function forEach(obj, iterator, context) {
  var key, length;
  if (obj) {
    if (isFunction(obj)) {
      for (key in obj) {
        if (key !== 'prototype' && key !== 'length' && key !== 'name' && obj.hasOwnProperty(key)) {
          iterator.call(context, obj[key], key, obj);
        }
      }
    } else if (isArray(obj) || isArrayLike(obj)) {
      var isPrimitive = typeof obj !== 'object';
      for (key = 0, length = obj.length; key < length; key++) {
        if (isPrimitive || key in obj) {
          iterator.call(context, obj[key], key, obj);
        }
      }
    } else if (obj.forEach && obj.forEach !== forEach) {
        obj.forEach(iterator, context, obj);
    } else if (isBlankObject(obj)) {
      // createMap() fast path --- Safe to avoid hasOwnProperty check because prototype chain is empty
      for (key in obj) {
        iterator.call(context, obj[key], key, obj);
      }
    } else if (typeof obj.hasOwnProperty === 'function') {
      // Slow path for objects inheriting Object.prototype, hasOwnProperty check needed
      for (key in obj) {
        if (obj.hasOwnProperty(key)) {
          iterator.call(context, obj[key], key, obj);
        }
      }
    } else {
      // Slow path for objects which do not have a method `hasOwnProperty`
      for (key in obj) {
        if (hasOwnProperty.call(obj, key)) {
          iterator.call(context, obj[key], key, obj);
        }
      }
    }
  }
  return obj;
}
The software constructs all or part of a command, data structure, or record using externally-influenced input from an upstream component, but it does not neutralize or incorrectly neutralizes special elements that could modify how it is parsed or interpreted when it is sent to a downstream component.