code: def move(self, agent_pos, agent_in_power):
      if manhattan_distance(agent_pos, self.pos) < self.ghost_range:
          if agent_in_power > 0:
              self.move_type = "defensive"
              self._move_defensive(agent_pos)
          else:
              self.move_type = "aggressive"
              self._move_aggressive(agent_pos)
      else:
          self.move_type = "random"
          self._move_random()
  
imports: import logging
  from typing import NamedTuple
  import numpy
  from gym import Env
  from gym.spaces import Box, Discrete
label_desc: Use image node_id 2 for calling the Ghost obj's underlying member method code with example usage: obj.move(agent_pos, agent_in_power) without return types