code: def click_sprite(
      self,
      button=MouseButton.LEFT,
      sprite=None,
      game_frame=None,
      **kwargs,
  ):
      payload = ("click_sprite", button, sprite, game_frame, kwargs)
      self.redis_client.lpush(
          config["input_controller"]["redis_key"], pickle.dumps(payload)
      )
  
      return True
  
imports: from serpent.input_controller import InputController, MouseButton
  from serpent.config import config
  from redis import StrictRedis
  import pickle
label_desc: Use image node_id 15 for calling the ClientInputController obj's underlying member method code with example usage: obj.click_sprite(button, sprite, game_frame) and returns: True