class_docstr: FastMachine is a deterministic machine represented in a way that
  allows fast scanning.
code: def add_transitions(self, state, event, new_state, maxint=maxint):
      if type(event) is tuple:
          code0, code1 = event
          if code0 == -maxint:
              state["else"] = new_state
          elif code1 != maxint:
              while code0 < code1:
                  state[unichr(code0)] = new_state
                  code0 += 1
      else:
          state[event] = new_state
  
imports: from __future__ import absolute_import
  import sys
  from .Transitions import TransitionMap
label_desc: Use image node_id 5 for calling the FastMachine obj's underlying member method code with example usage: obj.add_transitions(state, event, new_state, maxint) without return types