docstr: Rotate the object around the axis specified by (x,y,z).
  *angle* is in degrees.
code: def rotate(self, angle, x, y, z, local=False):
      """
      Rotate the object around the axis specified by (x,y,z).
      *angle* is in degrees.
  
      """
      tr = Transform3D()
      tr.rotate(angle, x, y, z)
      self.applyTransform(tr, local=local)
  
imports: from OpenGL.GL import *
  from OpenGL import GL
  from ..None import Transform3D
  from ..Qt import QtCore
label_desc: Use image node_id 17 for calling the GLGraphicsItem obj's underlying member method code with example usage: obj.rotate(angle, x, y, z, local) without return types