code: def update_texture_filters(self, image, texture):
      if not texture:
          return
  
      texture.min_filter = "nearest"
      texture.mag_filter = "nearest"
  
file_path: SerpentAI/serpent/visual_debugger/visual_debugger_app.py
imports: from serpent.visual_debugger.visual_debugger import VisualDebugger
  from serpent.utilities import SerpentError
  from serpent.config import config
  from PIL import Image
  import io
label_desc: Use image node_id 1 for calling the VisualDebuggerImage obj's underlying member method code with example usage: obj.update_texture_filters(image, texture) without return types