docstr: Reset only when lives are exhausted.
  This way all states are still reachable even though lives are episodic,
  and the learner need not know about any of this behind-the-scenes.
code: def reset(self, **kwargs):
      """Reset only when lives are exhausted.
      This way all states are still reachable even though lives are episodic,
      and the learner need not know about any of this behind-the-scenes.
      """
      if self.was_real_terminated:
          obs, info = self.env.reset(**kwargs)
      else:
          # no-op step to advance from terminal/lost life state
          obs, _, _, _, info = self.env.step(0)
      self.lives = self.env.unwrapped.ale.lives()
      return obs, info
  
imports: from collections import deque
  import gymnasium
  from gymnasium import spaces
  import numpy
  from typing import Union
  from ray.rllib.utils.annotations import PublicAPI
  from ray.rllib.utils.images import rgb2gray, resize
label_desc: Use image node_id 3 for calling the EpisodicLifeEnv obj's underlying member method code with example usage: obj.reset() and returns: obs,  info