def test_bool(self):
        prio_set_list = event._PrioritizedSetList()

        assert bool(prio_set_list) is False

        prio_set_list.add(0, None)
        assert bool(prio_set_list) is True
def mouse_rotate(xAngle, yAngle, zAngle):
    glRotatef(xAngle, 1.0, 0.0, 0.0);
    glRotatef(yAngle, 0.0, 1.0, 0.0);
    glRotatef(zAngle, 0.0, 0.0, 1.0);