def label_func(s, label=label):
                self.set_label(s, label)
def mouse_rotate(xAngle, yAngle, zAngle):
    glRotatef(xAngle, 1.0, 0.0, 0.0);
    glRotatef(yAngle, 0.0, 1.0, 0.0);
    glRotatef(zAngle, 0.0, 0.0, 1.0);