code: def render(self, display):
      self.camera.render(display)
      self.rss_bounding_box_visualizer.render(
          display, self.camera.current_frame
      )
      self.rss_unstructured_scene_visualizer.render(display)
      self.hud.render(display)
  
      if self.recording:
          pygame.image.save(
              display,
              "_out%04d/%08d.bmp"
              % (self.recording_dir_num, self.recording_frame_num),
          )
          self.recording_frame_num += 1
  
imports: from __future__ import print_function
  import glob
  import os
  import sys
  import signal
  import carla
  from carla import ColorConverter
  import argparse
  import logging
  import math
  import random
  import weakref
  from rss_sensor import RssSensor
  from rss_visualization import RssUnstructuredSceneVisualizer, RssBoundingBoxVisualizer, RssStateVisualizer
label_desc: Use image node_id 8 for calling the World obj's underlying member method code with example usage: obj.render(display) without return types