code: def make_move(self, player: "Player", move: BluffMove) -> None:
      player_ix = self.players.index(player)
      self.rounds[-1].make_move(player_ix, move)
  
file_path: evals/evals/elsuite/bluff/bluff/game.py
imports: from typing import TYPE_CHECKING, Optional
  import numpy
  from evals.elsuite.bluff.bluff.cards import PlayerCards
  from evals.elsuite.bluff.bluff.round import BluffMove, BluffRound
  from evals.elsuite.bluff.bluff.task_description import task_description
label_desc: Use image node_id 4 for calling the Game obj's underlying member method code with example usage: obj.make_move(player, move) without return types