I am using AndEngine and I would like to know if I am following the best practice when I want to refresh the entity.Let say, I have 2 sprites and I want change them into 2 another sprites.I usually do it like this :class MainClass {    private Sprite sprite1;    private Sprite sprite2;    private void someMethod(){        sprite1 = new Sprite(0,0,someRegion1,getVertexBufferObjectManager());        sprite2 = new Sprite(10,10,someRegion2,getVertexBufferObjectManager());        attachChild(sprite1);        attachChild(sprite2);    }    private void refreshSprites(Sprite pSprite1, Sprite pSprite2){        Sprite temp1 = sprite1;        Sprite temp2 = sprite2;        sprite1 = sprite2 = null;        runOnUpdateThread(new Runnable() {                            @Override                            public void run() {                                temp1.detachSelf();                                temp2.detachSelf();                            }                        });        sprite1 = pSprite1;        sprite2 = pSprite2;        attachChild(sprite1);        attachChild(sprite2);    }}
Sprite is Refreshing
java;android;animation