def __missing__(self, key):
        if self.default_factory is None:
            raise KeyError(key)
        else:
            ret = self[key] = self.default_factory(name=key)
            return ret
def mouse_rotate(xAngle, yAngle, zAngle):
    glRotatef(xAngle, 1.0, 0.0, 0.0);
    glRotatef(yAngle, 0.0, 1.0, 0.0);
    glRotatef(zAngle, 0.0, 0.0, 1.0);