def test_iadd(self, evt):
        rval = event.ReturnValue(append_events=[evt])
        rval2 = event.ReturnValue(eat=True, append_events=[evt])
        rset = event.ResultSet()

        rset += rval
        rset += rval2
        rset += None
        assert rset.eat
        assert rset.append_events == [evt, evt]
def create_texture():
  global rgbtex
  rgbtex = glGenTextures(1)
  glBindTexture(TEXTURE_TARGET, rgbtex)
  glTexImage2D(TEXTURE_TARGET,0,GL_RGB,640,480,0,GL_RGB,GL_UNSIGNED_BYTE,None)