class_docstr: Implementation of the visual foraging environment used for scene construction simulations 
class_docstr_tok: ["Implementation","of","the","visual","foraging","environment","used","for","scene","construction","simulations"]
code: def _construct_transition_dist(self):
      B_locs = np.eye(self.n_locations)
      B_locs = B_locs.reshape(self.n_locations, self.n_locations, 1)
      B_locs = np.tile(B_locs, (1, 1, self.n_locations))
      B_locs = B_locs.transpose(1, 2, 0)
  
      B = np.empty(self.n_factors, dtype=object)
      B[LOCATION_ID] = B_locs
      B[SCENE_ID] = np.eye(self.n_scenes).reshape(
          self.n_scenes, self.n_scenes, 1
      )
      return Categorical(values=B)
  
imports: from pymdp.envs import Env
  from pymdp import utils, maths
  import numpy
  from itertools import permutations, product
label_desc: Use image node_id 12 for calling the VisualForagingEnv obj's underlying member method code with example usage: obj._construct_transition_dist() and returns: Categorical