context: using System;
  using Server.Items;
  using Server.Network;
  
  namespace Server.Mobiles
  {
      [CorpseName("a golem corpse")]
      public class Golem : BaseCreature
      {
          private bool m_Stunning;
          [Constructable]
          public Golem()
              : this(false, 1.0)
          {
          }
  
          [Constructable]
          public Golem(bool summoned, double scalar)
              : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8)
          {
              this.Name = "a golem";
              this.Body = 752;
  
              if (summoned)
                  this.Hue = 2101;
  
              this.SetStr((int)(251 * scalar), (int)(350 * scalar));
              this.SetDex((int)(76 * scalar), (int)(100 * scalar));
              this.SetInt((int)(101 * scalar), (int)(150 * scalar));
  
              this.SetHits((int)(151 * scalar), (int)(210 * scalar));
  
              this.SetDamage((int)(13 * scalar), (int)(24 * scalar));
  
              this.SetDamageType(ResistanceType.Physical, 100);
  
              this.SetResistance(ResistanceType.Physical, (int)(35 * scalar), (int)(55 * scalar));
  
              if (summoned)
                  this.SetResistance(ResistanceType.Fire, (int)(50 * scalar), (int)(60 * scalar));
              else
                  this.SetResistance(ResistanceType.Fire, (int)(100 * scalar));
  
              this.SetResistance(ResistanceType.Cold, (int)(10 * scalar), (int)(30 * scalar));
              this.SetResistance(ResistanceType.Poison, (int)(10 * scalar), (int)(25 * scalar));
              this.SetResistance(ResistanceType.Energy, (int)(30 * scalar), (int)(40 * scalar));
  
              this.SetSkill(SkillName.MagicResist, (150.1 * scalar), (190.0 * scalar));
              this.SetSkill(SkillName.Tactics, (60.1 * scalar), (100.0 * scalar));
              this.SetSkill(SkillName.Wrestling, (60.1 * scalar), (100.0 * scalar));
  
              if (summoned)
              {
                  this.Fame = 10;
                  this.Karma = 10;
              }
              else
              {
                  this.Fame = 3500;
                  this.Karma = -3500;
              }
  
              if (!summoned)
              {
                  this.PackItem(new IronIngot(Utility.RandomMinMax(13, 21)));
  
                  if (0.1 > Utility.RandomDouble())
                      this.PackItem(new PowerCrystal());
  
                  if (0.15 > Utility.RandomDouble())
                      this.PackItem(new ClockworkAssembly());
  
                  if (0.2 > Utility.RandomDouble())
                      this.PackItem(new ArcaneGem());
  
                  if (0.25 > Utility.RandomDouble())
                      this.PackItem(new Gears());
              }
  
              this.ControlSlots = 3;
          }
  
          public Golem(Serial serial)
              : base(serial)
          {
          }
  
          public override bool IsScaredOfScaryThings
          {
              get
              {
                  return false;
              }
          }
          public override bool IsScaryToPets
          {
              get
              {
                  return true;
              }
          }
          public override bool IsBondable
          {
              get
              {
                  return false;
              }
          }
          public override FoodType FavoriteFood
          {
              get
              {
                  return FoodType.None;
              }
          }
          public override bool CanBeDistracted
          {
              get
              {
                  return false;
              }
          }
          public override bool DeleteOnRelease
          {
              get
              {
                  return true;
              }
          }
          public override bool AutoDispel
          {
              get
              {
                  return !this.Controlled;
              }
          }
          public override bool BleedImmune
          {
              get
              {
                  return true;
              }
          }
          public override bool BardImmune
          {
              get
              {
                  return !Core.AOS || this.Controlled;
              }
          }
          public override Poison PoisonImmune
          {
              get
              {
                  return Poison.Lethal;
              }
          }
          public override int GetAngerSound()
          {
              return 541;
          }
  
          public override int GetIdleSound()
          {
              if (!this.Controlled)
                  return 542;
  
              return base.GetIdleSound();
          }
  
          public override int GetDeathSound()
          {
              if (!this.Controlled)
                  return 545;
  
              return base.GetDeathSound();
          }
  
          public override int GetAttackSound()
          {
              return 562;
          }
  
          public override int GetHurtSound()
          {
              if (this.Controlled)
                  return 320;
  
              return base.GetHurtSound();
          }
  
          public override void OnGaveMeleeAttack(Mobile defender)
          {
              base.OnGaveMeleeAttack(defender);
  
              if (!this.m_Stunning && 0.3 > Utility.RandomDouble())
              {
                  this.m_Stunning = true;
  
                  defender.Animate(21, 6, 1, true, false, 0);
                  this.PlaySound(0xEE);
                  defender.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You have been stunned by a colossal blow!");
  
                  BaseWeapon weapon = this.Weapon as BaseWeapon;
  
gt:                 if (weapon != null)