code: def seed(self, seed=None):
      np.random.seed(seed)
      torch.manual_seed(seed)
  
imports: import itertools
  import logging
  from collections import deque
  import numpy
  import torch
  from gym import Env
  from gym.spaces import Box, Discrete
label_desc: Use image node_id 3 for calling the StringGameEnv obj's underlying member method code with example usage: obj.seed(seed) without return types