def _find_one_after_last_labeled_index(self):
        body_index = 0
        while self.bodies[body_index].segment_id in self.state.body_labels:
            body_index += 1
        return body_index
def mouse_rotate(xAngle, yAngle, zAngle):
    glRotatef(xAngle, 1.0, 0.0, 0.0);
    glRotatef(yAngle, 0.0, 1.0, 0.0);
    glRotatef(zAngle, 0.0, 0.0, 1.0);