code: def step(self, action):
      obs, reward, terminated, truncated, info = self.env.step(action)
      self.was_real_terminated = terminated
      # check current lives, make loss of life terminal,
      # then update lives to handle bonus lives
      lives = self.env.unwrapped.ale.lives()
      if lives < self.lives and lives > 0:
          # for Qbert sometimes we stay in lives == 0 condtion for a few fr
          # so its important to keep lives > 0, so that we only reset once
          # the environment advertises `terminated`.
          terminated = True
      self.lives = lives
      return obs, reward, terminated, truncated, info
  
imports: from collections import deque
  import gymnasium
  from gymnasium import spaces
  import numpy
  from typing import Union
  from ray.rllib.utils.annotations import PublicAPI
  from ray.rllib.utils.images import rgb2gray, resize
label_desc: Use image node_id 2 for calling the EpisodicLifeEnv obj's underlying member method code with example usage: obj.step(action) and returns: obs,  reward,  terminated,  truncated,  info