class_docstr: Tests that run through a game, then verify it still works in a replay.
docstr: Stop the units from killing each other so we can observe them.
docstr_tok: ["Stop","the","units","from","killing","each","other","so","we","can","observe","them","."]
code: def god(self):
      """Stop the units from killing each other so we can observe them."""
      self.debug(0, game_state=sc_debug.god)
      self.debug(1, game_state=sc_debug.god)
  
imports: import functools
  from absl import logging
  from absl.testing import absltest
  from pysc2 import maps
  from pysc2 import run_configs
  from pysc2.lib import actions
  from pysc2.lib import features
  from pysc2.lib import point
  from pysc2.lib import portspicker
  from pysc2.lib import run_parallel
  from pysc2.lib import stopwatch
  from s2clientprotocol import common_pb2
  from s2clientprotocol import debug_pb2
  from s2clientprotocol import error_pb2
  from s2clientprotocol import raw_pb2
  from s2clientprotocol import sc2api_pb2
label_desc: Use image node_id 10 for calling the GameReplayTestCase obj's underlying member method code with example usage: obj.god() without return types