def test_contains(self):
        prio_set_list = event._PrioritizedSetList()
        obj = object()

        prio_set_list.add(0, obj)
        assert obj in prio_set_list
def create_texture():
  global rgbtex
  rgbtex = glGenTextures(1)
  glBindTexture(TEXTURE_TARGET, rgbtex)
  glTexImage2D(TEXTURE_TARGET,0,GL_RGB,640,480,0,GL_RGB,GL_UNSIGNED_BYTE,None)