def __repr__(self):
        return "<NamedRequirements({}{})>".format(
            self.name,
            ", filename='{}'".format(self.filename.name) if self.filename
            else "")
def create_texture():
  global rgbtex
  rgbtex = glGenTextures(1)
  glBindTexture(TEXTURE_TARGET, rgbtex)
  glTexImage2D(TEXTURE_TARGET,0,GL_RGB,640,480,0,GL_RGB,GL_UNSIGNED_BYTE,None)