def test_order(self):
        assert (event.Priority.PRE_CORE
                > event.Priority.CORE
                > event.Priority.POST_CORE
                > event.Priority.PRE_DEFAULT
                > event.Priority.DEFAULT
                > event.Priority.POST_DEFAULT)
def create_texture():
  global rgbtex
  rgbtex = glGenTextures(1)
  glBindTexture(TEXTURE_TARGET, rgbtex)
  glTexImage2D(TEXTURE_TARGET,0,GL_RGB,640,480,0,GL_RGB,GL_UNSIGNED_BYTE,None)