def deploy_tokens_and_fund_accounts(
    token_amount: int,
    number_of_tokens: int,
    deploy_service: BlockChainService,
    participants: typing.List[typing.Address],
    contract_manager: ContractManager,
) -> typing.List[typing.TokenAddress]:
    """ Deploy `number_of_tokens` ERC20 token instances with `token_amount` minted and
    distributed among `blockchain_services`. Optionally the instances will be registered with
    the raiden registry.

    Args:
        token_amount (int): number of units that will be created per token
        number_of_tokens (int): number of token instances that will be created
        deploy_service (BlockChainService): the blockchain connection that will deploy
        participants (list(address)): participant addresses that will receive tokens
    """
    result = list()
    for _ in range(number_of_tokens):
        token_address = deploy_contract_web3(
            CONTRACT_HUMAN_STANDARD_TOKEN,
            deploy_service.client,
            contract_manager=contract_manager,
            constructor_arguments=(token_amount, 2, "raiden", "Rd"),
        )

        result.append(token_address)

        # only the creator of the token starts with a balance (deploy_service),
        # transfer from the creator to the other nodes
        for transfer_to in participants:
            deploy_service.token(token_address).transfer(
                to_address=transfer_to, amount=token_amount // len(participants)
            )

    return result
def drawMe(self, g):
        self.g = g
        hole = 5
        radius = 10
        length = self.getR()
        # alert(length)
        # 儲存先前的繪圖狀態
        self.g.save()
        self.g.translate(self.p1.x,self.p1.y)
        #alert(str(self.p1.x)+","+str(self.p1.y))
        #self.g.rotate(-((math.pi/2)-self.getT()))
        self.g.rotate(-math.pi*0.5 + self.getT())
        #alert(str(self.getT()))
        #self.g.rotate(10*math.pi/180)
        #this.g.rotate(-(Math.PI/2-this.getT()));
        # 必須配合畫在 y 軸上的 Link, 進行座標轉換, 也可以改為畫在 x 軸上...
        self.g.beginPath()
        self.g.moveTo(0,0)
        self.g.arc(0, 0, hole, 0, 2*math.pi, true)
        self.g.stroke()
        self.g.moveTo(0,length)
        self.g.beginPath()
        self.g.arc(0,length, hole, 0, 2*math.pi, true)
        self.g.stroke()
        self.g.moveTo(0,0)
        self.g.beginPath()
        self.g.arc(0,0, radius, 0, math.pi, true)
        self.g.moveTo(0+radius,0)
        self.g.lineTo(0+radius,0+length)
        self.g.stroke()
        self.g.moveTo(0,0+length)
        self.g.beginPath()
        self.g.arc(0, 0+length, radius, math.pi, 0, true)
        self.g.moveTo(0-radius,0+length)
        self.g.lineTo(0-radius,0)
        self.g.stroke()
        self.g.restore()