code: def shape(self):
      shape = self.physical_mesh.shape
      shape.update(self.loops)
      return shape
  
imports: from __future__ import annotations
  import collections
  from collections.abc import Hashable, Sequence
  import contextlib
  import functools
  import math
  import threading
  from typing import Any, NamedTuple
  import numpy
  from jax._src import config
  from jax._src import xla_bridge
  from jax._src import util
  from jax._src.lib import xla_client
label_desc: Use image node_id 6 for calling the ResourceEnv obj's underlying member method code with example usage: obj.shape() and returns: shape