code: def to_visual_debugger(self):
      visual_debugger = VisualDebugger()
  
      for i, game_frame in enumerate(self.frames):
          visual_debugger.store_image_data(
              np.array(game_frame.frame * 255, dtype="uint8"),
              game_frame.frame.shape,
              f"frame_{i + 1}",
          )
  
file_path: SerpentAI/serpent/game_frame_buffer.py
imports: from serpent.visual_debugger.visual_debugger import VisualDebugger
  import numpy
label_desc: Use image node_id 5 for calling the GameFrameBuffer obj's underlying member method code with example usage: obj.to_visual_debugger() without return types