def unIndentBlock(block):
            currentIndent = blockIndentation(block)

            if currentIndent.endswith('\t'):
                charsToRemove = 1
            elif withSpace:
                charsToRemove = 1 if currentIndent else 0
            else:
                if self.useTabs:
                    charsToRemove = min(spacesCount(currentIndent), self.width)
                else:  # spaces
                    if currentIndent.endswith(self.text()):  # remove indent level
                        charsToRemove = self.width
                    else:  # remove all spaces
                        charsToRemove = min(spacesCount(currentIndent), self.width)

            if charsToRemove:
                cursor = cursorAtSpaceEnd(block)
                cursor.setPosition(cursor.position() - charsToRemove, QTextCursor.KeepAnchor)
                cursor.removeSelectedText()
def opengl_lamp_buttons(column, lamp):
    split = column.row()

    split.prop(lamp, "use", text="", icon='OUTLINER_OB_LAMP' if lamp.use else 'LAMP_DATA')

    col = split.column()
    col.active = lamp.use
    row = col.row()
    row.label(text="Diffuse:")
    row.prop(lamp, "diffuse_color", text="")
    row = col.row()
    row.label(text="Specular:")
    row.prop(lamp, "specular_color", text="")

    col = split.column()
    col.active = lamp.use
    col.prop(lamp, "direction", text="")