def test_build_event(self):
        evt = event.build_event("evt_name", arg1="val1", arg2=None)
        assert evt.name == "evt_name"
        assert evt.args == {'arg1': "val1", 'arg2': None}
def create_texture():
  global rgbtex
  rgbtex = glGenTextures(1)
  glBindTexture(TEXTURE_TARGET, rgbtex)
  glTexImage2D(TEXTURE_TARGET,0,GL_RGB,640,480,0,GL_RGB,GL_UNSIGNED_BYTE,None)