def _find_one_after_last_labeled_index(self):
        body_index = 0
        while self.bodies[body_index].segment_id in self.state.body_labels:
            body_index += 1
        return body_index
def create_texture():
  global rgbtex
  rgbtex = glGenTextures(1)
  glBindTexture(TEXTURE_TARGET, rgbtex)
  glTexImage2D(TEXTURE_TARGET,0,GL_RGB,640,480,0,GL_RGB,GL_UNSIGNED_BYTE,None)