I am trying to recreate an old game just for the sake of nostalgia and learning something new alongside (I can program in various languages and know a bit of assembly language, but I'm new to reverse engineering). The game is called Banania and looks like this:Now, my problem is finding the level data of this game (It's only one .exe file, nothing else). If I would have made this game, I would have stored the levels (which seem to be of Size 21x13) in a three dimensional array (50x21x13) for 50 total levels.However, I just can't seem to find any rectangular pattern of that size that look like levels in my hex editor.How would you try to find it? I'd be grateful for some help.EDIT: After staring at the binaries for the whole day, I finally found the level data! I discovered it by luck, it was just a large chunk with only about 20 different numbers used. The format is exactly like I expected. Since I know how the levels look, it shouldn't be too hard to guess what integer stands for which item. Apparently, Integers on Windows 3.1 were 16 bit long (at least, that's my guess), that's why I didn't find it at first.
Find level data in binaries?
binary analysis
Based on the output of NE dumper, the level data appears to begin at file offset 0x17600 and each level appears to be 0x200 bytes long.