code: def draw_image(surface, array, blend=False):
      image_surface = pygame.surfarray.make_surface(
          array.swapaxes(0, 1)
      )
      if blend:
          image_surface.set_alpha(100)
      surface.blit(image_surface, (0, 0))
  
imports: import glob
  import os
  import sys
  import math
  import argparse
  import copy
  import time
  from multiprocessing import Pool
  from PIL import Image
  import carla
  import random
label_desc: Use image node_id 3 for calling a global function with example usage: draw_image(surface, array, blend) without return types