code: def press_keys(self, keys, **kwargs):
      self._is_game_launched_check()
      self.backend.press_keys(keys, **kwargs)
  
imports: import enum
  from sneakysnek.keyboard_keys import KeyboardKey
  from sneakysnek.keyboard_event import KeyboardEvent
  from sneakysnek.mouse_buttons import MouseButton
  from sneakysnek.mouse_event import MouseEvent
label_desc: Use image node_id 6 for calling the InputController obj's underlying member method code with example usage: obj.press_keys(keys) without return types