code: def grab_latest_frame(self):
      (
          game_frame_buffer,
          game_frame_buffer_pipeline,
      ) = FrameGrabber.get_frames_with_pipeline([0])
  
      return (
          game_frame_buffer.frames[0],
          game_frame_buffer_pipeline.frames[0],
      )
  
imports: import warnings
  import offshoot
  import subprocess
  import signal
  import shlex
  import time
  import os, os.path
  import atexit
  from serpent.game_agent import GameAgent
  from serpent.game_launchers import *
  from serpent.window_controller import WindowController
  from serpent.input_controller import InputController, InputControllers
  from serpent.frame_grabber import FrameGrabber
  from serpent.game_frame_limiter import GameFrameLimiter
  from serpent.sprite import Sprite
  from serpent.utilities import clear_terminal, is_windows, SerpentError
  import skimage.io
  import skimage.color
  import numpy
  from redis import StrictRedis
  from serpent.config import config
label_desc: Use image node_id 16 for calling the Game obj's underlying member method code with example usage: obj.grab_latest_frame() and returns: game_frame_buffer,  game_frame_buffer_pipeline