code: def release_key(self, key, **kwargs):
      if (
          "force" in kwargs and kwargs["force"] is True
      ) or self.game_is_focused:
          pyautogui.keyUp(keyboard_key_mapping[key.name])
  
imports: from serpent.input_controller import InputController, MouseButton, KeyboardKey
  from serpent.sprite_locator import SpriteLocator
  import pyautogui
  import time
label_desc: Use image node_id 8 for calling the PyAutoGUIInputController obj's underlying member method code with example usage: obj.release_key(key) without return types