code: def set_text(self, text, color=(255, 255, 255), seconds=2.0):
      text_texture = self.font.render(text, True, color)
      self.surface = pygame.Surface(self.dim)
      self.seconds_left = seconds
      self.surface.fill((0, 0, 0, 0))
      self.surface.blit(text_texture, (10, 11))
  
imports: from __future__ import print_function
  import glob
  import os
  import sys
  import signal
  import carla
  from carla import ColorConverter
  import argparse
  import logging
  import math
  import random
  import weakref
  from rss_sensor import RssSensor
  from rss_visualization import RssUnstructuredSceneVisualizer, RssBoundingBoxVisualizer, RssStateVisualizer
label_desc: Use image node_id 2 for calling the FadingText obj's underlying member method code with example usage: obj.set_text(text, color, seconds) without return types