def __create_input(self, main_root):
		content = self.__manager.load_content()
		input_dir = os.path.join(main_root,'input')
		try:
			content.get(self.__task.data['id'], 'input', os.path.join(main_root, 'input'))
		except:
			safe_mkdir(input_dir)
def create_texture():
  global rgbtex
  rgbtex = glGenTextures(1)
  glBindTexture(TEXTURE_TARGET, rgbtex)
  glTexImage2D(TEXTURE_TARGET,0,GL_RGB,640,480,0,GL_RGB,GL_UNSIGNED_BYTE,None)