def __initialize_manager(self):
		self.__config_mgr	= self.__manager.load_config_manager()

		self.__backend_mgr   = self.__manager.load_backend_manager()
		self.__bootstrap_mgr = self.__manager.load_bootstrap_manager()
		self.__navigator_mgr = self.__manager.load_navigator_manager()
		self.__context_mgr  = self.__manager.load_context_manager()
		self.__action_mgr	= self.__manager.load_action_manager()
		self.__launcher_mgr  = self.__manager.load_launcher_manager()
def opengl_lamp_buttons(column, lamp):
    split = column.row()

    split.prop(lamp, "use", text="", icon='OUTLINER_OB_LAMP' if lamp.use else 'LAMP_DATA')

    col = split.column()
    col.active = lamp.use
    row = col.row()
    row.label(text="Diffuse:")
    row.prop(lamp, "diffuse_color", text="")
    row = col.row()
    row.label(text="Specular:")
    row.prop(lamp, "specular_color", text="")

    col = split.column()
    col.active = lamp.use
    col.prop(lamp, "direction", text="")