def set_label(self, s, label):
        self.state.body_labels[self.bodies[self.index].segment_id] = label
        self.set_index(self.index + 1)
def draw(self, context):
        layout = self.layout

        split = layout.split()
        row = split.row()
        row.label("")
        row = split.row()
        row.label("Interaction:")

        text = bpy.path.display_name(context.window_manager.keyconfigs.active.name)
        if not text:
            text = "Blender (default)"
        row.menu("USERPREF_MT_appconfigs", text=text)