I'm designing a simple game where all players use one battlefield via browser. I'm using websockets. So I'm wondering should I always send all data about battlefield to every user when smth is being changed or there is a way just to send delta to users who already have a data about battlefield? Will message brokers (like activemq and rabbitmq) help with this type of architecture?
How to design multiplayer online game with a battlefield?
java;design;web development;game development