code: def _init_reward_and_terminal_probs(self):
      self.reward_map["AAA"] = 5.0
      self.reward_map["BA"] = 4.0
      self.terminal_probs["A"] = 0.5
      self.terminal_probs["B"] = 0.1
  
imports: import logging
  from collections import defaultdict, deque
  import numpy
  import torch
  from gym import Env
  from gym.spaces import Box, Discrete
label_desc: Use image node_id 2 for calling the StringGameEnvV1 obj's underlying member method code with example usage: obj._init_reward_and_terminal_probs() without return types