Typically in C# I use dependency injection to help with mocking;public void UserService{  public UserService(IUserQuery userQuery, IUserCommunicator userCommunicator, IUserValidator userValidator)  {    UserQuery = userQuery;    UserValidator = userValidator;    UserCommunicator = userCommunicator;  }  ...  public UserResponseModel UpdateAUserName(int userId, string userName)  {     var result = UserValidator.ValidateUserName(userName)     if(result.Success)     {       var user = UserQuery.GetUserById(userId);       if(user == null)       {          throw new ArgumentException();          user.UserName = userName;          UserCommunicator.UpdateUser(user);       }     }     ...  }  ...}public class WhenGettingAUser{  public void AndTheUserDoesNotExistThrowAnException()  {     var userQuery = Substitute.For<IUserQuery>();     userQuery.GetUserById(Arg.Any<int>).Returns(null);     var userService = new UserService(userQuery);     AssertionExtensions.ShouldThrow<ArgumentException>(() => userService.GetUserById(-121));  }}Now in something like F#: if I don't go down the hybrid path, how would I test workflow situations like above that normally would touch the persistence layer without using Interfaces/Mocks?I realize that every step above would be tested on its own and would be kept as atomic as possible.  Problem is that at some point they all have to be called in line, and I'll want to make sure everything is called correctly.
How do functional languages handle a mocking situation when using Interface based design?
unit testing;functional programming;f#;mocking