code: def reload_world(self, settings=None, spectator_tr=None):
      if settings is not None:
          self.world.apply_settings(settings)
      if spectator_tr is not None:
          self.reset_spectator(spectator_tr)
  
      self.client.reload_world(False)
      # workaround: give time to UE4 to clean memory after loading (old assets)
      time.sleep(5)
  
imports: from .None import SmokeTest
  import carla
  import time
  import numpy
  import filecmp
  import shutil
  import os
label_desc: Use image node_id 6 for calling the Scenario obj's underlying member method code with example usage: obj.reload_world(settings, spectator_tr) without return types