code: def test_load_all_maps(self):
      print("TestMap.test_load_all_maps")
      map_names = list(self.client.get_available_maps())
      random.shuffle(map_names)
      for map_name in map_names:
          # ignore empty or large maps by now
          if (
              map_name != "/Game/Carla/Maps/BaseMap/BaseMap"
              and map_name != "/Game/Carla/Maps/Town11/Town11"
              and map_name != "/Game/Carla/Maps/Town12/Town12"
          ):
              world = self.client.load_world(map_name)
              # workaround: give time to UE4 to clean memory after loading (old assets)
              time.sleep(5)
              m = world.get_map()
              self.assertEqual(
                  map_name.split("/")[-1], m.name.split("/")[-1]
              )
              self._check_map(m)
  
file_path: carla/PythonAPI/test/smoke/test_map.py
imports: import carla
  import random
  from .None import SmokeTest
  import time
label_desc: Use image node_id 2 for calling the TestMap obj's underlying member method code with example usage: obj.test_load_all_maps() without return types