code: def init_scene(self, prefix, settings=None, spectator_tr=None):
      super().init_scene(prefix, settings, spectator_tr)
  
      blueprint_library = self.world.get_blueprint_library()
  
      vehicle00_tr = carla.Transform(
          carla.Location(140, -205, 0.1), carla.Rotation(yaw=181.5)
      )
      vehicle00 = self.world.spawn_actor(
          blueprint_library.filter("tt")[0], vehicle00_tr
      )
  
      vehicle00.set_target_velocity(carla.Vector3D(-25, 0, 0))
  
      lidar_bp = self.world.get_blueprint_library().find(
          "sensor.lidar.ray_cast"
      )
      lidar_bp.set_attribute("channels", "64")
      lidar_bp.set_attribute("noise_seed", "249013")
  
      lidar_tr = carla.Transform(carla.Location(z=2))
      lidar = self.world.spawn_actor(
          lidar_bp, lidar_tr, attach_to=vehicle00
      )
  
      self.add_sensor(lidar, "LiDAR")
      self.add_actor(vehicle00, "Car")
  
      self.wait(1)
  
imports: import glob
  import os
  import sys
  import argparse
  import time
  import filecmp
  import shutil
  from queue import Queue
  from queue import Empty
  import numpy
  import carla
label_desc: Use image node_id 1 for calling the SpawnLidarWithDropff obj's underlying member method code with example usage: obj.init_scene(prefix, settings, spectator_tr) without return types