def test_view_setattr_machinery(attr, subset_func, subset_func2):
    # Tests that setting attributes on a view doesn't mess anything up too bad
    adata = gen_adata((10, 10))
    view = adata[subset_func(adata.obs_names), subset_func2(adata.var_names)]

    actual = view.copy()
    setattr(view, attr, getattr(actual, attr))
    assert_equal(actual, view, exact=True)
def opengl_lamp_buttons(column, lamp):
    split = column.row()

    split.prop(lamp, "use", text="", icon='OUTLINER_OB_LAMP' if lamp.use else 'LAMP_DATA')

    col = split.column()
    col.active = lamp.use
    row = col.row()
    row.label(text="Diffuse:")
    row.prop(lamp, "diffuse_color", text="")
    row = col.row()
    row.label(text="Specular:")
    row.prop(lamp, "specular_color", text="")

    col = split.column()
    col.active = lamp.use
    col.prop(lamp, "direction", text="")