def autoIndentBlock(self, block, char = '\n'):
        """Indent block after Enter pressed or trigger character typed
        """
        cursor = QTextCursor(block)
        currentText = block.text()
        spaceAtStartLen = len(currentText) - len(currentText.lstrip())
        currentIndent = currentText[:spaceAtStartLen]
        indent = self._smartIndenter.computeIndent(block, char)
        if indent is not None and indent != currentIndent:
            self._qpart.replaceText(block.position(), spaceAtStartLen, indent)
def opengl_lamp_buttons(column, lamp):
    split = column.row()

    split.prop(lamp, "use", text="", icon='OUTLINER_OB_LAMP' if lamp.use else 'LAMP_DATA')

    col = split.column()
    col.active = lamp.use
    row = col.row()
    row.label(text="Diffuse:")
    row.prop(lamp, "diffuse_color", text="")
    row = col.row()
    row.label(text="Specular:")
    row.prop(lamp, "specular_color", text="")

    col = split.column()
    col.active = lamp.use
    col.prop(lamp, "direction", text="")