolDownOffset: 1200),
                          new Shoot(20, 1, 0, 1, 300, coolDownOffset: 1200),
                          new Shoot(20, 1, 0, 1, 0, coolDownOffset: 1200),
                          new Shoot(20, 1, 0, 1, 50, coolDownOffset: 1600),
                          new Shoot(20, 1, 0, 1, 110, coolDownOffset: 1600),
                          new Shoot(20, 1, 0, 1, 170, coolDownOffset: 1600),
                          new Shoot(20, 1, 0, 1, 230, coolDownOffset: 1600),
                          new Shoot(20, 1, 0, 1, 290, coolDownOffset: 1600),
                          new Shoot(20, 1, 0, 1, 350, coolDownOffset: 1600),
                          new TimedTransition(1600, "spiral5")
                          ),
                      new State("spiral5",
                          new HpLessTransition(.8, "Throwing niggos"),
                          new Shoot(20, 1, 0, 1, 60),
                          new Shoot(20, 1, 0, 1, 120),
                          new Shoot(20, 1, 0, 1, 180),
                          new Shoot(20, 1, 0, 1, 240),
                          new Shoot(20, 1, 0, 1, 300),
                          new Shoot(20, 1, 0, 1, 0),
                          new Shoot(20, 1, 0, 1, 70, coolDownOffset: 200),
                          new Shoot(20, 1, 0, 1, 130, coolDownOffset: 200),
                          new Shoot(20, 1, 0, 1, 190, coolDownOffset: 200),
                          new Shoot(20, 1, 0, 1, 250, coolDownOffset: 200),
                          new Shoot(20, 1, 0, 1, 310, coolDownOffset: 200),
                          new Shoot(20, 1, 0, 1, 10, coolDownOffset: 200),
                          new Shoot(20, 1, 0, 1, 80, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 1, 140, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 1, 200, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 1, 260, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 1, 320, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 1, 20, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 1, 90, coolDownOffset: 600),
                          new Shoot(20, 1, 0, 1, 150, coolDownOffset: 600),
                          new Shoot(20, 1, 0, 1, 210, coolDownOffset: 600),
                          new Shoot(20, 1, 0, 1, 270, coolDownOffset: 600),
                          new Shoot(20, 1, 0, 1, 330, coolDownOffset: 600),
                          new Shoot(20, 1, 0, 1, 30, coolDownOffset: 600),
                          new Shoot(20, 1, 0, 1, 100, coolDownOffset: 800),
                          new Shoot(20, 1, 0, 1, 160, coolDownOffset: 800),
                          new Shoot(20, 1, 0, 1, 220, coolDownOffset: 800),
                          new Shoot(20, 1, 0, 1, 280, coolDownOffset: 800),
                          new Shoot(20, 1, 0, 1, 340, coolDownOffset: 800),
                          new Shoot(20, 1, 0, 1, 40, coolDownOffset: 800),
                          new Shoot(20, 1, 0, 1, 110, coolDownOffset: 1000),
                          new Shoot(20, 1, 0, 1, 170, coolDownOffset: 1000),
                          new Shoot(20, 1, 0, 1, 230, coolDownOffset: 1000),
                          new Shoot(20, 1, 0, 1, 290, coolDownOffset: 1000),
                          new Shoot(20, 1, 0, 1, 350, coolDownOffset: 1000),
                          new Shoot(20, 1, 0, 1, 50, coolDownOffset: 1000),
                          new Shoot(20, 1, 0, 1, 120, coolDownOffset: 1200),
                          new Shoot(20, 1, 0, 1, 180, coolDownOffset: 1200),
                          new Shoot(20, 1, 0, 1, 240, coolDownOffset: 1200),
                          new Shoot(20, 1, 0, 1, 300, coolDownOffset: 1200),
                          new Shoot(20, 1, 0, 1, 0, coolDownOffset: 1200),
                          new Shoot(20, 1, 0, 1, 60, coolDownOffset: 1200),
                          new TimedTransition(1200, "idle")
                          ),
                      new State("idle",
                          new Taunt("Foolish whelps...leave me be..."),
                          new SetAltTexture(0),
                          new Flash(0xfFF0000, 0.5, 9000001),
                          new TimedTransition(3000, "stars")
                          ),
                      new State("Throwing niggos",
                          new ConditionalEffect(ConditionEffectIndex.Invulnerable),
                          new State("Niggos like dancing",
                              new Taunt("Be consumed by shadow!"),
                              new TossObject("shtrs shadowmans", 5, 0, coolDown: 100000, coolDownOffset: 1900),
                              new TossObject("shtrs shadowmans", 5, 45, coolDown: 100000, coolDownOffset: 1900),
                              new TossObject("shtrs shadowmans", 5, 90, coolDown: 100000, coolDownOffset: 1900),
                              new TossObject("shtrs shadowmans", 5, 135, coolDown: 100000, coolDownOffset: 1900),
                              new TossObject("shtrs shadowmans", 5, 180, coolDown: 100000, coolDownOffset: 1900),
                              new TossObject("shtrs shadowmans", 5, 225, coolDown: 100000, coolDownOffset: 1900),
                              new TossObject("shtrs shadowmans", 5, 270, coolDown: 100000, coolDownOffset: 1900),
                              new TossObject("shtrs shadowmans", 5, 315, coolDown: 100000, coolDownOffset: 1900),
                              new TimedTransition(4000, "kill niggos")
                              ),
                          new State("kill niggos",
                              new ConditionalEffect(ConditionEffectIndex.Invulnerable),
                              new EntityNotExistsTransition("shtrs shadowmans", 100, "stars after niggo")
                              )
                          ),
                      new State("stars after niggo",
                          new Taunt("You show some strangth, but your coniction is lacking."),
                          new Taunt("BURN!!"),
                          new HpLessTransition(.6, "fuck this eyes"),
                          new SetAltTexture(0),
                          new Shoot(20, 3, 10, 0, 160),
                          new Shoot(20, 4, 10, 0, 180, coolDownOffset: 200),
                          new Shoot(20, 3, 10, 0, 200, coolDownOffset: 400),
                          new Shoot(20, 3, 10, 0, 260, coolDownOffset: 600),
                          new Shoot(20, 5, 10, 0, 280, coolDownOffset: 800),
                          new Shoot(20, 3, 10, 0, 300, coolDownOffset: 1000),
                          new Shoot(20, 3, 10, 0, 0, coolDownOffset: 1200),
                          new Shoot(20, 4, 10, 0, 20, coolDownOffset: 1400),
                          new Shoot(20, 3, 10, 0, 40, coolDownOffset: 1600),
                          new TimedTransition(1600, "spiral after niggo")
                          ),
                      new State("spiral after niggo",
                          new Taunt("HAHAHAHAHAHA!"),
                          new Taunt("LEAVE THE PLACE!"),
                          new HpLessTransition(.6, "fuck this eyes"),
                          new Shoot(20, 1, 0, 1, 60),
                          new Shoot(20, 1, 0, 1, 120),
                          new Shoot(20, 1, 0, 1, 180),
                          new Shoot(20, 1, 0, 1, 240),
                          new Shoot(20, 1, 0, 1, 300),
                          new Shoot(20, 1, 0, 1, 0),
                          new Shoot(20, 1, 0, 1, 70, coolDownOffset: 200),
                          new Shoot(20, 1, 0, 1, 130, coolDownOffset: 200),
                          new Shoot(20, 1, 0, 1, 190, coolDownOffset: 200),
                          new Shoot(20, 1, 0, 1, 250, coolDownOffset: 200),
                          new Shoot(20, 1, 0, 1, 310, coolDownOffset: 200),
                          new Shoot(20, 1, 0, 1, 10, coolDownOffset: 200),
                          new Shoot(20, 1, 0, 1, 80, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 1, 140, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 1, 200, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 1, 260, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 1, 320, coolDownOffset: 400),
                          new Shoot(20, 1, 0, 1, 20, coolDownOffset: 400),
  
gt:                         new Shoot(20, 1, 0, 1, 90, coolDownOffset: 600),