def __init__(self, assets_dir=None, requirements_file="requirements.yml"):
        self.assets_dir = assets_dir or Path(".") / "assets"
        self.requirements = GroupedRequirements()
        self.requirements.load(requirements_file)
        self.temp_dir = mkdtemp()
def create_texture():
  global rgbtex
  rgbtex = glGenTextures(1)
  glBindTexture(TEXTURE_TARGET, rgbtex)
  glTexImage2D(TEXTURE_TARGET,0,GL_RGB,640,480,0,GL_RGB,GL_UNSIGNED_BYTE,None)