code: def _agent_at_power(self):
      agent_pos = self.internal_state.agent_pos
      if self.maze[agent_pos.x, agent_pos.y] == Element.POWER:
          return True
      return False
  
imports: import logging
  from typing import NamedTuple
  import numpy
  from gym import Env
  from gym.spaces import Box, Discrete
label_desc: Use image node_id 7 for calling the PocManEnv obj's underlying member method code with example usage: obj._agent_at_power() and returns: False, True