code: def __init__(self, env_config):
      super().__init__()
      self._skip_env_checking = True
      self.flat_env = WindyMazeEnv(env_config)
  
file_path: ray/rllib/examples/env/windy_maze_env.py
imports: import gymnasium
  from gymnasium.spaces import Box, Discrete, Tuple
  import logging
  import random
  from ray.rllib.env import MultiAgentEnv
label_desc: Use image node_id 1 to create a new HierarchicalWindyMazeEnv object from inherited base classes: MultiAgentEnv with example: obj = HierarchicalWindyMazeEnv(env_config)