code: def tick(self, frame, individual_rss_states):
      if len(self._surface_for_frame) > 0:
          try:
              while (
                  self._surface_for_frame[0][0]
                  < self._last_camera_frame
              ):
                  self._surface_for_frame.pop(0)
          except IndexError:
              return
  
      # only render on new frame
      if len(self._surface_for_frame) > 0:
          if self._surface_for_frame[0][0] == frame:
              return
  
      surface = pygame.Surface(self._dim)
      surface.set_colorkey(pygame.Color("black"))
      surface.set_alpha(80)
      try:
          bounding_boxes = RssBoundingBoxVisualizer.get_bounding_boxes(
              individual_rss_states,
              self._camera.get_transform(),
              self._calibration,
              self._world,
          )
          RssBoundingBoxVisualizer.draw_bounding_boxes(
              surface, bounding_boxes
          )
          self._surface_for_frame.append(
              (frame, surface, len(bounding_boxes))
          )
      except RuntimeError:
          pass
  
imports: import glob
  import os
  import sys
  from enum import Enum
  import math
  import numpy
  import pygame
  import weakref
  import carla
  from carla import ad
label_desc: Use image node_id 2 for calling the RssBoundingBoxVisualizer obj's underlying member method code with example usage: obj.tick(frame, individual_rss_states) without return types