code: def render(self, mode=None) -> None:
      if mode == "human":
          print(self.state)
  
file_path: ray/rllib/env/wrappers/open_spiel.py
imports: from typing import Optional
  import numpy
  from gymnasium.spaces import Box, Discrete
  from ray.rllib.env.multi_agent_env import MultiAgentEnv
  from ray.rllib.env.utils import try_import_pyspiel
label_desc: Use image node_id 4 for calling the OpenSpielEnv obj's underlying member method code with example usage: obj.render(mode) without return types