code: def getAttachedShaders(program):
      # --- gl es
      maxcount = 256
      count = (ctypes.c_int * 1)()
      shaders = (ctypes.c_uint * maxcount)()
      ()
      return tuple(shaders[: count[0]])
  
imports: import ctypes
label_desc: Use image node_id 30 for calling a global function with example usage: getAttachedShaders(program) and returns: tuple