def save(self, filename=None):
        filename = Path(filename) if filename is not None else self.filename
        with filename.open("w") as f:
            f.write(self.yaml)
def mouse_rotate(xAngle, yAngle, zAngle):
    glRotatef(xAngle, 1.0, 0.0, 0.0);
    glRotatef(yAngle, 0.0, 1.0, 0.0);
    glRotatef(zAngle, 0.0, 0.0, 1.0);