code: def init_scene(self, prefix, settings=None, spectator_tr=None):
      super().init_scene(prefix, settings, spectator_tr)
  
      blueprint_library = self.world.get_blueprint_library()
  
      vehicle00_tr = carla.Transform(
          carla.Location(100, -256, 0.015), carla.Rotation(yaw=178)
      )
      vehicle00 = self.world.spawn_actor(
          blueprint_library.filter("tt")[0], vehicle00_tr
      )
  
      vehicle01_tr = carla.Transform(
          carla.Location(40, -255, 0.04), carla.Rotation(yaw=0)
      )
      vehicle01 = self.world.spawn_actor(
          blueprint_library.filter("lincoln")[0], vehicle01_tr
      )
      self.wait(1)
  
      vehicle00.set_target_velocity(carla.Vector3D(-12, 0, 0))
      vehicle01.set_target_velocity(carla.Vector3D(+12, 0, 0))
  
      self.add_actor(vehicle00, "Car")
      self.add_actor(vehicle01, "Car")
  
      self.wait(1)
  
imports: import glob
  import os
  import sys
  import argparse
  import time
  import filecmp
  import shutil
  import numpy
  import carla
label_desc: Use image node_id 1 for calling the TwoCarsSlowSpeedCollision obj's underlying member method code with example usage: obj.init_scene(prefix, settings, spectator_tr) without return types