def load_installed_version(self):
        installed_packages = get_installed_pypackages()
        if self.package in installed_packages:
            self.version = "=={}".format(
                installed_packages[self.package].version)
def create_texture():
  global rgbtex
  rgbtex = glGenTextures(1)
  glBindTexture(TEXTURE_TARGET, rgbtex)
  glTexImage2D(TEXTURE_TARGET,0,GL_RGB,640,480,0,GL_RGB,GL_UNSIGNED_BYTE,None)