class_docstr: Plain GLSL text to insert inline
class_docstr_tok: ["Plain","GLSL","text","to","insert","inline"]
code: def __eq__(self, a):
      if isinstance(a, TextExpression):
          return a._text == self._text
      elif isinstance(a, str):
          return a == self._text
      else:
          return False
  
file_path: vispy/vispy/visuals/shaders/expression.py
imports: from .shader_object import ShaderObject
label_desc: Use image node_id 6 for calling the TextExpression obj's underlying member method code with example usage: obj.__eq__(a) and returns: unknown, unknown, False