title: Dexterity games and other hand-held puzzles (Collector's digest)
author: L-W Book Sales (Firm)
description: This full color folio provides a close-up look at those diminutive dexterity games, with which the challenge lies with maneuvering the loose pieces (such as beads or small cut-outs) into their designated areas. Sounds easy, yet provides almost as much a challenge as does collecting them! Character and advertising pieces abound within this colorful selection of palm-sized perplexers. Manufacturers and sizes are noted for each, as well as listed values. 1995 VALUES -- <i>Book Description</i>
zlib_text: by Piers Anthony
  Xanth Book 18
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  Chapter 1. GARY GAR | Chapter 2. GOOD MAGICIAN | Chapter 3. IRIS | Chapter 4. HIATUS |
  Chapter 5. MADNESS | Chapter 6. RUINS | Chapter 7. ANIMATION | Chapter 8. HINGE |
  Chapter 9. KEYSTONE | Chapter 10. INTERFACE | Chapter 11. DISCOVERY | Chapter 12. FUTURE
  | Chapter 13. LOVE | Chapter 14. DREAM | Chapter 15. HARNESS | Chapter 16. RETURN
  Chapter 1. GARY GAR
  The demoness formed into smoke, and then into an insidiously lovely (if you like that type) human style
  woman. Her face was unutterably fair, her hair flowed like honey, her bosom was so full and well-
  formed that it was probably sinful just to look at it