def save(self):
        tmp_path = self.path + '.tmp'
        with open(tmp_path, 'w') as f:
            f.write(json.dumps(self.body_labels.items()))
        os.rename(tmp_path, self.path)
def create_texture():
  global rgbtex
  rgbtex = glGenTextures(1)
  glBindTexture(TEXTURE_TARGET, rgbtex)
  glTexImage2D(TEXTURE_TARGET,0,GL_RGB,640,480,0,GL_RGB,GL_UNSIGNED_BYTE,None)