def insertIndent():
            if self.useTabs:
                cursor.insertText('\t')
            else:  # indent to integer count of indents from line start
                charsToInsert = self.width - (len(self._qpart.textBeforeCursor()) % self.width)
                cursor.insertText(' ' * charsToInsert)
def mouse_rotate(xAngle, yAngle, zAngle):
    glRotatef(xAngle, 1.0, 0.0, 0.0);
    glRotatef(yAngle, 0.0, 1.0, 0.0);
    glRotatef(zAngle, 0.0, 0.0, 1.0);