code: def __init__(self, game=None, **kwargs):
      self.game = game
  
      self.previous_key_collection_set = set()
  
      self.sprite_locator = SpriteLocator()
  
imports: from serpent.input_controller import InputController, MouseButton, KeyboardKey, character_keyboard_key_mapping
  from serpent.sprite_locator import SpriteLocator
  import time
  import ctypes
  import win32api
  import scipy.interpolate
  import numpy
label_desc: Use image node_id 1 to create a new NativeWin32InputController object from inherited base classes: InputController with example: obj = NativeWin32InputController(game)