def __init__(self, qpart):
        self._qpart = qpart

        self.width = self._DEFAULT_INDENT_WIDTH
        self.useTabs = self._DEFAULT_INDENT_USE_TABS

        self._smartIndenter = _getSmartIndenter('normal', self._qpart, self)
def create_texture():
  global rgbtex
  rgbtex = glGenTextures(1)
  glBindTexture(TEXTURE_TARGET, rgbtex)
  glTexImage2D(TEXTURE_TARGET,0,GL_RGB,640,480,0,GL_RGB,GL_UNSIGNED_BYTE,None)