code: def get_depth_image(vertices, triangles, h, w, isShow=False):
      z = vertices[:, 2:]
      if isShow:
          z = z / max(z)
      depth_image = render_texture(
          vertices.T, z.T, triangles.T, h, w, 1
      )
      return np.squeeze(depth_image)
  
imports: import numpy
  from scipy import ndimage
  from utils.render import render_texture
  from utils.render import vis_of_vertices
label_desc: Use image node_id 3 for calling a global function with example usage: get_depth_image(vertices, triangles, h, w, isShow) and returns: np