def test_iter(self):
        prio_set_list = event._PrioritizedSetList()
        objs = [(i,) for i in range(5)]
        for i, obj in enumerate(objs):
            prio_set_list.add(-i, obj)

        for i, set_ in enumerate(prio_set_list):
            assert set_ == (-i, {objs[i]})
def create_texture():
  global rgbtex
  rgbtex = glGenTextures(1)
  glBindTexture(TEXTURE_TARGET, rgbtex)
  glTexImage2D(TEXTURE_TARGET,0,GL_RGB,640,480,0,GL_RGB,GL_UNSIGNED_BYTE,None)