    public void translate(ServerUnloadChunkPacket packet, GeyserSession session) {
        session.getChunkCache().removeChunk(packet.getX(), packet.getZ());

        //Checks if a skull is in an unloaded chunk then removes it
        Iterator<Vector3i> iterator = session.getSkullCache().keySet().iterator();
        while (iterator.hasNext()) {
            Vector3i position = iterator.next();
            if ((position.getX() >> 4) == packet.getX() && (position.getZ() >> 4) == packet.getZ()) {
                session.getSkullCache().get(position).despawnEntity(session);
                iterator.remove();
            }
        }

        // Do the same thing with lecterns
        iterator = session.getLecternCache().iterator();
        while (iterator.hasNext()) {
            Vector3i position = iterator.next();
            if ((position.getX() >> 4) == packet.getX() && (position.getZ() >> 4) == packet.getZ()) {
                iterator.remove();
            }
        }
    }
When an actor claims to have a given identity, the software does not prove or insufficiently proves that the claim is correct.