code: def __init__(self):
      class Lives(object):
          def lives(self):
              return np.random.randint(0, 5)
  
      class Ale(object):
          def __init__(self):
              self.ale = Lives()
              self.np_random = np.random
  
          def get_action_meanings(self):
              return ["NOOP"] * 6
  
      self.observation_space = Box(
          high=np.ones((210, 160, 3), dtype="uint8") * 255,
          low=np.zeros((210, 160, 3), dtype="uint8"),
          shape=(210, 160, 3),
          dtype="unit8",
      )
      self.action_space = ActionSpace(n=6, shape=())
      self._max_episode_steps = 1000
      self.unwrapped = Ale()
      self.metadata = {"render.modes": []}
      self.reward_range = [0, 1]
      self.spec = Spec("PongNoFrameskip-v4")
  
imports: import numpy
  from random import random
label_desc: Use image node_id 1 to create a new PongEnv object from inherited base classes: object with example: obj = PongEnv()