I'm trying to make a small proxy dll that will be able to print out all the files that a game tries to access from disk.I'm using a dinput8 wrapper dll as my proxy dll, from where I've managed to attach a console and print out stuff. But I think I don't understand how exactly I am supposed to hook the ReadFile function.First of all I am not sure if this is possible at all, considering that I want to create and export a wrapper function for ReadFile, whose declaration is in a completely different dll from the one I'm wrapping.What I'm trying right now (and its not working) is to declare a ReadFile_wrapper function, which is practically calling the original function right now:extern C BOOL WINAPI ReadFile_wrapper(HANDLE hFile, LPVOID lpBuffer, DWORD nNumberOfBytesToRead,                        LPDWORD lpNumberOfBytesRead, LPOVERLAPPED lpOverlapped){    MessageBoxA(NULL, Reading, , 0);    return ReadFile(hFile, lpBuffer, nNumberOfBytesToRead, lpNumberOfBytesRead, lpOverlapped);}Also I'm declaring a definition in the .def file, so that the export function is named like the original ReadFile function...ReadFile=ReadFile_wrapperI'm obviously missing something critical here, so any help is highly appreciated.
Winapi ReadFile monitor
winapi;function hooking