code: def _get_new_pos(self, pos, direction):
      if direction == 0:
          new_pos = (pos[0] - 1, pos[1])
      elif direction == 1:
          new_pos = (pos[0], pos[1] + 1)
      elif direction == 2:
          new_pos = (pos[0] + 1, pos[1])
      elif direction == 3:
          new_pos = (pos[0], pos[1] - 1)
      if (
          new_pos[0] >= 0
          and new_pos[0] < self.x_dim
          and new_pos[1] >= 0
          and new_pos[1] < self.y_dim
          and self.map[new_pos[0]][new_pos[1]] != "#"
      ):
          return new_pos
      else:
          return pos
  
file_path: ray/rllib/examples/env/windy_maze_env.py
imports: import gymnasium
  from gymnasium.spaces import Box, Discrete, Tuple
  import logging
  import random
  from ray.rllib.env import MultiAgentEnv
label_desc: Use image node_id 4 for calling the WindyMazeEnv obj's underlying member method code with example usage: obj._get_new_pos(pos, direction) and returns: new_pos, pos