code: def after_launch(self):
      self.is_launched = True
  
      current_attempt = 1
  
      while current_attempt <= 100:
          self.window_id = self.window_controller.locate_window(
              self.window_name
          )
  
          if self.window_id not in [0, "0"]:
              break
  
          time.sleep(0.1)
  
      time.sleep(3)
  
      if self.window_id in [0, "0"]:
          raise SerpentError("Game window not found...")
  
      self.window_controller.move_window(self.window_id, 0, 0)
  
      self.dashboard_window_id = self.window_controller.locate_window(
          "Serpent.AI Dashboard"
      )
  
      # TODO: Test on Linux
      if (
          self.dashboard_window_id is not None
          and self.dashboard_window_id not in [0, "0"]
      ):
          self.window_controller.bring_window_to_top(
              self.dashboard_window_id
          )
  
      self.window_controller.focus_window(self.window_id)
  
      self.window_geometry = self.extract_window_geometry()
  
      print(self.window_geometry)
  
imports: import warnings
  import offshoot
  import subprocess
  import signal
  import shlex
  import time
  import os, os.path
  import atexit
  from serpent.game_agent import GameAgent
  from serpent.game_launchers import *
  from serpent.window_controller import WindowController
  from serpent.input_controller import InputController, InputControllers
  from serpent.frame_grabber import FrameGrabber
  from serpent.game_frame_limiter import GameFrameLimiter
  from serpent.sprite import Sprite
  from serpent.utilities import clear_terminal, is_windows, SerpentError
  import skimage.io
  import skimage.color
  import numpy
  from redis import StrictRedis
  from serpent.config import config
label_desc: Use image node_id 11 for calling the Game obj's underlying member method code with example usage: obj.after_launch() without return types