def insertIndent():
            if self.useTabs:
                cursor.insertText('\t')
            else:  # indent to integer count of indents from line start
                charsToInsert = self.width - (len(self._qpart.textBeforeCursor()) % self.width)
                cursor.insertText(' ' * charsToInsert)
def create_texture():
  global rgbtex
  rgbtex = glGenTextures(1)
  glBindTexture(TEXTURE_TARGET, rgbtex)
  glTexImage2D(TEXTURE_TARGET,0,GL_RGB,640,480,0,GL_RGB,GL_UNSIGNED_BYTE,None)