code: def render_store(
      self,
      buf_name: str,
      buf_dtype: DType,
      var_name: str,
      var_dtype: DType,
      idx,
      local=False,
  ) -> str:
      return f"out_data = {'int' if buf_dtype == dtypes.bool else self.type_map[buf_dtype]}({var_name});"
  
file_path: tinygrad/extra/backends/cstyle.py
label_desc: Use image node_id 5 for calling the GLSLLanguage obj's underlying member method code with example usage: obj.render_store(buf_name, buf_dtype, var_name, var_dtype, idx, local) and returns: str, unknown, str, var_name, str