code: def getShaderInfoLog(shader):
      # --- gl es
      bufsize = 1024
      length = (ctypes.c_int * 1)()
      infolog = ctypes.create_string_buffer(bufsize)
      ()
      return infolog[: length[0]].decode("utf-8")
      # --- pyopengl
      res = GL.glGetShaderInfoLog(shader)
      return res.decode("utf-8") if isinstance(res, bytes) else res
  
imports: import ctypes
label_desc: Use image node_id 34 for calling a global function with example usage: getShaderInfoLog(shader) and returns: infolog, unknown