A previous question I asked dealt with Gamification techniques to encourage people to perform online workplace training.We are hoping that we can introduce some game techniques to lift the completion rates. However I am concerned that a certain percentage will be resistant to this. Perhaps actively resist participation. I want to make sure we capture and motivate a broader set.Some may suggest a punishment or negative enforcement. I'd rather look for an alternative positive method.What positive techniques can be used to motivate the individuals resistant to techniques such as badges, leaderboards, reputation points etc? 
What positive techniques can be used to motivate individuals resistant to common gamification techniques?
learning;io psychology;motivation;gamification