code: def check_terminate(self, new_score: float) -> bool:
      if self.num_snapshot <= self.patience:
          return False
      if self.worst_score is None:
          return False
      return new_score <= self.worst_score
  
imports: import math
  from typing import Optional
  from cftool.misc import Incrementer
  from .schema import TrainerMonitor
label_desc: Use image node_id 3 for calling the BasicMonitor obj's underlying member method code with example usage: obj.check_terminate(new_score) and returns: unknown, False, False