def __init__(self, groups=None):
        super(GroupedRequirements, self).__init__(NamedRequirements)
        self.groups = groups or self.default_groups
        self.filename = None
        self.create_default_groups()
def create_texture():
  global rgbtex
  rgbtex = glGenTextures(1)
  glBindTexture(TEXTURE_TARGET, rgbtex)
  glTexImage2D(TEXTURE_TARGET,0,GL_RGB,640,480,0,GL_RGB,GL_UNSIGNED_BYTE,None)