class_docstr: Event aggregation object dealing with cutting rewards.
      
class_docstr_tok: ["Event","aggregation","object","dealing","with","cutting","rewards","."]
docstr: Nothing to do here for this env.
  
  :param: reward: already a scalar reward
  :return: the same scalar reward
docstr_tok: ["Nothing","to","do","here","for","this","env",".",":","param",":","reward",":","already","a","scalar","reward",":","return",":","the","same","scalar","reward"]
code: def to_scalar_reward(cls, reward: float) -> float:
      """Nothing to do here for this env.
  
      :param: reward: already a scalar reward
      :return: the same scalar reward
      """
      return reward
  
file_path: maze/maze/test/shared_test_utils/dummy_env/reward/base.py
imports: from abc import ABC
  from typing import List, Type, Optional
  from maze.core.env.maze_state import MazeStateType
  from maze.core.env.reward import RewardAggregatorInterface
label_desc: Use image node_id 3 for calling the RewardAggregator obj's underlying member method code with example usage: obj.to_scalar_reward(cls, reward) and returns: reward