    public void translate(MobEquipmentPacket packet, GeyserSession session) {
        if (!session.isSpawned() || packet.getHotbarSlot() > 8 ||
                packet.getContainerId() != ContainerId.INVENTORY || session.getPlayerInventory().getHeldItemSlot() == packet.getHotbarSlot()) {
            // For the last condition - Don't update the slot if the slot is the same - not Java Edition behavior and messes with plugins such as Grief Prevention
            return;
        }

        // Send book update before switching hotbar slot
        session.getBookEditCache().checkForSend();

        session.getPlayerInventory().setHeldItemSlot(packet.getHotbarSlot());

        ClientPlayerChangeHeldItemPacket changeHeldItemPacket = new ClientPlayerChangeHeldItemPacket(packet.getHotbarSlot());
        session.sendDownstreamPacket(changeHeldItemPacket);

        if (session.isSneaking() && session.getPlayerInventory().getItemInHand().getJavaId() == session.getItemMappings().getStoredItems().shield().getJavaId()) {
            // Activate shield since we are already sneaking
            // (No need to send a release item packet - Java doesn't do this when swapping items)
            // Required to do it a tick later or else it doesn't register
            session.getConnector().getGeneralThreadPool().schedule(() -> session.sendDownstreamPacket(new ClientPlayerUseItemPacket(Hand.MAIN_HAND)),
                    50, TimeUnit.MILLISECONDS);
        }

        // Java sends a cooldown indicator whenever you switch an item
        CooldownUtils.sendCooldown(session);

        // Update the interactive tag, if an entity is present
        if (session.getMouseoverEntity() != null) {
            InteractiveTagManager.updateTag(session, session.getMouseoverEntity());
        }
    }
When an actor claims to have a given identity, the software does not prove or insufficiently proves that the claim is correct.