code: def move(self, row, col):
      maxspalte = self.sticks[row]
      self.sticks[row] = col
      self.game.view.notify_move(row, col, maxspalte, self.player)
      if self.game_over():
          self.game.state = Nim.OVER
          self.winner = self.player
          self.game.view.notify_over()
      elif self.player == 0:
          self.player = 1
          row, col = computerzug(self.sticks)
          self.move(row, col)
          self.player = 0
  
imports: import turtle
  import random
  import time
label_desc: Use image node_id 3 for calling the NimModel obj's underlying member method code with example usage: obj.move(row, col) without return types