docstr: Translate the object by (*dx*, *dy*, *dz*) in its parent's coordinate system.
  If *local* is True, then translation takes place in local coordinates.
code: def translate(self, dx, dy, dz, local=False):
      """
      Translate the object by (*dx*, *dy*, *dz*) in its parent's coordinate system.
      If *local* is True, then translation takes place in local coordinates.
      """
      tr = Transform3D()
      tr.translate(dx, dy, dz)
      self.applyTransform(tr, local=local)
  
imports: from OpenGL.GL import *
  from OpenGL import GL
  from ..None import Transform3D
  from ..Qt import QtCore
label_desc: Use image node_id 16 for calling the GLGraphicsItem obj's underlying member method code with example usage: obj.translate(dx, dy, dz, local) without return types