code: def with_mesh(self, mesh: Mesh):
      overlap = set(mesh.axis_names) & (
          self.resource_axes - set(self.physical_mesh.axis_names)
      )
      if overlap:
          raise ValueError(
              f"Cannot update the mesh of the current resource "
              f"environment. The new mesh shadows already defined axes "
              f"{show_axes(overlap)}"
          )
      return self._replace(physical_mesh=mesh)
  
imports: from __future__ import annotations
  import collections
  from collections.abc import Hashable, Sequence
  import contextlib
  import functools
  import math
  import threading
  from typing import Any, NamedTuple
  import numpy
  from jax._src import config
  from jax._src import xla_bridge
  from jax._src import util
  from jax._src.lib import xla_client
label_desc: Use image node_id 1 for calling the ResourceEnv obj's underlying member method code with example usage: obj.with_mesh(mesh) and returns: self