code: def click_down(self, button=MouseButton.LEFT, **kwargs):
      if (
          "force" in kwargs and kwargs["force"] is True
      ) or self.game_is_focused:
          extra = ctypes.c_ulong(0)
          ii_ = Input_I()
          ii_.mi = MouseInput(
              0,
              0,
              0,
              mouse_button_down_mapping[button.name],
              0,
              ctypes.pointer(extra),
          )
          x = Input(ctypes.c_ulong(0), ii_)
          ctypes.windll.user32.SendInput(
              1, ctypes.pointer(x), ctypes.sizeof(x)
          )
  
imports: from serpent.input_controller import InputController, MouseButton, KeyboardKey, character_keyboard_key_mapping
  from serpent.sprite_locator import SpriteLocator
  import time
  import ctypes
  import win32api
  import scipy.interpolate
  import numpy
label_desc: Use image node_id 11 for calling the NativeWin32InputController obj's underlying member method code with example usage: obj.click_down(button) without return types