code: def makemove(self, x, y):
      if self.game.state != Nim.RUNNING:
          return
      self.game.controller.notify_move(self.row, self.col)
  
imports: import turtle
  import random
  import time
label_desc: Use image node_id 3 for calling the Stick obj's underlying member method code with example usage: obj.makemove(x, y) without return types