code: def Pack(self, builder):
      ArrayTableStart(builder)
      if self.a is not None:
          a = self.a.Pack(builder)
          ArrayTableAddA(builder, a)
      arrayTable = ArrayTableEnd(builder)
      return arrayTable
  
imports: import flatbuffers
  from flatbuffers.compat import import_numpy
  from typing import Any
  from MyGame.Example.ArrayStruct import ArrayStruct
  from typing import Optional
  import MyGame.Example.ArrayStruct
label_desc: Use image node_id 6 for calling the ArrayTableT obj's underlying member method code with example usage: obj.Pack(builder) and returns: arrayTable