code: def move(self, row: int, col: int, player: int) -> int:
      p = 1 if player == 1 else -1
  
      # make the move
      self.rows[row] += p
      self.cols[col] += p
  
      if row == col:
          self.diagonal += p
  
      if row + col == self.n - 1:
          self.anti_diagonal += p
  
      # winning condition
      if (
          abs(self.rows[row]) == self.n
          or abs(self.cols[col]) == self.n
          or abs(self.diagonal) == self.n
          or abs(self.anti_diagonal) == self.n
      ):
          return player
  
      return 0
  
label_desc: Use image node_id 2 for calling the TicTacToe obj's underlying member method code with example usage: obj.move(row, col, player) and returns: int, player