code: def __init__(self, x, y, name):
      self.x = x
      self.y = y
      self.name = name
  
imports: import math
  from toolz import memoize
  import numpy
  from datashader.glyphs.glyph import Glyph
  from datashader.resampling import infer_interval_breaks
  from datashader.utils import isreal, ngjit, ngjit_parallel
  import numba
  from numba import cuda, prange
label_desc: Use image node_id 1 to create a new _QuadMeshLike object from inherited base classes: Glyph with example: obj = _QuadMeshLike(x, y, name)