context: using System;
  
  namespace Server.Items
  {
  	[FlipableAttribute( 0x1bdd, 0x1be0 )]
  	public class BaseLog : Item, ICommodity, IAxe, IResource
  	{
  		private CraftResource m_Resource;
  
  		[CommandProperty( AccessLevel.GameMaster )]
  		public CraftResource Resource
  		{
  			get { return m_Resource; }
  			set { m_Resource = value; InvalidateProperties(); }
  		}
  
  		TextDefinition ICommodity.Description { get { return CraftResources.IsStandard( m_Resource ) ? LabelNumber : 1075062 + ( (int)m_Resource - (int)CraftResource.RegularWood ); } }
  		bool ICommodity.IsDeedable { get { return true; } }
  		[Constructable]
  		public BaseLog() : this( 1 )
  		{
  		}
  
  		[Constructable]
  		public BaseLog( int amount ) : this( CraftResource.RegularWood, amount )
  		{
  		}
  
  		[Constructable]
  		public BaseLog( CraftResource resource )
  			: this( resource, 1 )
  		{
  		}
  		[Constructable]
  		public BaseLog( CraftResource resource, int amount )
  			: base( 0x1BDD )
  		{
  			Stackable = true;
  			Weight = 2.0;
  			Amount = amount;
  
  			m_Resource = resource;
  			Hue = CraftResources.GetHue( resource );
  		}
  
  		public override void GetProperties( ObjectPropertyList list )
  		{
  			base.GetProperties( list );
  
  			if ( !CraftResources.IsStandard( m_Resource ) )
  			{
  				int num = CraftResources.GetLocalizationNumber( m_Resource );
  
  				if ( num > 0 )
  					list.Add( num );
  				else
  					list.Add( CraftResources.GetName( m_Resource ) );
  			}
  		}
  		public BaseLog( Serial serial ) : base( serial )
  		{
  		}
  
  		public override void Serialize( GenericWriter writer )
  		{
  			base.Serialize( writer );
  
  			writer.Write( (int) 2 ); // version
  
  			writer.Write( (int)m_Resource );
  		}
  
  		public static bool UpdatingBaseLogClass;
  		public override void Deserialize(GenericReader reader)
  		{
  			base.Deserialize( reader );
  
  			int version = reader.ReadInt();
  
  			if (version == 1)
  				UpdatingBaseLogClass = true;
  			m_Resource = (CraftResource)reader.ReadInt();
  
  			if ( version == 0 )
  				m_Resource = CraftResource.RegularWood;
  		}
  
  		public virtual bool TryCreateBoards( Mobile from, double skill, Item item )
  		{
              if (Deleted || !from.CanSee(this))
              {
                  item.Delete();
                  return false;
              }
              if (from.Skills.Carpentry.Value < skill && from.Skills.Lumberjacking.Value < skill)
              {
                  item.Delete();
                  from.SendLocalizedMessage(1072652); // You cannot work this strange and unusual wood.
                  return false;
              }
  
              if (HasSocket<Caddellite>())
              {
                  item.AttachSocket(new Caddellite());
              }
  
  			base.ScissorHelper( from, item, 1, false );
  			return true;
  		}
  
  		public virtual bool Axe( Mobile from, BaseAxe axe )
  		{
  			if ( !TryCreateBoards( from , 0, new Board() ) )
  				return false;
  			
  			return true;
  		}
  	}
  
  	public class Log : BaseLog
  	{
  		[Constructable]
  		public Log()
  			: this(1)
  		{
  		}
  
  		[Constructable]
  		public Log(int amount)
  			: base(CraftResource.RegularWood, amount)
  		{
  		}
  
  		public Log(Serial serial)
  			: base(serial)
  		{
  		}
  
  		public override void Serialize(GenericWriter writer)
  		{
  			base.Serialize(writer);
  			writer.Write((int)0); // version
  		}
  
  		public override void Deserialize(GenericReader reader)
  		{
  			base.Deserialize(reader);
  			//don't deserialize anything on update
  			if (BaseLog.UpdatingBaseLogClass)
  				return;
  
  			int version = reader.ReadInt();
  		}
  
  		public override bool Axe(Mobile from, BaseAxe axe)
  		{
  			if (!TryCreateBoards(from, 0, new Board()))
  				return false;
  
  			return true;
  		}
  	}
  
      public class HeartwoodLog : BaseLog
      {
          [Constructable]
          public HeartwoodLog()
              : this(1)
          {
          }
  
          [Constructable]
          public HeartwoodLog(int amount)
              : base(CraftResource.Heartwood, amount)
          {
          }
  
          public HeartwoodLog(Serial serial)
              : base(serial)
          {
          }
  
          public override void Serialize(GenericWriter writer)
          {
              base.Serialize(writer);
  
              writer.Write((int)0); // version
          }
  
          public override void Deserialize(GenericReader reader)
          {
              base.Deserialize(reader);
  
              int version = reader.ReadInt();
          }
  
          public override bool Axe(Mobile from, BaseAxe axe)
          {
              if (!TryCreateBoards(from, 100, new HeartwoodBoard()))
                  return false;
  
              return true;
          }
      }
  
      public class BloodwoodLog : BaseLog
      {
          [Constructable]
          public BloodwoodLog()
              : this(1)
          {
          }
  
          [Constructable]
          public BloodwoodLog(int amount)
              : base(CraftResource.Bloodwood, amount)
          {
          }
  
          public BloodwoodLog(Serial serial)
              : base(serial)
          {
          }
  
          public override void Serialize(GenericWriter writer)
          {
              base.Serialize(writer);
  
              writer.Write((int)0); // version
          }
  
          public override void Deserialize(GenericReader reader)
          {
              base.Deserialize(reader);
  
              int version = reader.ReadInt();
          }
  
          public override bool Axe(Mobile from, BaseAxe axe)
          {
              if (!TryCreateBoards(from, 100, new BloodwoodBoard()))
                  return false;
  
              return true;
          }
      }
  
      public class FrostwoodLog : BaseLog
      {
          [Constructable]
          public FrostwoodLog()
              : this(1)
          {
          }
  
          [Constructable]
          public FrostwoodLog(int amount)
              : base(CraftResource.Frostwood, amount)
          {
          }
  
          public FrostwoodLog(Serial serial)
              : base(serial)
          {
          }
  
          public override void Serialize(GenericWriter writer)
          {
              base.Serialize(writer);
  
              writer.Write((int)0); // version
          }
  
          public override void Deserialize(GenericReader reader)
          {
              base.Deserialize(reader);
  
              int version = reader.ReadInt();
          }
  
          public override bool Axe(Mobile from, BaseAxe axe)
          {
              if (!TryCreateBoards(from, 100, new FrostwoodBoard()))
                  return false;
  
              return true;
          }
      }
  
      public class OakLog : BaseLog
      {
          [Constructable]
          public OakLog()
              : this(1)
          {
          }
  
          [Constructable]
          public OakLog(int amount)
              : base(CraftResource.OakWood, amount)
          {
          }
  
          public OakLog(Serial serial)
              : base(serial)
          {
          }
  
          public override void Serialize(GenericWriter writer)
          {
              base.Serialize(writer);
  
              writer.Write((int)0); // version
          }
  
          public override void Deserialize(GenericReader reader)
          {
              base.Deserialize(reader);
  
              int version = reader.ReadInt();
          }
  
          public override bool Axe(Mobile from, BaseAxe axe)
          {
              if (!TryCreateBoards(from, 65, new OakBoard()))
                  return false;
  
              return true;
          }
      }
  
      public class AshLog : BaseLog
      {
          [Constructable]
          public AshLog()
              : this(1)
          {
          }
  
          [Constructable]
          public AshLog(int amount)
              : base(CraftResource.AshWood, amount)
          {
          }
  
          public AshLog(Serial serial)
              : base(serial)
          {
          }
  
          public override void Serialize(GenericWriter writer)
          {
              base.Serialize(writer);
  
              writer.Write((int)0); // version
          }
  
          public override void Deserialize(GenericReader reader)
          {
              base.Deserialize(reader);
  
              int version = reader.ReadInt();
          }
  
          public override bool Axe(Mobile from, BaseAxe axe)
          {
  
gt:             if (!TryCreateBoards(from, 80, new AshBoard()))