code: def _merge_frames_and_input_events(self, input_events):
      game_frame_buffer_index = 0
      input_event_index = 0
  
      merged = list()
  
      while True:
          game_frame_buffer = None
          input_event = None
  
          if game_frame_buffer_index > (
              len(self.game_frame_buffers) - 1
          ) and input_event_index > (len(input_events) - 1):
              break
          else:
              if game_frame_buffer_index <= (
                  len(self.game_frame_buffers) - 1
              ):
                  game_frame_buffer = self.game_frame_buffers[
                      game_frame_buffer_index
                  ]
  
              if input_event_index <= (len(input_events) - 1):
                  input_event = input_events[input_event_index]
  
          if game_frame_buffer is None:
              item = input_event
              input_event_index += 1
          elif input_event is None:
              item = game_frame_buffer
              game_frame_buffer_index += 1
          else:
              game_frame_buffer_timestamp = game_frame_buffer.frames[
                  -2
              ].timestamp
              input_event_timestamp = input_event["timestamp"]
  
              if game_frame_buffer_timestamp < input_event_timestamp:
                  item = game_frame_buffer
                  game_frame_buffer_index += 1
              else:
                  item = input_event
                  input_event_index += 1
  
          merged.append(item)
  
      return merged
  
imports: import offshoot
  from serpent.config import config
  import time
  import uuid
  import pickle
  import h5py
  import random
  import json
  import subprocess
  import signal
  import shlex
  import atexit
  import os
  import os.path
  import serpent.cv
  from serpent.utilities import clear_terminal
  from serpent.frame_grabber import FrameGrabber
  from serpent.input_recorder import InputRecorder
  from serpent.game_frame import GameFrame
  from serpent.game_frame_buffer import GameFrameBuffer
  from serpent.sprite_identifier import SpriteIdentifier
  from serpent.analytics_client import AnalyticsClient
  from serpent.visual_debugger.visual_debugger import VisualDebugger
  import skimage.io
  import skimage.transform
  import skimage.util
  from redis import StrictRedis
  from datetime import datetime
label_desc: Use image node_id 26 for calling the GameAgent obj's underlying member method code with example usage: obj._merge_frames_and_input_events(input_events) and returns: merged