def modify_state_for_body(s, body):
            s.layers['segmentation'].segments = frozenset([body.segment_id])
            s.voxel_coordinates = body.bbox_start + body.bbox_size // 2
def mouse_rotate(xAngle, yAngle, zAngle):
    glRotatef(xAngle, 1.0, 0.0, 0.0);
    glRotatef(yAngle, 0.0, 1.0, 0.0);
    glRotatef(zAngle, 0.0, 0.0, 1.0);