class_docstr: Tests that run through a game, then verify it still works in a replay.
code: def kill_unit(self, unit_tags):
      if not isinstance(unit_tags, (list, tuple)):
          unit_tags = [unit_tags]
      return self.debug(kill_unit=sc_debug.DebugKillUnit(tag=unit_tags))
  
imports: import functools
  from absl import logging
  from absl.testing import absltest
  from pysc2 import maps
  from pysc2 import run_configs
  from pysc2.lib import actions
  from pysc2.lib import features
  from pysc2.lib import point
  from pysc2.lib import portspicker
  from pysc2.lib import run_parallel
  from pysc2.lib import stopwatch
  from s2clientprotocol import common_pb2
  from s2clientprotocol import debug_pb2
  from s2clientprotocol import error_pb2
  from s2clientprotocol import raw_pb2
  from s2clientprotocol import sc2api_pb2
label_desc: Use image node_id 12 for calling the GameReplayTestCase obj's underlying member method code with example usage: obj.kill_unit(unit_tags) and returns: self