code: def relaunch(self, before_relaunch=None, after_relaunch=None):
      clear_terminal()
      print("")
      print("Relaunching the game...")
  
      self.stop_frame_grabber()
  
      time.sleep(1)
  
      if before_relaunch is not None:
          before_relaunch()
  
      time.sleep(1)
  
      subprocess.call(shlex.split(f"serpent launch {self.game_name}"))
      self.launch(dry_run=True)
  
      self.start_frame_grabber()
      self.redis_client.delete(config["frame_grabber"]["redis_key"])
  
      while (
          self.redis_client.llen(config["frame_grabber"]["redis_key"])
          == 0
      ):
          time.sleep(0.1)
  
      self.window_controller.focus_window(self.window_id)
  
      if after_relaunch is not None:
          after_relaunch()
  
imports: import warnings
  import offshoot
  import subprocess
  import signal
  import shlex
  import time
  import os, os.path
  import atexit
  from serpent.game_agent import GameAgent
  from serpent.game_launchers import *
  from serpent.window_controller import WindowController
  from serpent.input_controller import InputController, InputControllers
  from serpent.frame_grabber import FrameGrabber
  from serpent.game_frame_limiter import GameFrameLimiter
  from serpent.sprite import Sprite
  from serpent.utilities import clear_terminal, is_windows, SerpentError
  import skimage.io
  import skimage.color
  import numpy
  from redis import StrictRedis
  from serpent.config import config
label_desc: Use image node_id 9 for calling the Game obj's underlying member method code with example usage: obj.relaunch(before_relaunch, after_relaunch) without return types