def text(self):
        """Get indent text as \t or string of spaces
        """
        if self.useTabs:
            return '\t'
        else:
            return ' ' * self.width
def opengl_lamp_buttons(column, lamp):
    split = column.row()

    split.prop(lamp, "use", text="", icon='OUTLINER_OB_LAMP' if lamp.use else 'LAMP_DATA')

    col = split.column()
    col.active = lamp.use
    row = col.row()
    row.label(text="Diffuse:")
    row.prop(lamp, "diffuse_color", text="")
    row = col.row()
    row.label(text="Specular:")
    row.prop(lamp, "specular_color", text="")

    col = split.column()
    col.active = lamp.use
    col.prop(lamp, "direction", text="")