code: def _terminate(self):
      return (
          self.state == self.goal
      ).all() or self.steps >= self.max_steps
  
file_path: coach/rl_coach/environments/toy_problems/bit_flip.py
imports: import random
  import gym
  import numpy
  from gym import spaces
label_desc: Use image node_id 2 for calling the BitFlip obj's underlying member method code with example usage: obj._terminate() and returns: unknown