Factions and nations: identity and identification in the historical video games set in the middle ages
Juan Francisco Jiménez Alcázar
Historical video games offer players the opportunity to choose different options for managing factions and nations of past, with which they can come identify. The interactive immersive nature medium makes this possible, thrill winning or losing is enhanced by ability assimilate. study focuses on those set in medieval period, where respond various historical stages that define it. In identity process through game, player assumes a virtual role individual group feelings historically their are reflected. These titles, as products cultural expression, also manifestations who have designed them, inaccuracies due clichés factors be more entertaining —playability— often resolved gamers mod phenomenon.
Zaguan (University of Zaragoza Repository)