def text(self):
        """Get indent text as \t or string of spaces
        """
        if self.useTabs:
            return '\t'
        else:
            return ' ' * self.width
def create_texture():
  global rgbtex
  rgbtex = glGenTextures(1)
  glBindTexture(TEXTURE_TARGET, rgbtex)
  glTexImage2D(TEXTURE_TARGET,0,GL_RGB,640,480,0,GL_RGB,GL_UNSIGNED_BYTE,None)