code: def __clip_rewards(config: "AlgorithmConfig"):
      # Same logic as in RolloutWorker.__init__.
      # We always clip rewards for Atari games.
      return config.clip_rewards or config.is_atari
  
imports: import logging
  from typing import Any, Tuple, TYPE_CHECKING
  from ray.rllib.connectors.action.clip import ClipActionsConnector
  from ray.rllib.connectors.action.immutable import ImmutableActionsConnector
  from ray.rllib.connectors.action.lambdas import ConvertToNumpyConnector
  from ray.rllib.connectors.action.normalize import NormalizeActionsConnector
  from ray.rllib.connectors.action.pipeline import ActionConnectorPipeline
  from ray.rllib.connectors.agent.clip_reward import ClipRewardAgentConnector
  from ray.rllib.connectors.agent.obs_preproc import ObsPreprocessorConnector
  from ray.rllib.connectors.agent.pipeline import AgentConnectorPipeline
  from ray.rllib.connectors.agent.state_buffer import StateBufferConnector
  from ray.rllib.connectors.agent.view_requirement import ViewRequirementAgentConnector
  from ray.rllib.connectors.connector import Connector, ConnectorContext
  from ray.rllib.connectors.registry import get_connector
  from ray.rllib.connectors.agent.mean_std_filter import MeanStdObservationFilterAgentConnector, ConcurrentMeanStdObservationFilterAgentConnector
  from ray.util.annotations import PublicAPI, DeveloperAPI
  from ray.rllib.connectors.agent.synced_filter import SyncedFilterAgentConnector
label_desc: Use image node_id 2 for calling a global function with example usage: __clip_rewards(config) and returns: unknown