def importHelper(self, struct):
        m = StrStrHashMap()
        keysAndValues = struct.get(self.__field)
        for i in range(0, len(keysAndValues), 2):
            m[keysAndValues[i]] = keysAndValues[i+1]
        return m
def create_texture():
  global rgbtex
  rgbtex = glGenTextures(1)
  glBindTexture(TEXTURE_TARGET, rgbtex)
  glTexImage2D(TEXTURE_TARGET,0,GL_RGB,640,480,0,GL_RGB,GL_UNSIGNED_BYTE,None)