code: def notify_over(self):
      if self.game.model.winner == 0:
          msg2 = "Congrats. You're the winner!!!"
      else:
          msg2 = "Sorry, the computer is the winner."
      self.display(
          "To play again press space bar. To leave press ESC.", msg2
      )
  
imports: import turtle
  import random
  import time
label_desc: Use image node_id 5 for calling the NimView obj's underlying member method code with example usage: obj.notify_over() without return types