code: def after_launch(self):
      self.is_launched = True
  
      current_attempt = 1
  
      while current_attempt <= 100:
          self.window_id = self.window_controller.locate_window(
              self.window_name
          )
  
          if self.window_id not in [0, "0"]:
              break
  
          time.sleep(0.1)
  
      time.sleep(0.5)
  
      if self.window_id in [0, "0"]:
          raise SerpentError("Game window not found...")
  
      self.window_controller.move_window(self.window_id, 0, 0)
  
      self.dashboard_window_id = self.window_controller.locate_window(
          "Serpent.AI Dashboard"
      )
  
      # TODO: Test on Linux
      if (
          self.dashboard_window_id is not None
          and self.dashboard_window_id not in [0, "0"]
      ):
          self.window_controller.bring_window_to_top(
              self.dashboard_window_id
          )
  
      self.window_controller.focus_window(self.window_id)
  
      self.window_geometry = self.extract_window_geometry()
  
      print(self.window_geometry)
  
file_path: SerpentAI/serpent/templates/SerpentGamePlugin/files/serpent_game.py
imports: from serpent.game import Game
  from .api.api import MyGameAPI
  from serpent.utilities import SerpentError, Singleton
  from serpent.game_launchers.web_browser_game_launcher import WebBrowser
  import time
label_desc: Use image node_id 3 for calling the SerpentGame obj's underlying member method code with example usage: obj.after_launch() without return types