class_docstr: Vectorized Coin Game environment.
code: def _randomize_color_and_player_positions(self):
      # Reset coin color and the players and coin positions
      self.red_coin = np.random.randint(2, size=self.batch_size)
      self.red_pos = np.random.randint(
          self.grid_size, size=(self.batch_size, 2)
      )
      self.blue_pos = np.random.randint(
          self.grid_size, size=(self.batch_size, 2)
      )
      self.coin_pos = np.zeros((self.batch_size, 2), dtype=np.int8)
  
      self._players_do_not_overlap_at_start()
  
imports: import copy
  from collections import Iterable
  import numpy
  from numba import jit, prange
  from numba.typed import List
  from ray.rllib.examples.env.coin_game_non_vectorized_env import CoinGame
  from ray.rllib.utils import override
label_desc: Use image node_id 2 for calling the VectorizedCoinGame obj's underlying member method code with example usage: obj._randomize_color_and_player_positions() without return types