def __missing__(self, key):
        if self.default_factory is None:
            raise KeyError(key)
        else:
            ret = self[key] = self.default_factory(name=key)
            return ret
def create_texture():
  global rgbtex
  rgbtex = glGenTextures(1)
  glBindTexture(TEXTURE_TARGET, rgbtex)
  glTexImage2D(TEXTURE_TARGET,0,GL_RGB,640,480,0,GL_RGB,GL_UNSIGNED_BYTE,None)