code: def click_sprite(
      self,
      button=MouseButton.LEFT,
      sprite=None,
      game_frame=None,
      **kwargs,
  ):
      self._is_game_launched_check()
      return self.backend.click_sprite(
          button=button, sprite=sprite, game_frame=game_frame, **kwargs
      )
  
imports: import enum
  from sneakysnek.keyboard_keys import KeyboardKey
  from sneakysnek.keyboard_event import KeyboardEvent
  from sneakysnek.mouse_buttons import MouseButton
  from sneakysnek.mouse_event import MouseEvent
label_desc: Use image node_id 16 for calling the InputController obj's underlying member method code with example usage: obj.click_sprite(button, sprite, game_frame) and returns: self