code: def move(
      self, x=None, y=None, duration=0.25, absolute=True, **kwargs
  ):
      if (
          "force" in kwargs and kwargs["force"] is True
      ) or self.game_is_focused:
          x += self.game.window_geometry["x_offset"]
          y += self.game.window_geometry["y_offset"]
  
          if absolute:
              pyautogui.moveTo(x=x, y=y, duration=duration)
          else:
              pyautogui.moveRel(xOffset=x, yOffset=y, duration=duration)
  
imports: from serpent.input_controller import InputController, MouseButton, KeyboardKey
  from serpent.sprite_locator import SpriteLocator
  import pyautogui
  import time
label_desc: Use image node_id 10 for calling the PyAutoGUIInputController obj's underlying member method code with example usage: obj.move(x, y, duration, absolute) without return types