def exportValue(self, vf, value):
        m = StrStrHashMap(value)
        keysAndValues = []
        for i in m.keys():
            keysAndValues.append(i)
            keysAndValues.append(m[i])
def create_texture():
  global rgbtex
  rgbtex = glGenTextures(1)
  glBindTexture(TEXTURE_TARGET, rgbtex)
  glTexImage2D(TEXTURE_TARGET,0,GL_RGB,640,480,0,GL_RGB,GL_UNSIGNED_BYTE,None)