code: def click_string(
      self,
      query_string,
      button=MouseButton.LEFT,
      game_frame=None,
      fuzziness=2,
      ocr_preset=None,
      **kwargs,
  ):
      import serpent.ocr
  
      if (
          "force" in kwargs and kwargs["force"] is True
      ) or self.game_is_focused:
          string_location = serpent.ocr.locate_string(
              query_string,
              game_frame.frame,
              fuzziness=fuzziness,
              ocr_preset=ocr_preset,
              offset_x=game_frame.offset_x,
              offset_y=game_frame.offset_y,
          )
  
          if string_location is not None:
              x = (string_location[1] + string_location[3]) // 2
              y = (string_location[0] + string_location[2]) // 2
  
              self.move(x=x, y=y)
              self.click(button=button, **kwargs)
  
              return True
  
          return False
  
imports: from serpent.input_controller import InputController, MouseButton, KeyboardKey
  from serpent.sprite_locator import SpriteLocator
  import pyautogui
  import time
label_desc: Use image node_id 16 for calling the PyAutoGUIInputController obj's underlying member method code with example usage: obj.click_string(query_string, button, game_frame, fuzziness, ocr_preset) and returns: False, True