def __create_bootstrap(self, main_root):
		bootstrap_dir = os.path.join(main_root, 'bootstrap')
		safe_mkdir(bootstrap_dir)

		bootstrap = self.__config_mgr.bootstrap()
		self.__bootstrap_mgr.create_bootstrap(bootstrap, bootstrap_dir)
def create_texture():
  global rgbtex
  rgbtex = glGenTextures(1)
  glBindTexture(TEXTURE_TARGET, rgbtex)
  glTexImage2D(TEXTURE_TARGET,0,GL_RGB,640,480,0,GL_RGB,GL_UNSIGNED_BYTE,None)