code: def _solve(self) -> str:
      response = self.solver(self.task_state).output
      self._add_message("assistant", response)
      return response
  
file_path: evals/evals/elsuite/bluff/solver_player.py
imports: import re
  import evals.elsuite.bluff.prompts
  from evals.elsuite.bluff.bluff.cards import get_bluff_move
  from evals.elsuite.bluff.bluff.game import Game
  from evals.elsuite.bluff.bluff.players import Player
  from evals.solvers.solver import Solver
  from evals.task_state import Message, TaskState
label_desc: Use image node_id 6 for calling the SolverPlayer obj's underlying member method code with example usage: obj._solve() and returns: response