code: def _register_sprites(self):
      for sprite_name, sprite in self.game.sprites.items():
          self.sprite_identifier.register(sprite)
  
imports: import offshoot
  from serpent.config import config
  import time
  import uuid
  import pickle
  import h5py
  import random
  import json
  import subprocess
  import signal
  import shlex
  import atexit
  import os
  import os.path
  import serpent.cv
  from serpent.utilities import clear_terminal
  from serpent.frame_grabber import FrameGrabber
  from serpent.input_recorder import InputRecorder
  from serpent.game_frame import GameFrame
  from serpent.game_frame_buffer import GameFrameBuffer
  from serpent.sprite_identifier import SpriteIdentifier
  from serpent.analytics_client import AnalyticsClient
  from serpent.visual_debugger.visual_debugger import VisualDebugger
  import skimage.io
  import skimage.transform
  import skimage.util
  from redis import StrictRedis
  from datetime import datetime
label_desc: Use image node_id 22 for calling the GameAgent obj's underlying member method code with example usage: obj._register_sprites() without return types