Max Ortiz-Catalan Nichlas Sander Morten B Kristoffersen Bo Håkansson Rickard Brånemark
10.3389/fnins.2014.00024
Front Neurosci
2014 Feb 25;8:24.
augmented reality electromyography myoelectric control neurorehabilitation pattern recognition phantom limb pain virtual reality
CC BY
https://pubmed.ncbi.nlm.nih.gov/24616655/
PMC3935120
24616655
Treatment of phantom limb pain (PLP) based on augmented reality and gaming controlled by myoelectric pattern recognition: a case study of a chronic PLP patient
2014