class_docstr: Mix in various (bursts of overlapping) sounds with random pauses between. Useful if your
  original sound is clean and you want to simulate an environment where short noises sometimes
  occur.
  A folder of (noise) sounds to be mixed in must be specified.
class_docstr_tok: ["Mix","in","various","(","bursts","of","overlapping",")","sounds","with","random","pauses","between",".","Useful","if","your","original","sound","is","clean","and","you","want","to","simulate","an","environment","where","short","noises","sometimes","occur",".","A","folder","of","(","noise",")","sounds","to","be","mixed","in","must","be","specified","."]
code: def __load_sound(file_path, sample_rate):
      return load_sound_file(file_path, sample_rate)
  
file_path: audiomentations/audiomentations/augmentations/add_short_noises.py
imports: import functools
  import random
  import warnings
  from pathlib import Path
  from typing import Optional, List, Union, Callable
  import numpy
  from numpy.typing import NDArray
  from audiomentations.core.audio_loading_utils import load_sound_file
  from audiomentations.core.transforms_interface import BaseWaveformTransform
  from audiomentations.core.utils import calculate_desired_noise_rms, calculate_rms, calculate_rms_without_silence, convert_decibels_to_amplitude_ratio, find_audio_files_in_paths
label_desc: Use image node_id 2 for calling the AddShortNoises obj's underlying member method code with example usage: obj.__load_sound(file_path, sample_rate) and returns: load_sound_file