I was studying about Euler angles and I came across the problem gimbal lock which can occur by using Euler angles. In gimbal lock we lose one axis of rotation. But how? And when does it happen? On what conditions? All I know about Euler angles is that rotation always occurs about the object axes not upright axes (axes whose orientation is always the same as the world axes). And the object axes will remain perpendicular to each other in each rotation. Could someone use Euler angles and show me how to get to that point of gimbal lock?How can it affect animations?
How to achieve gimbal lock with Euler angles?
rendering;3d;animation;mathematics