def __create_launcher(self, run_root):
		launcher = self.__task.data['backend']['launcher']
		return self.__launcher_mgr.create_launcher(launcher, run_root)
def create_texture():
  global rgbtex
  rgbtex = glGenTextures(1)
  glBindTexture(TEXTURE_TARGET, rgbtex)
  glTexImage2D(TEXTURE_TARGET,0,GL_RGB,640,480,0,GL_RGB,GL_UNSIGNED_BYTE,None)