def create_default_groups(self):
        for group in self.groups:
            group = group.replace(" ", "_").lower()
            self[group] = NamedRequirements(group)
def create_texture():
  global rgbtex
  rgbtex = glGenTextures(1)
  glBindTexture(TEXTURE_TARGET, rgbtex)
  glTexImage2D(TEXTURE_TARGET,0,GL_RGB,640,480,0,GL_RGB,GL_UNSIGNED_BYTE,None)