code: def step(self, action_label):
      location = self.current_location
  
      if action_label == "start":
          new_location = "start"
          what_obs = "null"
  
      elif action_label in quadrant_names:
          what_obs = self.vis_array_flattened[int(action_label) - 1]
          new_location = action_label
  
      elif action_label in choice_names:
          new_location = action_label
  
          chosen_scene_name = (
              new_location.split("_")[1]
              + "_"
              + new_location.split("_")[2]
          )
  
          if chosen_scene_name == self.scene_name:
              what_obs = "correct!"
          else:
              what_obs = "incorrect!"
  
      self.current_location = (
          new_location  # store the new grid location
      )
  
      return what_obs, self.current_location
  
imports: from pymdp.envs import Env
  from pymdp import utils, maths
  import numpy
  from itertools import permutations, product
label_desc: Use image node_id 2 for calling the SceneConstruction obj's underlying member method code with example usage: obj.step(action_label) and returns: what_obs,  self