code: def is_actor_done(self) -> bool:
      """Returns True if the just stepped actor is done, which is different to the done flag of the environment."""
      return False
  
imports: from maze.core.env.structured_env import ActorID
label_desc: Use image node_id 1 for calling the Cutting2DCoreEnvironment obj's underlying member method code with example usage: obj.is_actor_done() and returns: False