Overcoming the Pandemic through Viral Poetry Games: The Phenomenon of Coronavirus-Inspired Digital Acrostic Poetry in South Korea
Christina S. Han
Following the outbreak of COVID-19 in South Korea winter 2019, acrostic poems on three-syllable word “Corona” became viral major search engines and social media platforms across country. The composition poems, particularly three lines, has been a popular cultural phenomenon since 1980s when it participatory literary exercise game featured television entertainment shows. digital revolution 2000s allowed writing sharing these short whimsical to expand into various platforms. Since 2010, PC mobile games have developed further enhance ludic approach poetry contests. While facilitating individual creativity, as an interactive way community building branding, contests also used promote political campaigns consumer products. This paper will investigate Coronavirus Korean It analyze organized by schools, communities, product brands, circles. composed children adults, display wide range messages involving self-reflection, campaign, criticism, subversive wordplay. Together, promoted values collaboration, competition, exchange during pandemic. All all, explores powers language art world, well poetry’s connections networked self, mobilization, online activism.
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