code: def get_binned_x_position(latents) -> int:
      """
      Return X location of the sprite, binned in 16 different classes.
  
      The original x position is given as a float between 0.0 and 1.0, so
      we transform it by multiplying it by the number of buckets.
      """
      max_value = 31
      original_nb_buckets = 32
      nb_buckets = 16
      return int(
          np.floor(
              latents[4]
              * max_value
              * (nb_buckets / original_nb_buckets)
          )
      )
  
imports: import argparse
  import os
  from typing import Set
  import numpy
  from PIL import Image
  from torch.utils.data import DataLoader, Dataset
  from tqdm import tqdm
  from vissl.utils.download import download_and_extract_archive
label_desc: Use image node_id 3 for calling a global function with example usage: get_binned_x_position(latents) and returns: int