code: def add_game_frame(self, game_frame):
      if self.full:
          self.frames = [game_frame] + self.frames[:-1]
      else:
          self.frames = [game_frame] + self.frames
  
file_path: SerpentAI/serpent/game_frame_buffer.py
imports: from serpent.visual_debugger.visual_debugger import VisualDebugger
  import numpy
label_desc: Use image node_id 4 for calling the GameFrameBuffer obj's underlying member method code with example usage: obj.add_game_frame(game_frame) without return types