code: def move_player(self, x, y):
      self.t.up()
      self.t.setheading(90)
      self.t.fillcolor("red")
      self.t.goto((x + 0.5) * self.unit, (y + 0.5) * self.unit)
  
file_path: PARL/examples/tutorials/homework/lesson2/q_learning_frozenlake/gridworld.py
imports: import gym
  import turtle
  import numpy
label_desc: Use image node_id 5 for calling the CliffWalkingWapper obj's underlying member method code with example usage: obj.move_player(x, y) without return types