code: def drag(
      self,
      button=MouseButton.LEFT,
      x0=None,
      y0=None,
      x1=None,
      y1=None,
      duration=0.25,
      **kwargs,
  ):
      if (
          "force" in kwargs and kwargs["force"] is True
      ) or self.game_is_focused:
          self.move(x=x0, y=y0)
          self.click_down(button=button)
          self.move(x=x1, y=y1, duration=duration)
          self.click_up(button=button)
  
imports: from serpent.input_controller import InputController, MouseButton, KeyboardKey, character_keyboard_key_mapping
  from serpent.sprite_locator import SpriteLocator
  import time
  import ctypes
  import win32api
  import scipy.interpolate
  import numpy
label_desc: Use image node_id 17 for calling the NativeWin32InputController obj's underlying member method code with example usage: obj.drag(button, x0, y0, x1, y1, duration) without return types