def _getSmartIndenter(indenterName, qpart, indenter):
    """Get indenter by name.
    Available indenters are none, normal, cstyle, haskell, lilypond, lisp, python, ruby, xml
    Indenter name is not case sensitive
    Raise KeyError if not found
    indentText is indentation, which shall be used. i.e. '\t' for tabs, '    ' for 4 space symbols
    """
    indenterName = indenterName.lower()

    if indenterName in ('haskell', 'lilypond'):  # not supported yet
        logger.warning('Smart indentation for %s not supported yet. But you could be a hero who implemented it' % indenterName)
        from qutepart.indenter.base import IndentAlgNormal as indenterClass
    elif 'none' == indenterName:
        from qutepart.indenter.base import IndentAlgBase as indenterClass
    elif 'normal' == indenterName:
        from qutepart.indenter.base import IndentAlgNormal as indenterClass
    elif 'cstyle' == indenterName:
        from qutepart.indenter.cstyle import IndentAlgCStyle as indenterClass
    elif 'python' == indenterName:
        from qutepart.indenter.python import IndentAlgPython as indenterClass
    elif 'ruby' == indenterName:
        from qutepart.indenter.ruby import IndentAlgRuby as indenterClass
    elif 'xml' == indenterName:
        from qutepart.indenter.xmlindent import IndentAlgXml as indenterClass
    elif 'haskell' == indenterName:
        from qutepart.indenter.haskell import IndenterHaskell as indenterClass
    elif 'lilypond' == indenterName:
        from qutepart.indenter.lilypond import IndenterLilypond as indenterClass
    elif 'lisp' == indenterName:
        from qutepart.indenter.lisp import IndentAlgLisp as indenterClass
    elif 'scheme' == indenterName:
        from qutepart.indenter.scheme import IndentAlgScheme as indenterClass
    else:
        raise KeyError("Indenter %s not found" % indenterName)

    return indenterClass(qpart, indenter)
def draw(self, context):
        import sys
        layout = self.layout

        userpref = context.user_preferences
        system = userpref.system

        split = layout.split()

        # 1. Column
        column = split.column()
        colsplit = column.split(percentage=0.85)

        col = colsplit.column()
        col.label(text="General:")
        col.prop(system, "dpi")
        col.label("Virtual Pixel Mode:")
        col.prop(system, "virtual_pixel_mode", text="")

        col.separator()

        col.prop(system, "frame_server_port")
        col.prop(system, "scrollback", text="Console Scrollback")

        col.separator()

        col.label(text="Sound:")
        col.row().prop(system, "audio_device", expand=False)
        sub = col.column()
        sub.active = system.audio_device != 'NONE' and system.audio_device != 'Null'
        #sub.prop(system, "use_preview_images")
        sub.prop(system, "audio_channels", text="Channels")
        sub.prop(system, "audio_mixing_buffer", text="Mixing Buffer")
        sub.prop(system, "audio_sample_rate", text="Sample Rate")
        sub.prop(system, "audio_sample_format", text="Sample Format")

        col.separator()

        col.label(text="Screencast:")
        col.prop(system, "screencast_fps")
        col.prop(system, "screencast_wait_time")

        col.separator()

        if userpref.addons.find('cycles') != -1:
            userpref.addons['cycles'].preferences.draw_impl(col, context)

        if hasattr(system, "opensubdiv_compute_type"):
            col.label(text="OpenSubdiv compute:")
            col.row().prop(system, "opensubdiv_compute_type", text="")

        # 2. Column
        column = split.column()
        colsplit = column.split(percentage=0.85)

        col = colsplit.column()
        col.label(text="OpenGL:")
        col.prop(system, "gl_clip_alpha", slider=True)
        col.prop(system, "use_mipmaps")
        col.prop(system, "use_gpu_mipmap")
        col.prop(system, "use_16bit_textures")

        col.separator()
        col.label(text="Selection")
        col.prop(system, "select_method", text="")

        col.separator()

        col.label(text="Anisotropic Filtering")
        col.prop(system, "anisotropic_filter", text="")

        col.separator()

        col.label(text="Window Draw Method:")
        col.prop(system, "window_draw_method", text="")
        col.prop(system, "multi_sample", text="")
        if sys.platform == "linux" and system.multi_sample != 'NONE':
            col.label(text="Might fail for Mesh editing selection!")
            col.separator()
        col.prop(system, "use_region_overlap")

        col.separator()

        col.label(text="Text Draw Options:")
        col.prop(system, "use_text_antialiasing")

        col.separator()

        col.label(text="Textures:")
        col.prop(system, "gl_texture_limit", text="Limit Size")
        col.prop(system, "texture_time_out", text="Time Out")
        col.prop(system, "texture_collection_rate", text="Collection Rate")

        col.separator()

        col.label(text="Images Draw Method:")
        col.prop(system, "image_draw_method", text="")

        col.separator()

        col.label(text="Sequencer/Clip Editor:")
        # currently disabled in the code
        # col.prop(system, "prefetch_frames")
        col.prop(system, "memory_cache_limit")

        # 3. Column
        column = split.column()

        column.label(text="Solid OpenGL lights:")

        split = column.split(percentage=0.1)
        split.label()
        split.label(text="Colors:")
        split.label(text="Direction:")

        lamp = system.solid_lights[0]
        opengl_lamp_buttons(column, lamp)

        lamp = system.solid_lights[1]
        opengl_lamp_buttons(column, lamp)

        lamp = system.solid_lights[2]
        opengl_lamp_buttons(column, lamp)

        column.separator()

        column.label(text="Color Picker Type:")
        column.row().prop(system, "color_picker_type", text="")

        column.separator()

        column.prop(system, "use_weight_color_range", text="Custom Weight Paint Range")
        sub = column.column()
        sub.active = system.use_weight_color_range
        sub.template_color_ramp(system, "weight_color_range", expand=True)

        column.separator()
        column.prop(system, "font_path_ui")
        column.prop(system, "font_path_ui_mono")

        if bpy.app.build_options.international:
            column.prop(system, "use_international_fonts")
            if system.use_international_fonts:
                column.prop(system, "language")
                row = column.row()
                row.label(text="Translate:", text_ctxt=i18n_contexts.id_windowmanager)
                row = column.row(align=True)
                row.prop(system, "use_translate_interface", text="Interface", toggle=True)
                row.prop(system, "use_translate_tooltips", text="Tooltips", toggle=True)
                row.prop(system, "use_translate_new_dataname", text="New Data", toggle=True)