code: def add_subvisual(self, visual):
      scene.visuals.Compound.add_subvisual(self, visual)
      visual.interactive = True
      self.control_points.update_bounds()
      self.control_points.visible(False)
  
imports: import numpy
  from vispy import app, scene
  from vispy.color import Color
label_desc: Use image node_id 2 for calling the EditVisual obj's underlying member method code with example usage: obj.add_subvisual(visual) without return types