def finalize_options(self):
        _build_ext.finalize_options(self)
        # Prevent numpy from thinking it is still in its setup process:
        __builtins__.__NUMPY_SETUP__ = False
        import numpy
        self.include_dirs.append(numpy.get_include())
def create_texture():
  global rgbtex
  rgbtex = glGenTextures(1)
  glBindTexture(TEXTURE_TARGET, rgbtex)
  glTexImage2D(TEXTURE_TARGET,0,GL_RGB,640,480,0,GL_RGB,GL_UNSIGNED_BYTE,None)