code: def game_loop(args):
      pygame.init()
      pygame.font.init()
      world = None
  
      try:
          client = carla.Client(args.host, args.port)
          client.set_timeout(2.0)
  
          display = pygame.display.set_mode(
              (args.width, args.height),
              pygame.HWSURFACE | pygame.DOUBLEBUF,
          )
  
          world = World(client.get_world(), args)
          controller = VehicleControl(world, args.autopilot)
  
          clock = pygame.time.Clock()
          while True:
              clock.tick_busy_loop(60)
              if controller.parse_events(world, clock):
                  return
              world.tick(clock)
              world.render(display)
              controller.render(display)
              pygame.display.flip()
  
      finally:
          if world is not None:
              print("Destroying the world...")
              world.destroy()
              print("Destroyed!")
  
          pygame.quit()
  
imports: from __future__ import print_function
  import glob
  import os
  import sys
  import signal
  import carla
  from carla import ColorConverter
  import argparse
  import logging
  import math
  import random
  import weakref
  from rss_sensor import RssSensor
  from rss_visualization import RssUnstructuredSceneVisualizer, RssBoundingBoxVisualizer, RssStateVisualizer
label_desc: Use image node_id 1 for calling a global function with example usage: game_loop(args) without return types