I've a project in which I would like to use an LGPL licensed library, in this case FFmpeg without changes. I've run through questions and answers regarding LGPL in commercial products with conclusion that it should be possible to use such licensed library in closed commercial product. But here comes the question - as far as I've understood, I've to use dynamic linking for libraries (in case for example user wants to replace the libraries), Windows Store ap comes as a closed package which runs in sandboxed environment, I can put dll's as content in package, but user won't be able to get to them (at least without jailbreaking the device) - how to deal with that? How to comply with the license for Windows Store apps? Or maybe I understand something wrong? - those licenses can be quite confusing.
Dynamic linking LGPL library and licensing in Windows Store app
licensing;lgpl