code: def _UnPack(self, arrayTable):
      if arrayTable is None:
          return
      if arrayTable.A() is not None:
          self.a = MyGame.Example.ArrayStruct.ArrayStructT.InitFromObj(
              arrayTable.A()
          )
  
imports: import flatbuffers
  from flatbuffers.compat import import_numpy
  from typing import Any
  from MyGame.Example.ArrayStruct import ArrayStruct
  from typing import Optional
  import MyGame.Example.ArrayStruct
label_desc: Use image node_id 5 for calling the ArrayTableT obj's underlying member method code with example usage: obj._UnPack(arrayTable) without return types