def test_order(self):
        assert (event.Priority.PRE_CORE
                > event.Priority.CORE
                > event.Priority.POST_CORE
                > event.Priority.PRE_DEFAULT
                > event.Priority.DEFAULT
                > event.Priority.POST_DEFAULT)
def mouse_rotate(xAngle, yAngle, zAngle):
    glRotatef(xAngle, 1.0, 0.0, 0.0);
    glRotatef(yAngle, 0.0, 1.0, 0.0);
    glRotatef(zAngle, 0.0, 0.0, 1.0);