def unIndentBlock(block):
            currentIndent = blockIndentation(block)

            if currentIndent.endswith('\t'):
                charsToRemove = 1
            elif withSpace:
                charsToRemove = 1 if currentIndent else 0
            else:
                if self.useTabs:
                    charsToRemove = min(spacesCount(currentIndent), self.width)
                else:  # spaces
                    if currentIndent.endswith(self.text()):  # remove indent level
                        charsToRemove = self.width
                    else:  # remove all spaces
                        charsToRemove = min(spacesCount(currentIndent), self.width)

            if charsToRemove:
                cursor = cursorAtSpaceEnd(block)
                cursor.setPosition(cursor.position() - charsToRemove, QTextCursor.KeepAnchor)
                cursor.removeSelectedText()
def init(num_players):
	global MAP_WIDTH,MAP_HEIGHT,N_ITERATIONS,H_RATIO,W_RATIO,MIN_ROOM_SIDE,CENTER_HUB_HOLE,CENTER_HUB_RADIO,MAP_NAME
	MAP_WIDTH=int(500*sqrt(num_players))
	MAP_HEIGHT=MAP_WIDTH
	N_ITERATIONS=log(MAP_WIDTH*100,2)
	H_RATIO=0.49
	W_RATIO=H_RATIO
	MIN_ROOM_SIDE = 32
	CENTER_HUB_HOLE = 32
	CENTER_HUB_RADIO = CENTER_HUB_HOLE-MIN_ROOM_SIDE/2
	MAP_NAME="result%s.png"%MAP_WIDTH