code: def load():
      # path of player with different states
      PLAYER_PATH = (
          "assets/sprites/newbird-upflap.png",
          "assets/sprites/newbird-midflap.png",
          "assets/sprites/newbird-downflap.png",
      )
  
      # path of background
      BACKGROUND_PATH = "assets/sprites/background-black.png"
  
      # path of pipe
      PIPE_PATH = "assets/sprites/cactus-green.png"
  
      IMAGES, SOUNDS, HITMASKS = {}, {}, {}
  
      # Commented out since we are not scoring in this example
      # numbers sprites for score display
      # IMAGES['numbers'] = (
      #    pygame.image.load('assets/sprites/0.png').convert_alpha(),
      #    pygame.image.load('assets/sprites/1.png').convert_alpha(),
      #    pygame.image.load('assets/sprites/2.png').convert_alpha(),
      #    pygame.image.load('assets/sprites/3.png').convert_alpha(),
      #    pygame.image.load('assets/sprites/4.png').convert_alpha(),
      #    pygame.image.load('assets/sprites/5.png').convert_alpha(),
      #    pygame.image.load('assets/sprites/6.png').convert_alpha(),
      #    pygame.image.load('assets/sprites/7.png').convert_alpha(),
      #    pygame.image.load('assets/sprites/8.png').convert_alpha(),
      #    pygame.image.load('assets/sprites/9.png').convert_alpha()
      # )
  
      # base (ground) sprite
      IMAGES["base"] = pygame.image.load(
          "assets/sprites/base.png"
      ).convert_alpha()
  
      # sounds
      if "win" in sys.platform:
          soundExt = ".wav"
      else:
          soundExt = ".ogg"
  
      # Commented out since we are not using sounds in this example
      # SOUNDS['die']    = pygame.mixer.Sound('assets/audio/die' + soundExt)
      # SOUNDS['hit']    = pygame.mixer.Sound('assets/audio/hit' + soundExt)
      # SOUNDS['point']  = pygame.mixer.Sound('assets/audio/point' + soundExt)
      # SOUNDS['swoosh'] = pygame.mixer.Sound('assets/audio/swoosh' + soundExt)
      # SOUNDS['wing']   = pygame.mixer.Sound('assets/audio/wing' + soundExt)
  
      # select random background sprites
      IMAGES["background"] = pygame.image.load(
          BACKGROUND_PATH
      ).convert()
  
      # select random player sprites
      IMAGES["player"] = (
          pygame.image.load(PLAYER_PATH[0]).convert_alpha(),
          pygame.image.load(PLAYER_PATH[1]).convert_alpha(),
          pygame.image.load(PLAYER_PATH[2]).convert_alpha(),
      )
  
      # select random pipe sprites
      IMAGES["pipe"] = (
          pygame.transform.rotate(
              pygame.image.load(PIPE_PATH).convert_alpha(), 180
          ),
          pygame.image.load(PIPE_PATH).convert_alpha(),
      )
  
      # hismask for pipes
      HITMASKS["pipe"] = (
          getHitmask(IMAGES["pipe"][0]),
          getHitmask(IMAGES["pipe"][1]),
      )
  
      # hitmask for player
      HITMASKS["player"] = (
          getHitmask(IMAGES["player"][0]),
          getHitmask(IMAGES["player"][1]),
          getHitmask(IMAGES["player"][2]),
      )
  
      return IMAGES, SOUNDS, HITMASKS
  
imports: import pygame
  import sys
label_desc: Use image node_id 1 for calling a global function with example usage: load() and returns: IMAGES,  SOUNDS,  HITMASKS