code: def A(self) -> Optional[ArrayStruct]:
      o = flatbuffers.number_types.UOffsetTFlags.py_type(
          self._tab.Offset(4)
      )
      if o != 0:
          x = o + self._tab.Pos
          obj = ArrayStruct()
          obj.Init(self._tab.Bytes, x)
          return obj
      return None
  
imports: import flatbuffers
  from flatbuffers.compat import import_numpy
  from typing import Any
  from MyGame.Example.ArrayStruct import ArrayStruct
  from typing import Optional
  import MyGame.Example.ArrayStruct
label_desc: Use image node_id 5 for calling the ArrayTable obj's underlying member method code with example usage: obj.A() and returns: None, obj