code: def click_screen_region(
      self, button=MouseButton.LEFT, screen_region=None, **kwargs
  ):
      if (
          "force" in kwargs and kwargs["force"] is True
      ) or self.game_is_focused:
          screen_region_coordinates = self.game.screen_regions.get(
              screen_region
          )
  
          x = (
              screen_region_coordinates[1]
              + screen_region_coordinates[3]
          ) // 2
          y = (
              screen_region_coordinates[0]
              + screen_region_coordinates[2]
          ) // 2
  
          self.move(x, y)
          self.click(button=button, **kwargs)
  
imports: from serpent.input_controller import InputController, MouseButton, KeyboardKey, character_keyboard_key_mapping
  from serpent.sprite_locator import SpriteLocator
  import time
  import ctypes
  import win32api
  import scipy.interpolate
  import numpy
label_desc: Use image node_id 14 for calling the NativeWin32InputController obj's underlying member method code with example usage: obj.click_screen_region(button, screen_region) without return types