code: def get_bluff_move(txt: str) -> BluffMove:
      """IN: a string, out: a BluffMove (something accepted by Round.make_move())"""
      if txt.lower() == "bluff":
          return "bluff"
      return get_poker_hand(txt)
  
imports: from functools import total_ordering
  from itertools import combinations
  from typing import Literal, Union
label_desc: Use image node_id 2 for calling a global function with example usage: get_bluff_move(txt) and returns: get_poker_hand, str