context: #region References
  using System;
  using System.Collections.Generic;
  using System.Linq;
  using Server.Commands;
  using Server.Engines.Plants;
  using Server.Engines.Quests;
  using Server.Factions;
  using Server.Items;
  using Server.Mobiles;
  #endregion
  
  namespace Server.Engines.Craft
  {
  	public enum ConsumeType
  	{
  		All,
  		Half,
  		None
  	}
  
  	public interface ICraftable
  	{
  		int OnCraft(
  			int quality,
  			bool makersMark,
  			Mobile from,
  			CraftSystem craftSystem,
  			Type typeRes,
  			BaseTool tool,
  			CraftItem craftItem,
  			int resHue);
  	}
  
  	public class CraftItem
  	{
  		#region Mondain's Legacy
  		public static void Initialize()
  		{
  			CraftSystem sys;
  
  			sys = DefAlchemy.CraftSystem;
  			sys = DefBlacksmithy.CraftSystem;
  			sys = DefBowFletching.CraftSystem;
  			sys = DefCarpentry.CraftSystem;
  			sys = DefCartography.CraftSystem;
  			sys = DefCooking.CraftSystem;
  			sys = DefGlassblowing.CraftSystem;
  			sys = DefInscription.CraftSystem;
  			sys = DefMasonry.CraftSystem;
  			sys = DefTailoring.CraftSystem;
  			sys = DefTinkering.CraftSystem;
  			sys = DefBasketweaving.CraftSystem;
  		}
  		#endregion
  
  		private readonly CraftResCol m_arCraftRes;
  		private readonly CraftSkillCol m_arCraftSkill;
  		private readonly Type m_Type;
  
  		private readonly string m_GroupNameString;
  		private readonly int m_GroupNameNumber;
  
  		private readonly string m_NameString;
  		private readonly int m_NameNumber;
  
  		private BeverageType m_RequiredBeverage;
  
  		private bool m_NeedHeat;
  		private bool m_NeedOven;
  		private bool m_NeedMill;
  
  		private bool m_UseSubRes2;
  
  		private bool m_ForceNonExceptional;
  
  		public bool ForceNonExceptional { get { return m_ForceNonExceptional; } set { m_ForceNonExceptional = value; } }
  
  		public Expansion RequiredExpansion { get; set; }
  
  		private Recipe m_Recipe;
  
  		public Recipe Recipe { get { return m_Recipe; } }
  
  		public void AddRecipe(int id, CraftSystem system)
  		{
  			if (m_Recipe != null)
  			{
  				Console.WriteLine(
  					"Warning: Attempted add of recipe #{0} to the crafting of {1} in CraftSystem {2}.", id, m_Type.Name, system);
  				return;
  			}
  
  			m_Recipe = new Recipe(id, system, this);
  		}
  
  		private static readonly Dictionary<Type, int> _itemIds = new Dictionary<Type, int>();
  
  		public static int ItemIDOf(Type type)
  		{
  			int itemId;
  
  			if (!_itemIds.TryGetValue(type, out itemId))
  			{
  				if (type == typeof(FactionExplosionTrap))
  				{
  					itemId = 14034;
  				}
  				else if (type == typeof(FactionGasTrap))
  				{
  					itemId = 4523;
  				}
  				else if (type == typeof(FactionSawTrap))
  				{
  					itemId = 4359;
  				}
  				else if (type == typeof(FactionSpikeTrap))
  				{
  					itemId = 4517;
  				}
  					#region Mondain's Legacy
  				else if (type == typeof(ArcaneBookshelfSouthDeed))
  				{
  					itemId = 0x2DEF;
  				}
  				else if (type == typeof(ArcaneBookshelfEastDeed))
  				{
  					itemId = 0x2DF0;
  				}
  				else if (type == typeof(OrnateElvenChestSouthDeed))
  				{
  					itemId = 0x2DE9;
  				}
  				else if (type == typeof(OrnateElvenChestEastDeed))
  				{
  					itemId = 0x2DEA;
  				}
  				else if (type == typeof(ElvenWashBasinSouthDeed))
  				{
  					itemId = 0x2D0B;
  				}
  				else if (type == typeof(ElvenWashBasinEastDeed))
  				{
  					itemId = 0x2D0C;
  				}
  				else if (type == typeof(ElvenDresserSouthDeed))
  				{
  					itemId = 0x2D09;
  				}
  				else if (type == typeof(ElvenDresserEastDeed))
  				{
  					itemId = 0x2D0A;
  				}
  				#endregion
  
  				if (itemId == 0)
  				{
  					var attrs = type.GetCustomAttributes(typeof(CraftItemIDAttribute), false);
  
  					if (attrs.Length > 0)
  					{
  						CraftItemIDAttribute craftItemID = (CraftItemIDAttribute)attrs[0];
  						itemId = craftItemID.ItemID;
  					}
  				}
  
  				if (itemId == 0)
  				{
  					Item item = null;
  
  					try
  					{
  						item = Activator.CreateInstance(type) as Item;
  					}
  					catch
  					{ }
  
  					if (item != null)
  					{
  						itemId = item.ItemID;
  						item.Delete();
  					}
  				}
  
  				_itemIds[type] = itemId;
  			}
  
  			return itemId;
  		}
  
  		public CraftItem(Type type, TextDefinition groupName, TextDefinition name)
  		{
  			m_arCraftRes = new CraftResCol();
  			m_arCraftSkill = new CraftSkillCol();
  
  			m_Type = type;
  
  			m_GroupNameString = groupName;
  			m_NameString = name;
  
  			m_GroupNameNumber = groupName;
  			m_NameNumber = name;
  
  			m_RequiredBeverage = BeverageType.Water;
  		}
  
  		public BeverageType RequiredBeverage { get { return m_RequiredBeverage; } set { m_RequiredBeverage = value; } }
  
  		public void AddRes(Type type, TextDefinition name, int amount)
  		{
  			AddRes(type, name, amount, "");
  		}
  
  		public void AddRes(Type type, TextDefinition name, int amount, TextDefinition message)
  		{
  			CraftRes craftRes = new CraftRes(type, name, amount, message);
  			m_arCraftRes.Add(craftRes);
  		}
  
  		public void AddSkill(SkillName skillToMake, double minSkill, double maxSkill)
  		{
  			CraftSkill craftSkill = new CraftSkill(skillToMake, minSkill, maxSkill);
  			m_arCraftSkill.Add(craftSkill);
  		}
  
  		public int Mana { get; set; }
  		public int Hits { get; set; }
  		public int Stam { get; set; }
  		public bool UseSubRes2 { get { return m_UseSubRes2; } set { m_UseSubRes2 = value; } }
  		public bool UseAllRes { get; set; }
  		public bool NeedHeat { get { return m_NeedHeat; } set { m_NeedHeat = value; } }
  		public bool NeedOven { get { return m_NeedOven; } set { m_NeedOven = value; } }
  		public bool NeedMill { get { return m_NeedMill; } set { m_NeedMill = value; } }
  		public Type ItemType { get { return m_Type; } }
  		public int ItemHue { get; set; }
  		public string GroupNameString { get { return m_GroupNameString; } }
  		public int GroupNameNumber { get { return m_GroupNameNumber; } }
  		public string NameString { get { return m_NameString; } }
  		public int NameNumber { get { return m_NameNumber; } }
  		public CraftResCol Resources { get { return m_arCraftRes; } }
  		public CraftSkillCol Skills { get { return m_arCraftSkill; } }
  
  		public bool ConsumeAttributes(Mobile from, ref object message, bool consume)
  		{
  			bool consumMana = false;
  			bool consumHits = false;
  			bool consumStam = false;
  
  			if (Hits > 0 && from.Hits < Hits)
  			{
  				message = "You lack the required hit points to make that.";
  				return false;
  			}
  			else
  			{
  				consumHits = consume;
  			}
  
  			if (Mana > 0 && from.Mana < Mana)
  			{
  				message = "You lack the required mana to make that.";
  				return false;
  			}
  			else
  			{
  				consumMana = consume;
  			}
  
  			if (Stam > 0 && from.Stam < Stam)
  			{
  				message = "You lack the required stamina to make that.";
  				return false;
  			}
  			else
  			{
  				consumStam = consume;
  			}
  
  			if (consumMana)
  			{
  				from.Mana -= Mana;
  			}
  
  			if (consumHits)
  			{
  				from.Hits -= Hits;
  			}
  
  			if (consumStam)
  			{
  				from.Stam -= Stam;
  			}
  
  			return true;
  		}
  
  		#region Tables
  		private static readonly int[] m_HeatSources = new[]
  		{
  			0x461, 0x48E, // Sandstone oven/fireplace
  			0x92B, 0x96C, // Stone oven/fireplace
  			0xDE3, 0xDE9, // Campfire
  			0xFAC, 0xFAC, // Firepit
  			0x184A, 0x184C, // Heating stand (left)
  			0x184E, 0x1850, // Heating stand (right)
  			0x398C, 0x399F, // Fire field
  			0x2DDB, 0x2DDC, //Elven stove
  			0x19AA, 0x19BB, // Veteran Reward Brazier
  			0x197A, 0x19A9, // Large Forge 
  			0x0FB1, 0x0FB1, // Small Forge
  			0x2DD8, 0x2DD8 // Elven Forge
  		};
  
  		private static readonly int[] m_Ovens = new[]
  		{
  			0x461, 0x46F, // Sandstone oven
  			0x92B, 0x93F, // Stone oven
  			0x2DDB, 0x2DDC //Elven stove
  		};
  
  		private static readonly int[] m_Mills = new[]
  		{
  			0x1920, 0x1921, 0x1922, 0x1923, 0x1924, 0x1295, 0x1926, 0x1928, 0x192C, 0x192D, 0x192E, 0x129F, 0x1930, 0x1931,
  			0x1932, 0x1934
  		};
  
  		private static readonly Type[][] m_TypesTable = new[]
  		{
  			new[] {typeof(Board), typeof(Log)}, new[] {typeof(HeartwoodBoard), typeof(HeartwoodLog)},
  			new[] {typeof(BloodwoodBoard), typeof(BloodwoodLog)}, new[] {typeof(FrostwoodBoard), typeof(FrostwoodLog)},
  			new[] {typeof(OakBoard), typeof(OakLog)}, new[] {typeof(AshBoard), typeof(AshLog)},
  			new[] {typeof(YewBoard), typeof(YewLog)}, new[] {typeof(Leather), typeof(Hides)},
  			new[] {typeof(SpinedLeather), typeof(SpinedHides)}, new[] {typeof(HornedLeather), typeof(HornedHides)},
  			new[] {typeof(BarbedLeather), typeof(BarbedHides)}, new[] {typeof(BlankMap), typeof(BlankScroll)},
  			new[] {typeof(Cloth), typeof(UncutCloth), typeof(AbyssalCloth)}, new[] {typeof(CheeseWheel), typeof(CheeseWedge)},
  			new[] {typeof(Pumpkin), typeof(SmallPumpkin)}, new[] {typeof(WoodenBowlOfPeas), typeof(PewterBowlOfPeas)}
  		};
  
  		private static readonly Type[] m_ColoredItemTable = new[]
  		{
  			#region Mondain's Legacy
  			typeof(BaseContainer), typeof(ParrotPerchAddonDeed),
  			#endregion
  
  			typeof(BaseWeapon), typeof(BaseArmor), typeof(BaseClothing), typeof(BaseJewel), typeof(DragonBardingDeed),
  			typeof(BaseAddonDeed), typeof(BaseAddon), typeof(PlantPigment), typeof(SoftenedReeds), typeof(DryReeds),
  			typeof(PlantClippings)
  		};
  
  		private static readonly Type[] m_ColoredResourceTable = new[]
  		{
  			#region Mondain's Legacy
  			typeof(Board), typeof(Log),
  			#endregion
  			typeof(BaseIngot), typeof(BaseOre), typeof(BaseLeather), typeof(BaseHides), typeof(AbyssalCloth), typeof(UncutCloth), typeof(Cloth),
  			typeof(BaseGranite), typeof(BaseScales), typeof(PlantClippings), typeof(DryReeds), typeof(SoftenedReeds),
  			typeof(PlantPigment), typeof(BaseContainer)
  		};
  
  		private static readonly Type[] m_MarkableTable = new[]
  		{
  			#region Mondain's Legacy
  			typeof(BlueDiamondRing), typeof(BrilliantAmberBracelet), typeof(DarkSapphireBracelet), typeof(EcruCitrineRing),
  			typeof(FireRubyBracelet), typeof(PerfectEmeraldRing), typeof(TurqouiseRing), typeof(WhitePearlBracelet),
  			typeof(BaseContainer), typeof(CraftableFurniture),
  			#endregion
  
  			typeof(BaseArmor), typeof(BaseWeapon), typeof(BaseClothing), typeof(BaseInstrument), typeof(BaseTool),
  			typeof(BaseHarvestTool), typeof(BaseQuiver), typeof(DragonBardingDeed), typeof(Fukiya), typeof(FukiyaDarts),
  			typeof(Shuriken), typeof(Spellbook), typeof(Runebook), typeof(ShortMusicStand), typeof(TallMusicStand),
  			typeof(RedHangingLantern), typeof(WhiteHangingLantern), typeof(BambooScreen), typeof(ShojiScreen), typeof(Easle),
  			typeof(FishingPole), typeof(Stool), typeof(FootStool), typeof(WoodenBench), typeof(WoodenThrone), typeof(Throne),
  			typeof(BambooChair), typeof(WoodenChair), typeof(FancyWoodenChairCushion), typeof(WoodenChairCushion),
  			typeof(Nightstand), typeof(LargeTable), typeof(WritingTable), typeof(YewWoodTable), typeof(PlainLowTable),
  			typeof(ElegantLowTable), typeof(Dressform), typeof(BasePlayerBB), typeof(BaseContainer), typeof(BarrelStaves),
  			typeof(BarrelLid)
  		};
  
  		private static Type[] m_NeverColorTable = new[] {typeof(OrcHelm)};
  		#endregion
  
  		public bool IsMarkable(Type type)
  		{
  			if (m_ForceNonExceptional) //Don't even display the stuff for marking if it can't ever be exceptional.
  			{
  				return false;
  			}
  
  			for (int i = 0; i < m_MarkableTable.Length; ++i)
  			{
  				if (type == m_MarkableTable[i] || type.IsSubclassOf(m_MarkableTable[i]))
  				{
  					return true;
  				}
  			}
  
  			return false;
  		}
  
  		public static bool RetainsColor(Type type)
  		{
  			bool inItemTable = false;
  
  			for (int i = 0; !inItemTable && i < m_ColoredItemTable.Length; ++i)
  			{
  				inItemTable = (type == m_ColoredItemTable[i] || type.IsSubclassOf(m_ColoredItemTable[i]));
  			}
  
  			return inItemTable;
  		}
  
  		public bool RetainsColorFrom(CraftSystem system, Type type)
  		{
  			if (system.RetainsColorFrom(this, type))
  			{
  				return true;
  			}
  
  			bool inItemTable = false, inResourceTable = false;
  
  			for (int i = 0; !inItemTable && i < m_ColoredItemTable.Length; ++i)
  			{
  				inItemTable = (m_Type == m_ColoredItemTable[i] || m_Type.IsSubclassOf(m_ColoredItemTable[i]));
  			}
  
  			for (int i = 0; inItemTable && !inResourceTable && i < m_ColoredResourceTable.Length; ++i)
  			{
  				inResourceTable = (type == m_ColoredResourceTable[i] || type.IsSubclassOf(m_ColoredResourceTable[i]));
  			}
  
  			return (inItemTable && inResourceTable);
  		}
  
  		public bool Find(Mobile from, int[] itemIDs)
  		{
  			Map map = from.Map;
  
  			if (map == null)
  			{
  				return false;
  			}
  
  			IPooledEnumerable eable = map.GetItemsInRange(from.Location, 2);
  
  			foreach (Item item in eable)
  			{
  				if ((item.Z + 16) > from.Z && (from.Z + 16) > item.Z && Find(item.ItemID, itemIDs))
  				{
  					eable.Free();
  					return true;
  				}
  			}
  
  			eable.Free();
  
  			for (int x = -2; x <= 2; ++x)
  			{
  				for (int y = -2; y <= 2; ++y)
  				{
  					int vx = from.X + x;
  					int vy = from.Y + y;
  
  					var tiles = map.Tiles.GetStaticTiles(vx, vy, true);
  
  					for (int i = 0; i < tiles.Length; ++i)
  					{
  						int z = tiles[i].Z;
  						int id = tiles[i].ID;
  
  						if ((z + 16) > from.Z && (from.Z + 16) > z && Find(id, itemIDs))
  						{
  							return true;
  						}
  					}
  				}
  			}
  
  			return false;
  		}
  
  		public bool Find(int itemID, int[] itemIDs)
  		{
  			bool contains = false;
  
  			for (int i = 0; !contains && i < itemIDs.Length; i += 2)
  			{
  				contains = (itemID >= itemIDs[i] && itemID <= itemIDs[i + 1]);
  			}
  
  			return contains;
  		}
  
  		public bool IsQuantityType(Type[][] types)
  		{
  			for (int i = 0; i < types.Length; ++i)
  			{
  				var check = types[i];
  
  				for (int j = 0; j < check.Length; ++j)
  				{
  					if (typeof(IHasQuantity).IsAssignableFrom(check[j]))
  					{
  						return true;
  					}
  				}
  			}
  
  			return false;
  		}
  
  		public int ConsumeQuantity(Container cont, Type[][] types, int[] amounts)
  		{
  			if (types.Length != amounts.Length)
  			{
  				throw new ArgumentException();
  			}
  
  			var items = new Item[types.Length][];
  			var totals = new int[types.Length];
  
  			for (int i = 0; i < types.Length; ++i)
  			{
  				items[i] = cont.FindItemsByType(types[i], true);
  
  				for (int j = 0; j < items[i].Length; ++j)
  				{
  					IHasQuantity hq = items[i][j] as IHasQuantity;
  
  					if (hq == null)
  					{
  						totals[i] += items[i][j].Amount;
  					}
  					else
  					{
  						if (hq is BaseBeverage && ((BaseBeverage)hq).Content != m_RequiredBeverage)
  						{
  							continue;
  						}
  
  						totals[i] += hq.Quantity;
  					}
  				}
  
  				if (totals[i] < amounts[i])
  				{
  					return i;
  				}
  			}
  
  			for (int i = 0; i < types.Length; ++i)
  			{
  				int need = amounts[i];
  
  				for (int j = 0; j < items[i].Length; ++j)
  				{
  					Item item = items[i][j];
  					IHasQuantity hq = item as IHasQuantity;
  
  					if (hq == null)
  					{
  						int theirAmount = item.Amount;
  
  						if (theirAmount < need)
  						{
  							item.Delete();
  							need -= theirAmount;
  						}
  						else
  						{
  							item.Consume(need);
  							break;
  						}
  					}
  					else
  					{
  						if (hq is BaseBeverage && ((BaseBeverage)hq).Content != m_RequiredBeverage)
  						{
  							continue;
  						}
  
  						int theirAmount = hq.Quantity;
  
  						if (theirAmount < need)
  						{
  							hq.Quantity -= theirAmount;
  							need -= theirAmount;
  						}
  						else
  						{
  							hq.Quantity -= need;
  							break;
  						}
  					}
  				}
  			}
  
  			return -1;
  		}
  
  		public int GetQuantity(Container cont, Type[] types)
  		{
  			var items = cont.FindItemsByType(types, true);
  
  			int amount = 0;
  
  			for (int i = 0; i < items.Length; ++i)
  			{
  				IHasQuantity hq = items[i] as IHasQuantity;
  
  				if (hq == null)
  				{
  					amount += items[i].Amount;
  				}
  				else
  				{
  					if (hq is BaseBeverage && ((BaseBeverage)hq).Content != m_RequiredBeverage)
  					{
  						continue;
  					}
  
  					amount += hq.Quantity;
  				}
  			}
  
  			return amount;
  		}
  
  		public static Type GetSecondaryResourceType(Type primaryType)
  		{
  			Type secondaryType = null;
  
  			foreach (Type[] types in m_TypesTable.Where(types => types[0] == primaryType).Where(types => types.Length > 1))
  			{
  				secondaryType = types[1];
  			}
  
  			return secondaryType;
  		}
  
  		public bool ConsumeRes(
  			Mobile from,
  			Type typeRes,
  			CraftSystem craftSystem,
  			ref int resHue,
  			ref int maxAmount,
  			ConsumeType consumeType,
  			ref object message)
  		{
  			return ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, consumeType, ref message, false);
  		}
  
  		public bool ConsumeRes(
  			Mobile from,
  			Type typeRes,
  			CraftSystem craftSystem,
  			ref int resHue,
  			ref int maxAmount,
  			ConsumeType consumeType,
  			ref object message,
  			bool isFailure)
  		{
  			Container ourPack = from.Backpack;
  
  			if (ourPack == null)
  			{
  				return false;
  			}
  
  			if (m_NeedHeat && !Find(from, m_HeatSources))
  			{
  				message = 1044487; // You must be near a fire source to cook.
  				return false;
  			}
  
  			if (m_NeedOven && !Find(from, m_Ovens))
  			{
  				message = 1044493; // You must be near an oven to bake that.
  				return false;
  			}
  
  			if (m_NeedMill && !Find(from, m_Mills))
  			{
  				message = 1044491; // You must be near a flour mill to do that.
  				return false;
  			}
  
  			var types = new Type[m_arCraftRes.Count][];
  			var amounts = new int[m_arCraftRes.Count];
  
  			maxAmount = int.MaxValue;
  
  			CraftSubResCol resCol = (m_UseSubRes2 ? craftSystem.CraftSubRes2 : craftSystem.CraftSubRes);
  
  			for (int i = 0; i < types.Length; ++i)
  			{
  				CraftRes craftRes = m_arCraftRes.GetAt(i);
  				Type baseType = craftRes.ItemType;
  
  				// Resource Mutation
  				if ((baseType == resCol.ResType) && (typeRes != null))
  				{
  					baseType = typeRes;
  
  					CraftSubRes subResource = resCol.SearchFor(baseType);
  
  					if (subResource != null && from.Skills[craftSystem.MainSkill].Base < subResource.RequiredSkill)
  					{
  						message = subResource.Message;
  						return false;
  					}
  				}
  				// ******************
  
  				for (int j = 0; types[i] == null && j < m_TypesTable.Length; ++j)
  				{
  					if (m_TypesTable[j][0] == baseType)
  					{
  						types[i] = m_TypesTable[j];
  					}
  				}
  
  				if (types[i] == null)
  				{
  					types[i] = new[] {baseType};
  				}
  
  				amounts[i] = craftRes.Amount;
  
  				// For stackable items that can ben crafted more than one at a time
  				if (UseAllRes)
  				{
  					int tempAmount = ourPack.GetAmount(types[i]);
  					tempAmount /= amounts[i];
  					if (tempAmount < maxAmount)
  					{
  						maxAmount = tempAmount;
  
  						if (maxAmount == 0)
  						{
  							CraftRes res = m_arCraftRes.GetAt(i);
  
  							if (res.MessageNumber > 0)
  							{
  								message = res.MessageNumber;
  							}
  							else if (!String.IsNullOrEmpty(res.MessageString))
  							{
  								message = res.MessageString;
  							}
  							else
  							{
  								message = 502925; // You don't have the resources required to make that item.
  							}
  
  							return false;
  						}
  					}
  				}
  				// ****************************
  
  				if (isFailure && !craftSystem.ConsumeOnFailure(from, types[i][0], this))
  				{
  					amounts[i] = 0;
  				}
  			}
  
  			// We adjust the amount of each resource to consume the max posible
  			if (UseAllRes)
  			{
  				for (int i = 0; i < amounts.Length; ++i)
  				{
  					amounts[i] *= maxAmount;
  				}
  			}
  			else
  			{
  				maxAmount = -1;
  			}
  
  			Item consumeExtra = null;
  
  			if (m_NameNumber == 1041267)
  			{
  				// Runebooks are a special case, they need a blank recall rune
  				var runes = ourPack.FindItemsByType<RecallRune>();
  
  				for (int i = 0; i < runes.Count; ++i)
  				{
  					RecallRune rune = runes[i];
  
  					if (rune != null && !rune.Marked)
  					{
  						consumeExtra = rune;
  						break;
  					}
  				}
  
  				if (consumeExtra == null)
  				{
  					message = 1044253; // You don't have the components needed to make that.
  					return false;
  				}
  			}
  
  			int index = 0;
  
  			// Consume ALL
  			if (consumeType == ConsumeType.All)
  			{
  				m_ResHue = 0;
  				m_ResAmount = 0;
  				m_System = craftSystem;
  
  				if (IsQuantityType(types))
  				{
  					index = ConsumeQuantity(ourPack, types, amounts);
  				}
  				else
  				{
  					index = ourPack.ConsumeTotalGrouped(types, amounts, true, OnResourceConsumed, CheckHueGrouping);
  				}
  
  				resHue = m_ResHue;
  			}
  				// Consume Half ( for use all resource craft type )
  			else if (consumeType == ConsumeType.Half)
  			{
  				for (int i = 0; i < amounts.Length; i++)
  				{
  					amounts[i] /= 2;
  
  					if (amounts[i] < 1)
  					{
  						amounts[i] = 1;
  					}
  				}
  
  				m_ResHue = 0;
  				m_ResAmount = 0;
  				m_System = craftSystem;
  
  				if (IsQuantityType(types))
  				{
  					index = ConsumeQuantity(ourPack, types, amounts);
  				}
  				else
  				{
  					index = ourPack.ConsumeTotalGrouped(types, amounts, true, OnResourceConsumed, CheckHueGrouping);
  				}
  
  				resHue = m_ResHue;
  			}
  			else
  				// ConstumeType.None ( it's basicaly used to know if the crafter has enough resource before starting the process )
  			{
  				index = -1;
  
  				if (IsQuantityType(types))
  				{
  					for (int i = 0; i < types.Length; i++)
  					{
  						if (GetQuantity(ourPack, types[i]) < amounts[i])
  						{
  							index = i;
  							break;
  						}
  					}
  				}
  				else
  				{
  					for (int i = 0; i < types.Length; i++)
  					{
  						if (ourPack.GetBestGroupAmount(types[i], true, CheckHueGrouping) < amounts[i])
  						{
  							index = i;
  							break;
  						}
  					}
  				}
  			}
  
  			if (index == -1)
  			{
  				if (consumeType != ConsumeType.None)
  				{
  					if (consumeExtra != null)
  					{
  						consumeExtra.Delete();
  					}
  				}
  
  				return true;
  			}
  			else
  			{
  				CraftRes res = m_arCraftRes.GetAt(index);
  
  				if (res.MessageNumber > 0)
  				{
  					message = res.MessageNumber;
  				}
  				else if (res.MessageString != null && res.MessageString != String.Empty)
  				{
  					message = res.MessageString;
  				}
  				else
  				{
  					message = 502925; // You don't have the resources required to make that item.
  				}
  
  				return false;
  			}
  		}
  
  		private int m_ResHue;
  		private int m_ResAmount;
  		private CraftSystem m_System;
  
  		#region Plant Pigments
  		private PlantHue m_PlantHue = PlantHue.Plain;
  		private PlantPigmentHue m_PlantPigmentHue = PlantPigmentHue.Plain;
  		#endregion
  
  		private void OnResourceConsumed(Item item, int amount)
  		{
  			#region Plant Pigments
  			if (item is PlantClippings)
  			{
  				m_PlantHue = ((PlantClippings)item).PlantHue;
  				m_ResHue = item.Hue;
  			}
  
  			if (item is PlantPigment)
  			{
  				m_PlantPigmentHue = ((PlantPigment)item).PigmentHue;
  				m_ResHue = item.Hue;
  			}
  
  			if (item is DryReeds)
  			{
  				m_PlantHue = ((DryReeds)item).PlantHue;
  				m_ResHue = item.Hue;
  			}
  
  			if (item is SoftenedReeds)
  			{
  				m_PlantHue = ((SoftenedReeds)item).PlantHue;
  				m_ResHue = item.Hue;
  			}
  			#endregion
  
  			if (!RetainsColorFrom(m_System, item.GetType()))
  			{
  				return;
  			}
  
  			if (amount >= m_ResAmount)
  			{
  				m_ResHue = item.Hue;
  				m_ResAmount = amount;
  			}
  		}
  
  		private int CheckHueGrouping(Item a, Item b)
  		{
  			return b.Hue.CompareTo(a.Hue);
  		}
  
  		public double GetExceptionalChance(CraftSystem system, double chance, Mobile from)
  		{
  			if (m_ForceNonExceptional)
  			{
  				return 0.0;
  			}
  
  			double bonus = 0.0;
  
  			if (from.Talisman is BaseTalisman)
  			{
  				BaseTalisman talisman = (BaseTalisman)from.Talisman;
  
  				if (talisman.Skill == system.MainSkill)
  				{
  					chance -= talisman.SuccessBonus / 100.0;
  					bonus = talisman.ExceptionalBonus / 100.0;
  				}
  			}
  
  			switch (system.ECA)
  			{
  				default:
  				case CraftECA.ChanceMinusSixty:
  					chance -= 0.6;
  					break;
  				case CraftECA.FiftyPercentChanceMinusTenPercent:
  					chance = chance * 0.5 - 0.1;
  					break;
  				case CraftECA.ChanceMinusSixtyToFourtyFive:
  					{
  						double offset = 0.60 - ((from.Skills[system.MainSkill].Value - 95.0) * 0.03);
  
  						if (offset < 0.45)
  						{
  							offset = 0.45;
  						}
  						else if (offset > 0.60)
  						{
  							offset = 0.60;
  						}
  
  						chance -= offset;
  						break;
  					}
  			}
  
  			if (chance > 0)
  			{
  				return chance + bonus;
  			}
  
  			return chance;
  		}
  
  		public bool CheckSkills(
  			Mobile from, Type typeRes, CraftSystem craftSystem, ref int quality, ref bool allRequiredSkills)
  		{
  			return CheckSkills(from, typeRes, craftSystem, ref quality, ref allRequiredSkills, true);
  		}
  
  		public bool CheckSkills(
  			Mobile from, Type typeRes, CraftSystem craftSystem, ref int quality, ref bool allRequiredSkills, bool gainSkills)
  		{
  			double chance = GetSuccessChance(from, typeRes, craftSystem, gainSkills, ref allRequiredSkills);
  
  			if (GetExceptionalChance(craftSystem, chance, from) > Utility.RandomDouble())
  			{
  				quality = 2;
  			}
  
  			return (chance > Utility.RandomDouble());
  		}
  
  		public double GetSuccessChance(
  			Mobile from, Type typeRes, CraftSystem craftSystem, bool gainSkills, ref bool allRequiredSkills)
  		{
  			double minMainSkill = 0.0;
  			double maxMainSkill = 0.0;
  			double valMainSkill = 0.0;
  
  			allRequiredSkills = true;
  
  			for (int i = 0; i < m_arCraftSkill.Count; i++)
  			{
  				CraftSkill craftSkill = m_arCraftSkill.GetAt(i);
  
  				double minSkill = craftSkill.MinSkill;
  				double maxSkill = craftSkill.MaxSkill;
  				double valSkill = from.Skills[craftSkill.SkillToMake].Value;
  
  				if (valSkill < minSkill)
  				{
  					allRequiredSkills = false;
  				}
  
  				if (craftSkill.SkillToMake == craftSystem.MainSkill)
  				{
  					minMainSkill = minSkill;
  					maxMainSkill = maxSkill;
  					valMainSkill = valSkill;
  				}
  
  				if (gainSkills) // This is a passive check. Success chance is entirely dependant on the main skill
  				{
  					from.CheckSkill(craftSkill.SkillToMake, minSkill, maxSkill);
  				}
  			}
  
  			double chance;
  
  			if (allRequiredSkills)
  			{
  				chance = craftSystem.GetChanceAtMin(this) +
  						 ((valMainSkill - minMainSkill) / (maxMainSkill - minMainSkill) * (1.0 - craftSystem.GetChanceAtMin(this)));
  			}
  			else
  			{
  				chance = 0.0;
  			}
  
  			if (allRequiredSkills && from.Talisman is BaseTalisman)
  			{
  				BaseTalisman talisman = (BaseTalisman)from.Talisman;
  
  				if (talisman.Skill == craftSystem.MainSkill)
  				{
  					chance += talisman.SuccessBonus / 100.0;
  				}
  			}
  
  			if (allRequiredSkills && valMainSkill == maxMainSkill)
  			{
  				chance = 1.0;
  			}
  
  			return chance;
  		}
  
  		public void Craft(Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool)
  		{
  			if (from.BeginAction(typeof(CraftSystem)))
  			{
  				if (RequiredExpansion == Expansion.None ||
  					(from.NetState != null && from.NetState.SupportsExpansion(RequiredExpansion)))
  				{
  					bool allRequiredSkills = true;
  					double chance = GetSuccessChance(from, typeRes, craftSystem, false, ref allRequiredSkills);
  
  					if (allRequiredSkills && chance >= 0.0)
  					{
  						if (Recipe == null || !(from is PlayerMobile) || ((PlayerMobile)from).HasRecipe(Recipe))
  						{
  							int badCraft = craftSystem.CanCraft(from, tool, m_Type);
  
  							if (badCraft <= 0)
  							{
  								int resHue = 0;
  								int maxAmount = 0;
  								object message = null;
  
  								if (ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, ConsumeType.None, ref message))
  								{
  									message = null;
  
  									if (ConsumeAttributes(from, ref message, false))
  									{
  										CraftContext context = craftSystem.GetContext(from);
  
  										if (context != null)
  										{
  											context.OnMade(this);
  										}
  
  										int iMin = craftSystem.MinCraftEffect;
  										int iMax = (craftSystem.MaxCraftEffect - iMin) + 1;
  										int iRandom = Utility.Random(iMax);
  										iRandom += iMin + 1;
  										new InternalTimer(from, craftSystem, this, typeRes, tool, iRandom).Start();
  									}
  									else
  									{
  										from.EndAction(typeof(CraftSystem));
  										from.SendGump(new CraftGump(from, craftSystem, tool, message));
  									}
  								}
  								else
  								{
  									from.EndAction(typeof(CraftSystem));
  									from.SendGump(new CraftGump(from, craftSystem, tool, message));
  								}
  							}
  							else
  							{
  								from.EndAction(typeof(CraftSystem));
  								from.SendGump(new CraftGump(from, craftSystem, tool, badCraft));
  							}
  						}
  						else
  						{
  							from.EndAction(typeof(CraftSystem));
  							from.SendGump(new CraftGump(from, craftSystem, tool, 1072847)); // You must learn that recipe from a scroll.
  						}
  					}
  					else
  					{
  						from.EndAction(typeof(CraftSystem));
  						from.SendGump(new CraftGump(from, craftSystem, tool, 1044153));
  							// You don't have the required skills to attempt this item.
  					}
  				}
  				else
  				{
  					from.EndAction(typeof(CraftSystem));
  					from.SendGump(new CraftGump(from, craftSystem, tool, RequiredExpansionMessage(RequiredExpansion)));
  						//The {0} expansion is required to attempt this item.
  				}
  			}
  			else
  			{
  				from.SendLocalizedMessage(500119); // You must wait to perform another action
  			}
  		}
  
  		private object RequiredExpansionMessage(Expansion expansion)
  			//Eventually convert to TextDefinition, but that requires that we convert all the gumps to ues it too.  Not that it wouldn't be a bad idea.
  		{
  			switch (expansion)
  			{
  				case Expansion.SE:
  					return 1063307; // The "Samurai Empire" expansion is required to attempt this item.
  				case Expansion.ML:
  					return 1072650; // The "Mondain's Legacy" expansion is required to attempt this item.
  				default:
  					return String.Format(
  						"The \"{0}\" expansion is required to attempt this item.", ExpansionInfo.GetInfo(expansion).Name);
  			}
  		}
  
  		public void CompleteCraft(
  			int quality,
  			bool makersMark,
  			Mobile from,
  			CraftSystem craftSystem,
  			Type typeRes,
  			BaseTool tool,
  			CustomCraft customCraft)
  		{
  			int badCraft = craftSystem.CanCraft(from, tool, m_Type);
  
  			if (badCraft > 0)
  			{
  				if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
  				{
  					from.SendGump(new CraftGump(from, craftSystem, tool, badCraft));
  				}
  				else
  				{
  					from.SendLocalizedMessage(badCraft);
  				}
  
  				return;
  			}
  
  			int checkResHue = 0, checkMaxAmount = 0;
  			object checkMessage = null;
  
  			// Not enough resource to craft it
  			if (!ConsumeRes(from, typeRes, craftSystem, ref checkResHue, ref checkMaxAmount, ConsumeType.None, ref checkMessage))
  			{
  				if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
  				{
  					from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage));
  				}
  				else if (checkMessage is int && (int)checkMessage > 0)
  				{
  					from.SendLocalizedMessage((int)checkMessage);
  				}
  				else if (checkMessage is string)
  				{
  					from.SendMessage((string)checkMessage);
  				}
  
  				return;
  			}
  			else if (!ConsumeAttributes(from, ref checkMessage, false))
  			{
  				if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
  				{
  					from.SendGump(new CraftGump(from, craftSystem, tool, checkMessage));
  				}
  				else if (checkMessage is int && (int)checkMessage > 0)
  				{
  					from.SendLocalizedMessage((int)checkMessage);
  				}
  				else if (checkMessage is string)
  				{
  					from.SendMessage((string)checkMessage);
  				}
  
  				return;
  			}
  
  			bool toolBroken = false;
  
  			int ignored = 1;
  			int endquality = 1;
  
  			bool allRequiredSkills = true;
  
  			if (CheckSkills(from, typeRes, craftSystem, ref ignored, ref allRequiredSkills))
  			{
  				// Resource
  				int resHue = 0;
  				int maxAmount = 0;
  
  				object message = null;
  
  				// Not enough resource to craft it
  				if (!ConsumeRes(from, typeRes, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref message))
  				{
  					if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
  					{
  						from.SendGump(new CraftGump(from, craftSystem, tool, message));
  					}
  					else if (message is int && (int)message > 0)
  					{
  						from.SendLocalizedMessage((int)message);
  					}
  					else if (message is string)
  					{
  						from.SendMessage((string)message);
  					}
  
  					return;
  				}
  				else if (!ConsumeAttributes(from, ref message, true))
  				{
  					if (tool != null && !tool.Deleted && tool.UsesRemaining > 0)
  					{
  						from.SendGump(new CraftGump(from, craftSystem, tool, message));
  					}
  					else if (message is int && (int)message > 0)
  					{
  						from.SendLocalizedMessage((int)message);
  					}
  					else if (message is string)
  					{
  						from.SendMessage((string)message);
  					}
  
  					return;
  				}
  
  				tool.UsesRemaining--;
  
  				if (craftSystem is DefBlacksmithy)
  				{
  					AncientSmithyHammer hammer = from.FindItemOnLayer(Layer.OneHanded) as AncientSmithyHammer;
  					if (hammer != null && hammer != tool)
  					{
  						#region Mondain's Legacy
  						if (hammer is HammerOfHephaestus)
  						{
  							if (hammer.UsesRemaining > 0)
  							{
  								hammer.UsesRemaining--;
  							}
  
  							if (hammer.UsesRemaining < 1)
  							{
  								from.PlaceInBackpack(hammer);
  							}
  						}
  						else
  						{
  							hammer.UsesRemaining--;
  
  							if (hammer.UsesRemaining < 1)
  							{
  								hammer.Delete();
  							}
  						}
  						#endregion
  					}
  				}
  
  				#region Mondain's Legacy
  				if (tool is HammerOfHephaestus)
  				{
  					if (tool.UsesRemaining < 1)
  					{
  						tool.UsesRemaining = 0;
  					}
  				}
  				else
  				{
  					if (tool.UsesRemaining < 1)
  					{
  						toolBroken = true;
  					}
  
  					if (toolBroken)
  					{
  						tool.Delete();
  					}
  				}
  				#endregion
  
  				int num = 0;
  
  				Item item;
  				if (customCraft != null)
  				{
  					item = customCraft.CompleteCraft(out num);
  				}
  				else if (typeof(MapItem).IsAssignableFrom(ItemType) && from.Map != Map.Trammel && from.Map != Map.Felucca)
  				{
  					item = new IndecipherableMap();
  					from.SendLocalizedMessage(1070800); // The map you create becomes mysteriously indecipherable.
  				}
  				else
  				{
  					item = Activator.CreateInstance(ItemType) as Item;
  				}
  
  				if (item != null)
  				{
  					#region Mondain's Legacy
  					if (item is Board)
  					{
  						Type resourceType = typeRes;
  
  						if (resourceType == null)
  						{
  							resourceType = Resources.GetAt(0).ItemType;
  						}
  
  						CraftResource thisResource = CraftResources.GetFromType(resourceType);
  
  						switch (thisResource)
  						{
  							case CraftResource.OakWood:
  								item = new OakBoard();
  								break;
  							case CraftResource.AshWood:
  								item = new AshBoard();
  								break;
  							case CraftResource.YewWood:
  								item = new YewBoard();
  								break;
  							case CraftResource.Heartwood:
  								item = new HeartwoodBoard();
  								break;
  							case CraftResource.Bloodwood:
  								item = new BloodwoodBoard();
  								break;
  							case CraftResource.Frostwood:
  								item = new FrostwoodBoard();
  								break;
  							default:
  								item = new Board();
  								break;
  						}
  					}
  					#endregion
  
  					if (item is ICraftable)
  					{
  						endquality = ((ICraftable)item).OnCraft(quality, makersMark, from, craftSystem, typeRes, tool, this, resHue);
  					}
  					else if (item is Food)
  					{
  						((Food)item).PlayerConstructed = true;
  					}
  					else if (item.Hue == 0)
  					{
  						item.Hue = resHue;
  					}
  
  					if (maxAmount > 0)
  					{
  						if (!item.Stackable && item is IUsesRemaining)
  						{
  							((IUsesRemaining)item).UsesRemaining *= maxAmount;
  						}
  						else
  						{
  							item.Amount = maxAmount;
  						}
  					}
  
  					#region Plant Pigments
  					if (item is PlantPigment && (craftSystem is DefAlchemy || craftSystem is DefCooking))
  					{
  						((PlantPigment)item).PigmentHue = PlantPigmentHueInfo.HueFromPlantHue(m_PlantHue);
  					}
  
  					if (item is NaturalDye && (craftSystem is DefAlchemy || craftSystem is DefCooking))
  					{
  						((NaturalDye)item).PigmentHue = PlantPigmentHueInfo.GetInfo(m_PlantPigmentHue).PlantPigmentHue;
  					}
  
  					if (item is SoftenedReeds && (craftSystem is DefAlchemy || craftSystem is DefCooking))
  					{
  						((SoftenedReeds)item).PlantHue = PlantHueInfo.GetInfo(m_PlantHue).PlantHue;
  					}
  
  					if (item is BaseContainer && (craftSystem is DefBasketweaving))
  					{
  						(item).Hue = PlantHueInfo.GetInfo(m_PlantHue).Hue;
  					}
  					#endregion
  
                      CraftContext context = craftSystem.GetContext(from); 
  
                      if (context.QuestOption == CraftQuestOption.QuestItem) 
                      { 
                          PlayerMobile px = from as PlayerMobile; 
  
  
gt:                         if (!QuestHelper.CheckItem(px, item)) 