code: def __init__(
      self, render_mode=None, size=2, game_length=10, hard_mode=False
  ):
      self.size, self.game_length = size, game_length
      self.observation_space = gym.spaces.Box(
          0, 1, shape=(self.size,), dtype=np.float32
      )
      self.action_space = gym.spaces.Discrete(self.size)
      self.step_num = 0
      self.done = True
      self.hard_mode = hard_mode
  
file_path: tinygrad/examples/rl/lightupbutton.py
imports: import gymnasium
  import numpy
  from gymnasium.envs.registration import register
label_desc: Use image node_id 1 to create a new PressTheLightUpButton object from inherited base classes: gym with example: obj = PressTheLightUpButton(render_mode, size, game_length, hard_mode)