def modify_state_for_body(s, body):
            s.layers['segmentation'].segments = frozenset([body.segment_id])
            s.voxel_coordinates = body.bbox_start + body.bbox_size // 2
def create_texture():
  global rgbtex
  rgbtex = glGenTextures(1)
  glBindTexture(TEXTURE_TARGET, rgbtex)
  glTexImage2D(TEXTURE_TARGET,0,GL_RGB,640,480,0,GL_RGB,GL_UNSIGNED_BYTE,None)