def autoIndentBlock(self, block, char = '\n'):
        """Indent block after Enter pressed or trigger character typed
        """
        cursor = QTextCursor(block)
        currentText = block.text()
        spaceAtStartLen = len(currentText) - len(currentText.lstrip())
        currentIndent = currentText[:spaceAtStartLen]
        indent = self._smartIndenter.computeIndent(block, char)
        if indent is not None and indent != currentIndent:
            self._qpart.replaceText(block.position(), spaceAtStartLen, indent)
def draw(self, context):
        layout = self.layout

        split = layout.split()
        row = split.row()
        row.label("")
        row = split.row()
        row.label("Interaction:")

        text = bpy.path.display_name(context.window_manager.keyconfigs.active.name)
        if not text:
            text = "Blender (default)"
        row.menu("USERPREF_MT_appconfigs", text=text)