code: def _see_ghost(self, action):
      distances = []
      agent_pos = self.internal_state.agent_pos
      for ghost in self.internal_state.ghosts:
          if agent_pos.x != ghost.pos.x and agent_pos.y != ghost.pos.y:
              continue
          if agent_pos == ghost.pos:
              distances.append(0)
              break
          if (
              (
                  action == Action.UP
                  and ghost.pos.x < agent_pos.x
                  and ghost.pos.y == agent_pos.y
              )
              or (
                  action == Action.DOWN
                  and ghost.pos.x > agent_pos.x
                  and ghost.pos.y == agent_pos.y
              )
              or (
                  action == Action.LEFT
                  and ghost.pos.y < agent_pos.y
                  and ghost.pos.x == agent_pos.x
              )
              or (
                  action == Action.RIGHT
                  and ghost.pos.y > agent_pos.y
                  and ghost.pos.x == agent_pos.x
              )
          ) and not self._wall_between(agent_pos, ghost.pos):
              distances.append(manhattan_distance(agent_pos, ghost.pos))
      if not distances:
          return -1
      return 1
  
imports: import logging
  from typing import NamedTuple
  import numpy
  from gym import Env
  from gym.spaces import Box, Discrete
label_desc: Use image node_id 9 for calling the PocManEnv obj's underlying member method code with example usage: obj._see_ghost(action) and returns: int, unknown