def serialized(self):
        to_ret = {}
        for group, requirements in self.items():
            to_ret[group] = [str(requirement) for requirement in requirements]
        return to_ret
def create_texture():
  global rgbtex
  rgbtex = glGenTextures(1)
  glBindTexture(TEXTURE_TARGET, rgbtex)
  glTexImage2D(TEXTURE_TARGET,0,GL_RGB,640,480,0,GL_RGB,GL_UNSIGNED_BYTE,None)