I would like to release a framework for Unity under a copyleft licence but have some concerns.My goal is for people to be able to use the framework to develop their own projects and only be required to release any changes made to the framework back to the community i.e. they should not be required to publish their project's 'content' as open source.Some of my concerns:The GNU LGPL looks like it might be a good fit but has been written with a heavy focus on linking and object code.  While the unity editor can import a dll into a project I believe that for most platforms the final executable will be staticly linked.  I can't see how anyone receiving the framework could use it in a distributed game and not trigger the viral clauses if under the LGPL.  Some of this framework will be non-code files (prefabs, audio visual media files etc) that I would like to be covered by a similar, or preferably the same, licence.I am also concerned that anti-DRM clauses in some licences may impact adoption, I do not want the licence to restrict use on any platform.While I am not planning to release via the Asset Store I do not want to restrict that option for the future.  The Asset Store Provider Agreement states:5.10.4  Provider represents and warrants that its Assets shall not contain any software licensed under the GNU General Public License or GNU Limited (Lesser) General Public License, or any other license with terms that include a requirement to extend such license to any modification or combined work and provide for the distribution of the combined or modified products source code upon demand so that Customer content becomes subject to the terms of such open source license; or (ii) any software that is a modification or derivative of any software licensed under the GNU General Public License, Limited (Lesser) Public License, or license with terms similar thereto so that Customer content become subject to the terms of such open source license.Which of the standard copyleft licences are suitable for a Unity asset?
Which standard copyleft licences can be applied to Unity assets?
copyleft;license recommendation;drm;assets;lgpl