context: using System;
  using System.Collections;
  using Server.Items;
  
  namespace Server.Mobiles
  {
      [CorpseName("a tentacles corpse")]
      public class HarrowerTentacles : BaseCreature
      {
          private Mobile m_Harrower;
          private DrainTimer m_Timer;
          [Constructable]
          public HarrowerTentacles()
              : this(null)
          {
          }
  
          public HarrowerTentacles(Mobile harrower)
              : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
          {
              this.m_Harrower = harrower;
  
              this.Name = "tentacles of the harrower";
              this.Body = 129;
  
              this.SetStr(901, 1000);
              this.SetDex(126, 140);
              this.SetInt(1001, 1200);
  
              this.SetHits(541, 600);
  
              this.SetDamage(13, 20);
  
              this.SetDamageType(ResistanceType.Physical, 20);
              this.SetDamageType(ResistanceType.Fire, 20);
              this.SetDamageType(ResistanceType.Cold, 20);
              this.SetDamageType(ResistanceType.Poison, 20);
              this.SetDamageType(ResistanceType.Energy, 20);
  
              this.SetResistance(ResistanceType.Physical, 55, 65);
              this.SetResistance(ResistanceType.Fire, 35, 45);
              this.SetResistance(ResistanceType.Cold, 35, 45);
              this.SetResistance(ResistanceType.Poison, 35, 45);
              this.SetResistance(ResistanceType.Energy, 35, 45);
  
              this.SetSkill(SkillName.Meditation, 100.0);
              this.SetSkill(SkillName.MagicResist, 120.1, 140.0);
              this.SetSkill(SkillName.Swords, 90.1, 100.0);
              this.SetSkill(SkillName.Tactics, 90.1, 100.0);
              this.SetSkill(SkillName.Wrestling, 90.1, 100.0);
  
              this.Fame = 15000;
              this.Karma = -15000;
  
              this.VirtualArmor = 60;
  
              this.m_Timer = new DrainTimer(this);
              this.m_Timer.Start();
  
              this.PackReg(50);
              this.PackNecroReg(15, 75);
  
  			switch (Utility.Random(3))
              {
                  case 0: PackItem(new VampiricEmbraceScroll()); break;
  			}
  
          }
  
          public HarrowerTentacles(Serial serial)
              : base(serial)
          {
          }
  
          [CommandProperty(AccessLevel.GameMaster)]
          public Mobile Harrower
          {
              get
              {
                  return this.m_Harrower;
              }
              set
              {
                  this.m_Harrower = value;
              }
          }
          public override bool AutoDispel
          {
              get
              {
                  return true;
              }
          }
          public override bool Unprovokable
          {
              get
              {
                  return true;
              }
          }
          public override Poison PoisonImmune
          {
              get
              {
                  return Poison.Lethal;
              }
          }
          public override bool DisallowAllMoves
          {
              get
              {
                  return true;
              }
          }
          public override void CheckReflect(Mobile caster, ref bool reflect)
          {
              reflect = true;
          }
  
          public override int GetIdleSound()
          {
              return 0x101;
          }
  
          public override int GetAngerSound()
          {
              return 0x5E;
          }
  
          public override int GetDeathSound()
          {
              return 0x1C2;
          }
  
          public override int GetAttackSound()
          {
              return -1; // unknown
          }
  
          public override int GetHurtSound()
          {
              return 0x289;
          }
  
          public override void GenerateLoot()
          {
              this.AddLoot(LootPack.FilthyRich, 2);
              this.AddLoot(LootPack.MedScrolls, 3);
              this.AddLoot(LootPack.HighScrolls, 2);
          }
  
          public override void Serialize(GenericWriter writer)
          {
              base.Serialize(writer);
  
              writer.Write((int)0); // version
  
              writer.Write(this.m_Harrower);
          }
  
          public override void Deserialize(GenericReader reader)
          {
              base.Deserialize(reader);
  
              int version = reader.ReadInt();
  
              switch ( version )
              {
                  case 0:
                      {
                          this.m_Harrower = reader.ReadMobile();
  
                          this.m_Timer = new DrainTimer(this);
                          this.m_Timer.Start();
  
                          break;
                      }
              }
          }
  
          public override void OnAfterDelete()
          {
              if (this.m_Timer != null)
                  this.m_Timer.Stop();
  
              this.m_Timer = null;
  
              base.OnAfterDelete();
          }
  
          private class DrainTimer : Timer
          {
              private static readonly ArrayList m_ToDrain = new ArrayList();
              private readonly HarrowerTentacles m_Owner;
              public DrainTimer(HarrowerTentacles owner)
                  : base(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(5.0))
              {
                  this.m_Owner = owner;
                  this.Priority = TimerPriority.TwoFiftyMS;
              }
  
              protected override void OnTick()
              {
                  if (this.m_Owner.Deleted)
                  {
                      this.Stop();
                      return;
                  }
  
                  foreach (Mobile m in this.m_Owner.GetMobilesInRange(9))
                  {
                      if (m == this.m_Owner || m == this.m_Owner.Harrower || !this.m_Owner.CanBeHarmful(m))
                          continue;
  
                      if (m is BaseCreature)
                      {
                          BaseCreature bc = m as BaseCreature;
  
                          if (bc.Controlled || bc.Summoned)
                              m_ToDrain.Add(m);
                      }
                      else if (m.Player)
                      {
                          m_ToDrain.Add(m);
                      }
                  }
  
                  foreach (Mobile m in m_ToDrain)
                  {
                      this.m_Owner.DoHarmful(m);
  
                      m.FixedParticles(0x374A, 10, 15, 5013, 0x455, 0, EffectLayer.Waist);
                      m.PlaySound(0x1F1);
  
                      int drain = Utility.RandomMinMax(14, 30);
  
                      if (LifeShieldLotion.UnderEffect(m))
                      {
                          double scale = Utility.RandomMinMax(50, 100) / 100.0;
                          drain = (int)(drain * scale);
                      }
  
                      this.m_Owner.Hits += drain;
  
  
gt:                     if (this.m_Owner.Harrower != null)