code: def lights_gray():
      return [
          AmbientLight(color=[0.6, 0.6, 0.6]),
          DirectionalLight(position=[0, 1, 1], color=[0.5, 0.5, 0.5]),
          DirectionalLight(position=[0, 0, 1], color=[0.5, 0.5, 0.5]),
          DirectionalLight(position=[1, 1, 1], color=[0.5, 0.5, 0.5]),
          DirectionalLight(
              position=[-1, -1, -1], color=[0.7, 0.7, 0.7]
          ),
      ]
  
imports: from ipywidgets import Widget, widget_serialization
  from traitlets import Unicode, CInt, Instance, List, CFloat, Bool, observe, validate
  import numpy
  from ._package import npm_pkg_name
  from ._version import EXTENSION_SPEC_VERSION
  from .core.BufferAttribute import BufferAttribute
  from .core.Geometry import Geometry
  from .core.BufferGeometry import BufferGeometry
  from .geometries.BoxGeometry_autogen import BoxGeometry
  from .geometries.SphereGeometry_autogen import SphereGeometry
  from .lights.AmbientLight_autogen import AmbientLight
  from .lights.DirectionalLight_autogen import DirectionalLight
  from .materials.Material_autogen import Material
  from .materials.MeshLambertMaterial_autogen import MeshLambertMaterial
  from .materials.SpriteMaterial_autogen import SpriteMaterial
  from .objects.Group_autogen import Group
  from .objects.Line_autogen import Line
  from .objects.Mesh_autogen import Mesh
  from .objects.Sprite_autogen import Sprite
  from .textures.Texture_autogen import Texture
  from .textures.DataTexture import DataTexture
  from .textures.TextTexture_autogen import TextTexture
label_desc: Use image node_id 4 for calling a global function with example usage: lights_gray() and returns: list