class_docstr: Base class for all 3D objects with a geometry and that can participate in physics simulation.
  
  Attributes:
    scale (vec3d): By how much the object is scaled along each of the 3 cardinal directions.
  
    velocity (vec3d): Vector of velocities along (X, Y, Z).
    angular_velocity (vec3d): Angular velocity of the object around the X, Y, and Z axis.
  
    static (bool): Whether this object is considered static or movable (default) by
                   the physics simulation.
    mass (float): Mass of the object in kg.
    friction (float): Friction coefficient used for physics simulation of this object
                      (between 0 and 1).
    restitution (float): Restitution (bounciness) coefficient used for physics simulation of this
                         object (between 0 and 1).
  
    bounds (Tuple[vec3d, vec3d]): An axis aligned bounding box around the object relative to its
                                  center, but ignoring any scaling or rotation.
  
    material (Material): Material assigned to this object.
  
    segmentation_id (int): The integer id that will be used for this object in segmentation maps.
                           Can be set to None, in which case the segmentation_id will correspond to
                           the index of the object within the scene.
docstr: Axis-aligned bounding box [(min_x, min_y, min_y), (max_x, max_y, max_z)].
docstr_tok: ["Axis-aligned","bounding","box","[","(","min_x",",","min_y",",","min_y",")",",","(","max_x",",","max_y",",","max_z",")","]","."]
code: def aabbox(self):
      """Axis-aligned bounding box [(min_x, min_y, min_y), (max_x, max_y, max_z)]."""
      bbox3d = self.bbox_3d
      # compute an axis aligned bounding box around the rotated bbox
      axis_aligned_bbox = np.array(
          [bbox3d.min(axis=0), bbox3d.max(axis=0)]
      )
      return axis_aligned_bbox
  
imports: import itertools
  import numpy
  import pyquaternion
  import traitlets
  from typing import Optional, Union, Tuple
  from kubric.core import traits
  from kubric.core import assets
  from kubric.core import materials
  from kubric.kubric_typing import ArrayLike
label_desc: Use image node_id 6 for calling the PhysicalObject obj's underlying member method code with example usage: obj.aabbox() and returns: axis_aligned_bbox