I have coded a system where each 'Player' class requires 5 components (could be more in the future, up to 10, 20 maybe even 30, once we add more and more features). What I want some advice on is a better way of creating these components, I am not saying that my current way is bad, I am just looking for anyone who could throw a fresh idea my way, to give my application a much better feel component wise.My current way:_searchesComponent = new PlayerSearchComponent(_playerConnection);_searchesComponent.InitializeComponent();_ignoreComponent = new PlayerIgnoreComponent(_playerConnection);_ignoreComponent.InitializeComponent();_effectsComponent = new PlayerEffectComponent(_playerConnection);_effectsComponent.InitializeComponent();_itemComponent = new PlayerItemComponent(_playerConnection);_itemComponent.InitializeComponent();_logComponent = new PlayerLogComponent(_playerConnection);_logComponent.InitializeComponent();Here is the base layout of one of my component classes:namespace MyApp.Players.Players.Effects{    using System;    using System.Collections.Generic;    using Components;    using NLog;    internal sealed class PlayerIgnoreComponent : IDisposable, IComponent    {        private static readonly ILogger Logger = LogManager.GetCurrentClassLogger();        private readonly PlayerConnection _playerConnection;        private List<int> _ignores;        public PlayerIgnoreComponent(PlayerConnection playerConnection)        {            _playerConnection = playerConnection;            _ignores = new List<int>();        }        public void InitializeComponent()        {            using (var databaseConnection = Server.Database.NewDatabaseConnection)            {                var playerId = _playerConnection.SelectColumnInt(id);                databaseConnection.SetQuery(SELECT * FROM `user_ignores` WHERE `user_id` = @userId);                databaseConnection.AppendParameter(userId, playerId);                using (var reader = databaseConnection.ExecuteReader())                {                    while (reader.Read())                    {                        _ignores.Add(reader.GetInt32(ignore_id));                    }                }            }        }        public void Dispose()        {            Dispose(true);        }        private void Dispose(bool disposing)        {            if (!disposing)            {                return;            }            _ignores.Clear();            _ignores = null;        }    }}Fields:private PlayerConnection _playerConnection;private PlayerEffectComponent _effectsComponent;private PlayerSearchComponent _searchesComponent;private PlayerIgnoreComponent _ignoreComponent;private PlayerClothingComponent _clothingComponent;Here is IComponent:namespace MyApp.Players.Players.Components{    public interface IComponent    {        void InitializeComponent();    }}Any performance enhancement comments, answers or anything just to overall improve the code is also welcome.
Better way for many components?
c#;layout